// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
//     * Neither the name of Google Inc. nor the names of its
//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "v8.h"

#include "accessors.h"
#include "api.h"
#include "bootstrapper.h"
#include "codegen-inl.h"
#include "compilation-cache.h"
#include "debug.h"
#include "global-handles.h"
#include "mark-compact.h"
#include "natives.h"
#include "scanner.h"
#include "scopeinfo.h"
#include "v8threads.h"

namespace v8 { namespace internal {

#define ROOT_ALLOCATION(type, name) type* Heap::name##_;
  ROOT_LIST(ROOT_ALLOCATION)
#undef ROOT_ALLOCATION


#define STRUCT_ALLOCATION(NAME, Name, name) Map* Heap::name##_map_;
  STRUCT_LIST(STRUCT_ALLOCATION)
#undef STRUCT_ALLOCATION


#define SYMBOL_ALLOCATION(name, string) String* Heap::name##_;
  SYMBOL_LIST(SYMBOL_ALLOCATION)
#undef SYMBOL_ALLOCATION

String* Heap::hidden_symbol_;

NewSpace Heap::new_space_;
OldSpace* Heap::old_pointer_space_ = NULL;
OldSpace* Heap::old_data_space_ = NULL;
OldSpace* Heap::code_space_ = NULL;
MapSpace* Heap::map_space_ = NULL;
LargeObjectSpace* Heap::lo_space_ = NULL;

static const int kMinimumPromotionLimit = 2*MB;
static const int kMinimumAllocationLimit = 8*MB;

int Heap::old_gen_promotion_limit_ = kMinimumPromotionLimit;
int Heap::old_gen_allocation_limit_ = kMinimumAllocationLimit;

int Heap::old_gen_exhausted_ = false;

int Heap::amount_of_external_allocated_memory_ = 0;
int Heap::amount_of_external_allocated_memory_at_last_global_gc_ = 0;

// semispace_size_ should be a power of 2 and old_generation_size_ should be
// a multiple of Page::kPageSize.
int Heap::semispace_size_  = 2*MB;
int Heap::old_generation_size_ = 512*MB;
int Heap::initial_semispace_size_ = 256*KB;

GCCallback Heap::global_gc_prologue_callback_ = NULL;
GCCallback Heap::global_gc_epilogue_callback_ = NULL;

// Variables set based on semispace_size_ and old_generation_size_ in
// ConfigureHeap.
int Heap::young_generation_size_ = 0;  // Will be 2 * semispace_size_.

// Double the new space after this many scavenge collections.
int Heap::new_space_growth_limit_ = 8;
int Heap::scavenge_count_ = 0;
Heap::HeapState Heap::gc_state_ = NOT_IN_GC;

int Heap::mc_count_ = 0;
int Heap::gc_count_ = 0;

int Heap::always_allocate_scope_depth_ = 0;
bool Heap::context_disposed_pending_ = false;

#ifdef DEBUG
bool Heap::allocation_allowed_ = true;

int Heap::allocation_timeout_ = 0;
bool Heap::disallow_allocation_failure_ = false;
#endif  // DEBUG


int Heap::Capacity() {
  if (!HasBeenSetup()) return 0;

  return new_space_.Capacity() +
      old_pointer_space_->Capacity() +
      old_data_space_->Capacity() +
      code_space_->Capacity() +
      map_space_->Capacity();
}


int Heap::Available() {
  if (!HasBeenSetup()) return 0;

  return new_space_.Available() +
      old_pointer_space_->Available() +
      old_data_space_->Available() +
      code_space_->Available() +
      map_space_->Available();
}


bool Heap::HasBeenSetup() {
  return old_pointer_space_ != NULL &&
         old_data_space_ != NULL &&
         code_space_ != NULL &&
         map_space_ != NULL &&
         lo_space_ != NULL;
}


GarbageCollector Heap::SelectGarbageCollector(AllocationSpace space) {
  // Is global GC requested?
  if (space != NEW_SPACE || FLAG_gc_global) {
    Counters::gc_compactor_caused_by_request.Increment();
    return MARK_COMPACTOR;
  }

  // Is enough data promoted to justify a global GC?
  if (OldGenerationPromotionLimitReached()) {
    Counters::gc_compactor_caused_by_promoted_data.Increment();
    return MARK_COMPACTOR;
  }

  // Have allocation in OLD and LO failed?
  if (old_gen_exhausted_) {
    Counters::gc_compactor_caused_by_oldspace_exhaustion.Increment();
    return MARK_COMPACTOR;
  }

  // Is there enough space left in OLD to guarantee that a scavenge can
  // succeed?
  //
  // Note that MemoryAllocator->MaxAvailable() undercounts the memory available
  // for object promotion. It counts only the bytes that the memory
  // allocator has not yet allocated from the OS and assigned to any space,
  // and does not count available bytes already in the old space or code
  // space.  Undercounting is safe---we may get an unrequested full GC when
  // a scavenge would have succeeded.
  if (MemoryAllocator::MaxAvailable() <= new_space_.Size()) {
    Counters::gc_compactor_caused_by_oldspace_exhaustion.Increment();
    return MARK_COMPACTOR;
  }

  // Default
  return SCAVENGER;
}


// TODO(1238405): Combine the infrastructure for --heap-stats and
// --log-gc to avoid the complicated preprocessor and flag testing.
#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
void Heap::ReportStatisticsBeforeGC() {
  // Heap::ReportHeapStatistics will also log NewSpace statistics when
  // compiled with ENABLE_LOGGING_AND_PROFILING and --log-gc is set.  The
  // following logic is used to avoid double logging.
#if defined(DEBUG) && defined(ENABLE_LOGGING_AND_PROFILING)
  if (FLAG_heap_stats || FLAG_log_gc) new_space_.CollectStatistics();
  if (FLAG_heap_stats) {
    ReportHeapStatistics("Before GC");
  } else if (FLAG_log_gc) {
    new_space_.ReportStatistics();
  }
  if (FLAG_heap_stats || FLAG_log_gc) new_space_.ClearHistograms();
#elif defined(DEBUG)
  if (FLAG_heap_stats) {
    new_space_.CollectStatistics();
    ReportHeapStatistics("Before GC");
    new_space_.ClearHistograms();
  }
#elif defined(ENABLE_LOGGING_AND_PROFILING)
  if (FLAG_log_gc) {
    new_space_.CollectStatistics();
    new_space_.ReportStatistics();
    new_space_.ClearHistograms();
  }
#endif
}


// TODO(1238405): Combine the infrastructure for --heap-stats and
// --log-gc to avoid the complicated preprocessor and flag testing.
void Heap::ReportStatisticsAfterGC() {
  // Similar to the before GC, we use some complicated logic to ensure that
  // NewSpace statistics are logged exactly once when --log-gc is turned on.
#if defined(DEBUG) && defined(ENABLE_LOGGING_AND_PROFILING)
  if (FLAG_heap_stats) {
    ReportHeapStatistics("After GC");
  } else if (FLAG_log_gc) {
    new_space_.ReportStatistics();
  }
#elif defined(DEBUG)
  if (FLAG_heap_stats) ReportHeapStatistics("After GC");
#elif defined(ENABLE_LOGGING_AND_PROFILING)
  if (FLAG_log_gc) new_space_.ReportStatistics();
#endif
}
#endif  // defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)


void Heap::GarbageCollectionPrologue() {
  gc_count_++;
#ifdef DEBUG
  ASSERT(allocation_allowed_ && gc_state_ == NOT_IN_GC);
  allow_allocation(false);

  if (FLAG_verify_heap) {
    Verify();
  }

  if (FLAG_gc_verbose) Print();

  if (FLAG_print_rset) {
    // Not all spaces have remembered set bits that we care about.
    old_pointer_space_->PrintRSet();
    map_space_->PrintRSet();
    lo_space_->PrintRSet();
  }
#endif

#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
  ReportStatisticsBeforeGC();
#endif
}

int Heap::SizeOfObjects() {
  int total = 0;
  AllSpaces spaces;
  while (Space* space = spaces.next()) total += space->Size();
  return total;
}

void Heap::GarbageCollectionEpilogue() {
#ifdef DEBUG
  allow_allocation(true);
  ZapFromSpace();

  if (FLAG_verify_heap) {
    Verify();
  }

  if (FLAG_print_global_handles) GlobalHandles::Print();
  if (FLAG_print_handles) PrintHandles();
  if (FLAG_gc_verbose) Print();
  if (FLAG_code_stats) ReportCodeStatistics("After GC");
#endif

  Counters::alive_after_last_gc.Set(SizeOfObjects());

  SymbolTable* symbol_table = SymbolTable::cast(Heap::symbol_table_);
  Counters::symbol_table_capacity.Set(symbol_table->Capacity());
  Counters::number_of_symbols.Set(symbol_table->NumberOfElements());
#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
  ReportStatisticsAfterGC();
#endif
}


void Heap::CollectAllGarbage() {
  // Since we are ignoring the return value, the exact choice of space does
  // not matter, so long as we do not specify NEW_SPACE, which would not
  // cause a full GC.
  CollectGarbage(0, OLD_POINTER_SPACE);
}


void Heap::CollectAllGarbageIfContextDisposed() {
  // If the garbage collector interface is exposed through the global
  // gc() function, we avoid being clever about forcing GCs when
  // contexts are disposed and leave it to the embedder to make
  // informed decisions about when to force a collection.
  if (!FLAG_expose_gc && context_disposed_pending_) {
    HistogramTimerScope scope(&Counters::gc_context);
    CollectAllGarbage();
  }
  context_disposed_pending_ = false;
}


void Heap::NotifyContextDisposed() {
  context_disposed_pending_ = true;
}


bool Heap::CollectGarbage(int requested_size, AllocationSpace space) {
  // The VM is in the GC state until exiting this function.
  VMState state(GC);

#ifdef DEBUG
  // Reset the allocation timeout to the GC interval, but make sure to
  // allow at least a few allocations after a collection. The reason
  // for this is that we have a lot of allocation sequences and we
  // assume that a garbage collection will allow the subsequent
  // allocation attempts to go through.
  allocation_timeout_ = Max(6, FLAG_gc_interval);
#endif

  { GCTracer tracer;
    GarbageCollectionPrologue();
    // The GC count was incremented in the prologue.  Tell the tracer about
    // it.
    tracer.set_gc_count(gc_count_);

    GarbageCollector collector = SelectGarbageCollector(space);
    // Tell the tracer which collector we've selected.
    tracer.set_collector(collector);

    HistogramTimer* rate = (collector == SCAVENGER)
        ? &Counters::gc_scavenger
        : &Counters::gc_compactor;
    rate->Start();
    PerformGarbageCollection(space, collector, &tracer);
    rate->Stop();

    GarbageCollectionEpilogue();
  }


#ifdef ENABLE_LOGGING_AND_PROFILING
  if (FLAG_log_gc) HeapProfiler::WriteSample();
#endif

  switch (space) {
    case NEW_SPACE:
      return new_space_.Available() >= requested_size;
    case OLD_POINTER_SPACE:
      return old_pointer_space_->Available() >= requested_size;
    case OLD_DATA_SPACE:
      return old_data_space_->Available() >= requested_size;
    case CODE_SPACE:
      return code_space_->Available() >= requested_size;
    case MAP_SPACE:
      return map_space_->Available() >= requested_size;
    case LO_SPACE:
      return lo_space_->Available() >= requested_size;
  }
  return false;
}


void Heap::PerformScavenge() {
  GCTracer tracer;
  PerformGarbageCollection(NEW_SPACE, SCAVENGER, &tracer);
}


#ifdef DEBUG
// Helper class for verifying the symbol table.
class SymbolTableVerifier : public ObjectVisitor {
 public:
  SymbolTableVerifier() { }
  void VisitPointers(Object** start, Object** end) {
    // Visit all HeapObject pointers in [start, end).
    for (Object** p = start; p < end; p++) {
      if ((*p)->IsHeapObject()) {
        // Check that the symbol is actually a symbol.
        ASSERT((*p)->IsNull() || (*p)->IsUndefined() || (*p)->IsSymbol());
      }
    }
  }
};
#endif  // DEBUG


static void VerifySymbolTable() {
#ifdef DEBUG
  SymbolTableVerifier verifier;
  SymbolTable* symbol_table = SymbolTable::cast(Heap::symbol_table());
  symbol_table->IterateElements(&verifier);
#endif  // DEBUG
}


void Heap::PerformGarbageCollection(AllocationSpace space,
                                    GarbageCollector collector,
                                    GCTracer* tracer) {
  VerifySymbolTable();
  if (collector == MARK_COMPACTOR && global_gc_prologue_callback_) {
    ASSERT(!allocation_allowed_);
    global_gc_prologue_callback_();
  }

  if (collector == MARK_COMPACTOR) {
    MarkCompact(tracer);

    int old_gen_size = PromotedSpaceSize();
    old_gen_promotion_limit_ =
        old_gen_size + Max(kMinimumPromotionLimit, old_gen_size / 3);
    old_gen_allocation_limit_ =
        old_gen_size + Max(kMinimumAllocationLimit, old_gen_size / 3);
    old_gen_exhausted_ = false;

    // If we have used the mark-compact collector to collect the new
    // space, and it has not compacted the new space, we force a
    // separate scavenge collection.  This is a hack.  It covers the
    // case where (1) a new space collection was requested, (2) the
    // collector selection policy selected the mark-compact collector,
    // and (3) the mark-compact collector policy selected not to
    // compact the new space.  In that case, there is no more (usable)
    // free space in the new space after the collection compared to
    // before.
    if (space == NEW_SPACE && !MarkCompactCollector::HasCompacted()) {
      Scavenge();
    }
  } else {
    Scavenge();
  }
  Counters::objs_since_last_young.Set(0);

  PostGarbageCollectionProcessing();

  if (collector == MARK_COMPACTOR) {
    // Register the amount of external allocated memory.
    amount_of_external_allocated_memory_at_last_global_gc_ =
        amount_of_external_allocated_memory_;
  }

  if (collector == MARK_COMPACTOR && global_gc_epilogue_callback_) {
    ASSERT(!allocation_allowed_);
    global_gc_epilogue_callback_();
  }
  VerifySymbolTable();
}


void Heap::PostGarbageCollectionProcessing() {
  // Process weak handles post gc.
  GlobalHandles::PostGarbageCollectionProcessing();
  // Update flat string readers.
  FlatStringReader::PostGarbageCollectionProcessing();
}


void Heap::MarkCompact(GCTracer* tracer) {
  gc_state_ = MARK_COMPACT;
  mc_count_++;
  tracer->set_full_gc_count(mc_count_);
  LOG(ResourceEvent("markcompact", "begin"));

  MarkCompactCollector::Prepare(tracer);

  bool is_compacting = MarkCompactCollector::IsCompacting();

  MarkCompactPrologue(is_compacting);

  MarkCompactCollector::CollectGarbage();

  MarkCompactEpilogue(is_compacting);

  LOG(ResourceEvent("markcompact", "end"));

  gc_state_ = NOT_IN_GC;

  Shrink();

  Counters::objs_since_last_full.Set(0);
  context_disposed_pending_ = false;
}


void Heap::MarkCompactPrologue(bool is_compacting) {
  // At any old GC clear the keyed lookup cache to enable collection of unused
  // maps.
  ClearKeyedLookupCache();

  CompilationCache::MarkCompactPrologue();

  Top::MarkCompactPrologue(is_compacting);
  ThreadManager::MarkCompactPrologue(is_compacting);
}


void Heap::MarkCompactEpilogue(bool is_compacting) {
  Top::MarkCompactEpilogue(is_compacting);
  ThreadManager::MarkCompactEpilogue(is_compacting);
}


Object* Heap::FindCodeObject(Address a) {
  Object* obj = code_space_->FindObject(a);
  if (obj->IsFailure()) {
    obj = lo_space_->FindObject(a);
  }
  ASSERT(!obj->IsFailure());
  return obj;
}


// Helper class for copying HeapObjects
class ScavengeVisitor: public ObjectVisitor {
 public:

  void VisitPointer(Object** p) { ScavengePointer(p); }

  void VisitPointers(Object** start, Object** end) {
    // Copy all HeapObject pointers in [start, end)
    for (Object** p = start; p < end; p++) ScavengePointer(p);
  }

 private:
  void ScavengePointer(Object** p) {
    Object* object = *p;
    if (!Heap::InNewSpace(object)) return;
    Heap::ScavengeObject(reinterpret_cast<HeapObject**>(p),
                         reinterpret_cast<HeapObject*>(object));
  }
};


// Shared state read by the scavenge collector and set by ScavengeObject.
static Address promoted_rear = NULL;


#ifdef DEBUG
// Visitor class to verify pointers in code or data space do not point into
// new space.
class VerifyNonPointerSpacePointersVisitor: public ObjectVisitor {
 public:
  void VisitPointers(Object** start, Object**end) {
    for (Object** current = start; current < end; current++) {
      if ((*current)->IsHeapObject()) {
        ASSERT(!Heap::InNewSpace(HeapObject::cast(*current)));
      }
    }
  }
};


static void VerifyNonPointerSpacePointers() {
  // Verify that there are no pointers to new space in spaces where we
  // do not expect them.
  VerifyNonPointerSpacePointersVisitor v;
  HeapObjectIterator code_it(Heap::code_space());
  while (code_it.has_next()) {
    HeapObject* object = code_it.next();
    if (object->IsCode()) {
      Code::cast(object)->ConvertICTargetsFromAddressToObject();
      object->Iterate(&v);
      Code::cast(object)->ConvertICTargetsFromObjectToAddress();
    } else {
      // If we find non-code objects in code space (e.g., free list
      // nodes) we want to verify them as well.
      object->Iterate(&v);
    }
  }

  HeapObjectIterator data_it(Heap::old_data_space());
  while (data_it.has_next()) data_it.next()->Iterate(&v);
}
#endif

void Heap::Scavenge() {
#ifdef DEBUG
  if (FLAG_enable_slow_asserts) VerifyNonPointerSpacePointers();
#endif

  gc_state_ = SCAVENGE;

  // Implements Cheney's copying algorithm
  LOG(ResourceEvent("scavenge", "begin"));

  scavenge_count_++;
  if (new_space_.Capacity() < new_space_.MaximumCapacity() &&
      scavenge_count_ > new_space_growth_limit_) {
    // Double the size of the new space, and double the limit.  The next
    // doubling attempt will occur after the current new_space_growth_limit_
    // more collections.
    // TODO(1240712): NewSpace::Double has a return value which is
    // ignored here.
    new_space_.Double();
    new_space_growth_limit_ *= 2;
  }

  // Flip the semispaces.  After flipping, to space is empty, from space has
  // live objects.
  new_space_.Flip();
  new_space_.ResetAllocationInfo();

  // We need to sweep newly copied objects which can be either in the
  // to space or promoted to the old generation.  For to-space
  // objects, we treat the bottom of the to space as a queue.  Newly
  // copied and unswept objects lie between a 'front' mark and the
  // allocation pointer.
  //
  // Promoted objects can go into various old-generation spaces, and
  // can be allocated internally in the spaces (from the free list).
  // We treat the top of the to space as a queue of addresses of
  // promoted objects.  The addresses of newly promoted and unswept
  // objects lie between a 'front' mark and a 'rear' mark that is
  // updated as a side effect of promoting an object.
  //
  // There is guaranteed to be enough room at the top of the to space
  // for the addresses of promoted objects: every object promoted
  // frees up its size in bytes from the top of the new space, and
  // objects are at least one pointer in size.
  Address new_space_front = new_space_.ToSpaceLow();
  Address promoted_front = new_space_.ToSpaceHigh();
  promoted_rear = new_space_.ToSpaceHigh();

  ScavengeVisitor scavenge_visitor;
  // Copy roots.
  IterateRoots(&scavenge_visitor);

  // Copy objects reachable from weak pointers.
  GlobalHandles::IterateWeakRoots(&scavenge_visitor);

  // Copy objects reachable from the old generation.  By definition,
  // there are no intergenerational pointers in code or data spaces.
  IterateRSet(old_pointer_space_, &ScavengePointer);
  IterateRSet(map_space_, &ScavengePointer);
  lo_space_->IterateRSet(&ScavengePointer);

  do {
    ASSERT(new_space_front <= new_space_.top());
    ASSERT(promoted_front >= promoted_rear);

    // The addresses new_space_front and new_space_.top() define a
    // queue of unprocessed copied objects.  Process them until the
    // queue is empty.
    while (new_space_front < new_space_.top()) {
      HeapObject* object = HeapObject::FromAddress(new_space_front);
      object->Iterate(&scavenge_visitor);
      new_space_front += object->Size();
    }

    // The addresses promoted_front and promoted_rear define a queue
    // of unprocessed addresses of promoted objects.  Process them
    // until the queue is empty.
    while (promoted_front > promoted_rear) {
      promoted_front -= kPointerSize;
      HeapObject* object =
          HeapObject::cast(Memory::Object_at(promoted_front));
      object->Iterate(&scavenge_visitor);
      UpdateRSet(object);
    }

    // Take another spin if there are now unswept objects in new space
    // (there are currently no more unswept promoted objects).
  } while (new_space_front < new_space_.top());

  // Set age mark.
  new_space_.set_age_mark(new_space_.top());

  LOG(ResourceEvent("scavenge", "end"));

  gc_state_ = NOT_IN_GC;
}


void Heap::ClearRSetRange(Address start, int size_in_bytes) {
  uint32_t start_bit;
  Address start_word_address =
      Page::ComputeRSetBitPosition(start, 0, &start_bit);
  uint32_t end_bit;
  Address end_word_address =
      Page::ComputeRSetBitPosition(start + size_in_bytes - kIntSize,
                                   0,
                                   &end_bit);

  // We want to clear the bits in the starting word starting with the
  // first bit, and in the ending word up to and including the last
  // bit.  Build a pair of bitmasks to do that.
  uint32_t start_bitmask = start_bit - 1;
  uint32_t end_bitmask = ~((end_bit << 1) - 1);

  // If the start address and end address are the same, we mask that
  // word once, otherwise mask the starting and ending word
  // separately and all the ones in between.
  if (start_word_address == end_word_address) {
    Memory::uint32_at(start_word_address) &= (start_bitmask | end_bitmask);
  } else {
    Memory::uint32_at(start_word_address) &= start_bitmask;
    Memory::uint32_at(end_word_address) &= end_bitmask;
    start_word_address += kIntSize;
    memset(start_word_address, 0, end_word_address - start_word_address);
  }
}


class UpdateRSetVisitor: public ObjectVisitor {
 public:

  void VisitPointer(Object** p) {
    UpdateRSet(p);
  }

  void VisitPointers(Object** start, Object** end) {
    // Update a store into slots [start, end), used (a) to update remembered
    // set when promoting a young object to old space or (b) to rebuild
    // remembered sets after a mark-compact collection.
    for (Object** p = start; p < end; p++) UpdateRSet(p);
  }
 private:

  void UpdateRSet(Object** p) {
    // The remembered set should not be set.  It should be clear for objects
    // newly copied to old space, and it is cleared before rebuilding in the
    // mark-compact collector.
    ASSERT(!Page::IsRSetSet(reinterpret_cast<Address>(p), 0));
    if (Heap::InNewSpace(*p)) {
      Page::SetRSet(reinterpret_cast<Address>(p), 0);
    }
  }
};


int Heap::UpdateRSet(HeapObject* obj) {
  ASSERT(!InNewSpace(obj));
  // Special handling of fixed arrays to iterate the body based on the start
  // address and offset.  Just iterating the pointers as in UpdateRSetVisitor
  // will not work because Page::SetRSet needs to have the start of the
  // object.
  if (obj->IsFixedArray()) {
    FixedArray* array = FixedArray::cast(obj);
    int length = array->length();
    for (int i = 0; i < length; i++) {
      int offset = FixedArray::kHeaderSize + i * kPointerSize;
      ASSERT(!Page::IsRSetSet(obj->address(), offset));
      if (Heap::InNewSpace(array->get(i))) {
        Page::SetRSet(obj->address(), offset);
      }
    }
  } else if (!obj->IsCode()) {
    // Skip code object, we know it does not contain inter-generational
    // pointers.
    UpdateRSetVisitor v;
    obj->Iterate(&v);
  }
  return obj->Size();
}


void Heap::RebuildRSets() {
  // By definition, we do not care about remembered set bits in code or data
  // spaces.
  map_space_->ClearRSet();
  RebuildRSets(map_space_);

  old_pointer_space_->ClearRSet();
  RebuildRSets(old_pointer_space_);

  Heap::lo_space_->ClearRSet();
  RebuildRSets(lo_space_);
}


void Heap::RebuildRSets(PagedSpace* space) {
  HeapObjectIterator it(space);
  while (it.has_next()) Heap::UpdateRSet(it.next());
}


void Heap::RebuildRSets(LargeObjectSpace* space) {
  LargeObjectIterator it(space);
  while (it.has_next()) Heap::UpdateRSet(it.next());
}


#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
void Heap::RecordCopiedObject(HeapObject* obj) {
  bool should_record = false;
#ifdef DEBUG
  should_record = FLAG_heap_stats;
#endif
#ifdef ENABLE_LOGGING_AND_PROFILING
  should_record = should_record || FLAG_log_gc;
#endif
  if (should_record) {
    if (new_space_.Contains(obj)) {
      new_space_.RecordAllocation(obj);
    } else {
      new_space_.RecordPromotion(obj);
    }
  }
}
#endif  // defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)



HeapObject* Heap::MigrateObject(HeapObject* source,
                                HeapObject* target,
                                int size) {
  // Copy the content of source to target.
  CopyBlock(reinterpret_cast<Object**>(target->address()),
            reinterpret_cast<Object**>(source->address()),
            size);

  // Set the forwarding address.
  source->set_map_word(MapWord::FromForwardingAddress(target));

  // Update NewSpace stats if necessary.
#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
  RecordCopiedObject(target);
#endif

  return target;
}


// Inlined function.
void Heap::ScavengeObject(HeapObject** p, HeapObject* object) {
  ASSERT(InFromSpace(object));

  // We use the first word (where the map pointer usually is) of a heap
  // object to record the forwarding pointer.  A forwarding pointer can
  // point to an old space, the code space, or the to space of the new
  // generation.
  MapWord first_word = object->map_word();

  // If the first word is a forwarding address, the object has already been
  // copied.
  if (first_word.IsForwardingAddress()) {
    *p = first_word.ToForwardingAddress();
    return;
  }

  // Call the slow part of scavenge object.
  return ScavengeObjectSlow(p, object);
}


static inline bool IsShortcutCandidate(HeapObject* object, Map* map) {
  STATIC_ASSERT(kNotStringTag != 0 && kSymbolTag != 0);
  ASSERT(object->map() == map);
  InstanceType type = map->instance_type();
  if ((type & kShortcutTypeMask) != kShortcutTypeTag) return false;
  ASSERT(object->IsString() && !object->IsSymbol());
  return ConsString::cast(object)->unchecked_second() == Heap::empty_string();
}


void Heap::ScavengeObjectSlow(HeapObject** p, HeapObject* object) {
  ASSERT(InFromSpace(object));
  MapWord first_word = object->map_word();
  ASSERT(!first_word.IsForwardingAddress());

  // Optimization: Bypass flattened ConsString objects.
  if (IsShortcutCandidate(object, first_word.ToMap())) {
    object = HeapObject::cast(ConsString::cast(object)->unchecked_first());
    *p = object;
    // After patching *p we have to repeat the checks that object is in the
    // active semispace of the young generation and not already copied.
    if (!InNewSpace(object)) return;
    first_word = object->map_word();
    if (first_word.IsForwardingAddress()) {
      *p = first_word.ToForwardingAddress();
      return;
    }
  }

  int object_size = object->SizeFromMap(first_word.ToMap());
  // If the object should be promoted, we try to copy it to old space.
  if (ShouldBePromoted(object->address(), object_size)) {
    OldSpace* target_space = Heap::TargetSpace(object);
    ASSERT(target_space == Heap::old_pointer_space_ ||
           target_space == Heap::old_data_space_);
    Object* result = target_space->AllocateRaw(object_size);
    if (!result->IsFailure()) {
      *p = MigrateObject(object, HeapObject::cast(result), object_size);
      if (target_space == Heap::old_pointer_space_) {
        // Record the object's address at the top of the to space, to allow
        // it to be swept by the scavenger.
        promoted_rear -= kPointerSize;
        Memory::Object_at(promoted_rear) = *p;
      } else {
#ifdef DEBUG
        // Objects promoted to the data space should not have pointers to
        // new space.
        VerifyNonPointerSpacePointersVisitor v;
        (*p)->Iterate(&v);
#endif
      }
      return;
    }
  }

  // The object should remain in new space or the old space allocation failed.
  Object* result = new_space_.AllocateRaw(object_size);
  // Failed allocation at this point is utterly unexpected.
  ASSERT(!result->IsFailure());
  *p = MigrateObject(object, HeapObject::cast(result), object_size);
}


void Heap::ScavengePointer(HeapObject** p) {
  ScavengeObject(p, *p);
}


Object* Heap::AllocatePartialMap(InstanceType instance_type,
                                 int instance_size) {
  Object* result = AllocateRawMap(Map::kSize);
  if (result->IsFailure()) return result;

  // Map::cast cannot be used due to uninitialized map field.
  reinterpret_cast<Map*>(result)->set_map(meta_map());
  reinterpret_cast<Map*>(result)->set_instance_type(instance_type);
  reinterpret_cast<Map*>(result)->set_instance_size(instance_size);
  reinterpret_cast<Map*>(result)->set_inobject_properties(0);
  reinterpret_cast<Map*>(result)->set_unused_property_fields(0);
  return result;
}


Object* Heap::AllocateMap(InstanceType instance_type, int instance_size) {
  Object* result = AllocateRawMap(Map::kSize);
  if (result->IsFailure()) return result;

  Map* map = reinterpret_cast<Map*>(result);
  map->set_map(meta_map());
  map->set_instance_type(instance_type);
  map->set_prototype(null_value());
  map->set_constructor(null_value());
  map->set_instance_size(instance_size);
  map->set_inobject_properties(0);
  map->set_instance_descriptors(empty_descriptor_array());
  map->set_code_cache(empty_fixed_array());
  map->set_unused_property_fields(0);
  map->set_bit_field(0);
  map->set_bit_field2(0);
  return map;
}


bool Heap::CreateInitialMaps() {
  Object* obj = AllocatePartialMap(MAP_TYPE, Map::kSize);
  if (obj->IsFailure()) return false;

  // Map::cast cannot be used due to uninitialized map field.
  meta_map_ = reinterpret_cast<Map*>(obj);
  meta_map()->set_map(meta_map());

  obj = AllocatePartialMap(FIXED_ARRAY_TYPE, Array::kHeaderSize);
  if (obj->IsFailure()) return false;
  fixed_array_map_ = Map::cast(obj);

  obj = AllocatePartialMap(ODDBALL_TYPE, Oddball::kSize);
  if (obj->IsFailure()) return false;
  oddball_map_ = Map::cast(obj);

  // Allocate the empty array
  obj = AllocateEmptyFixedArray();
  if (obj->IsFailure()) return false;
  empty_fixed_array_ = FixedArray::cast(obj);

  obj = Allocate(oddball_map(), OLD_DATA_SPACE);
  if (obj->IsFailure()) return false;
  null_value_ = obj;

  // Allocate the empty descriptor array.  AllocateMap can now be used.
  obj = AllocateEmptyFixedArray();
  if (obj->IsFailure()) return false;
  // There is a check against empty_descriptor_array() in cast().
  empty_descriptor_array_ = reinterpret_cast<DescriptorArray*>(obj);

  // Fix the instance_descriptors for the existing maps.
  meta_map()->set_instance_descriptors(empty_descriptor_array());
  meta_map()->set_code_cache(empty_fixed_array());

  fixed_array_map()->set_instance_descriptors(empty_descriptor_array());
  fixed_array_map()->set_code_cache(empty_fixed_array());

  oddball_map()->set_instance_descriptors(empty_descriptor_array());
  oddball_map()->set_code_cache(empty_fixed_array());

  // Fix prototype object for existing maps.
  meta_map()->set_prototype(null_value());
  meta_map()->set_constructor(null_value());

  fixed_array_map()->set_prototype(null_value());
  fixed_array_map()->set_constructor(null_value());
  oddball_map()->set_prototype(null_value());
  oddball_map()->set_constructor(null_value());

  obj = AllocateMap(HEAP_NUMBER_TYPE, HeapNumber::kSize);
  if (obj->IsFailure()) return false;
  heap_number_map_ = Map::cast(obj);

  obj = AllocateMap(PROXY_TYPE, Proxy::kSize);
  if (obj->IsFailure()) return false;
  proxy_map_ = Map::cast(obj);

#define ALLOCATE_STRING_MAP(type, size, name)   \
    obj = AllocateMap(type, size);              \
    if (obj->IsFailure()) return false;         \
    name##_map_ = Map::cast(obj);
  STRING_TYPE_LIST(ALLOCATE_STRING_MAP);
#undef ALLOCATE_STRING_MAP

  obj = AllocateMap(SHORT_STRING_TYPE, SeqTwoByteString::kHeaderSize);
  if (obj->IsFailure()) return false;
  undetectable_short_string_map_ = Map::cast(obj);
  undetectable_short_string_map_->set_is_undetectable();

  obj = AllocateMap(MEDIUM_STRING_TYPE, SeqTwoByteString::kHeaderSize);
  if (obj->IsFailure()) return false;
  undetectable_medium_string_map_ = Map::cast(obj);
  undetectable_medium_string_map_->set_is_undetectable();

  obj = AllocateMap(LONG_STRING_TYPE, SeqTwoByteString::kHeaderSize);
  if (obj->IsFailure()) return false;
  undetectable_long_string_map_ = Map::cast(obj);
  undetectable_long_string_map_->set_is_undetectable();

  obj = AllocateMap(SHORT_ASCII_STRING_TYPE, SeqAsciiString::kHeaderSize);
  if (obj->IsFailure()) return false;
  undetectable_short_ascii_string_map_ = Map::cast(obj);
  undetectable_short_ascii_string_map_->set_is_undetectable();

  obj = AllocateMap(MEDIUM_ASCII_STRING_TYPE, SeqAsciiString::kHeaderSize);
  if (obj->IsFailure()) return false;
  undetectable_medium_ascii_string_map_ = Map::cast(obj);
  undetectable_medium_ascii_string_map_->set_is_undetectable();

  obj = AllocateMap(LONG_ASCII_STRING_TYPE, SeqAsciiString::kHeaderSize);
  if (obj->IsFailure()) return false;
  undetectable_long_ascii_string_map_ = Map::cast(obj);
  undetectable_long_ascii_string_map_->set_is_undetectable();

  obj = AllocateMap(BYTE_ARRAY_TYPE, Array::kHeaderSize);
  if (obj->IsFailure()) return false;
  byte_array_map_ = Map::cast(obj);

  obj = AllocateMap(CODE_TYPE, Code::kHeaderSize);
  if (obj->IsFailure()) return false;
  code_map_ = Map::cast(obj);

  obj = AllocateMap(FILLER_TYPE, kPointerSize);
  if (obj->IsFailure()) return false;
  one_word_filler_map_ = Map::cast(obj);

  obj = AllocateMap(FILLER_TYPE, 2 * kPointerSize);
  if (obj->IsFailure()) return false;
  two_word_filler_map_ = Map::cast(obj);

#define ALLOCATE_STRUCT_MAP(NAME, Name, name)      \
  obj = AllocateMap(NAME##_TYPE, Name::kSize);     \
  if (obj->IsFailure()) return false;              \
  name##_map_ = Map::cast(obj);
  STRUCT_LIST(ALLOCATE_STRUCT_MAP)
#undef ALLOCATE_STRUCT_MAP

  obj = AllocateMap(FIXED_ARRAY_TYPE, HeapObject::kHeaderSize);
  if (obj->IsFailure()) return false;
  hash_table_map_ = Map::cast(obj);

  obj = AllocateMap(FIXED_ARRAY_TYPE, HeapObject::kHeaderSize);
  if (obj->IsFailure()) return false;
  context_map_ = Map::cast(obj);

  obj = AllocateMap(FIXED_ARRAY_TYPE, HeapObject::kHeaderSize);
  if (obj->IsFailure()) return false;
  catch_context_map_ = Map::cast(obj);

  obj = AllocateMap(FIXED_ARRAY_TYPE, HeapObject::kHeaderSize);
  if (obj->IsFailure()) return false;
  global_context_map_ = Map::cast(obj);

  obj = AllocateMap(JS_FUNCTION_TYPE, JSFunction::kSize);
  if (obj->IsFailure()) return false;
  boilerplate_function_map_ = Map::cast(obj);

  obj = AllocateMap(SHARED_FUNCTION_INFO_TYPE, SharedFunctionInfo::kSize);
  if (obj->IsFailure()) return false;
  shared_function_info_map_ = Map::cast(obj);

  ASSERT(!Heap::InNewSpace(Heap::empty_fixed_array()));
  return true;
}


Object* Heap::AllocateHeapNumber(double value, PretenureFlag pretenure) {
  // Statically ensure that it is safe to allocate heap numbers in paged
  // spaces.
  STATIC_ASSERT(HeapNumber::kSize <= Page::kMaxHeapObjectSize);
  AllocationSpace space = (pretenure == TENURED) ? OLD_DATA_SPACE : NEW_SPACE;
  Object* result = AllocateRaw(HeapNumber::kSize, space, OLD_DATA_SPACE);
  if (result->IsFailure()) return result;

  HeapObject::cast(result)->set_map(heap_number_map());
  HeapNumber::cast(result)->set_value(value);
  return result;
}


Object* Heap::AllocateHeapNumber(double value) {
  // Use general version, if we're forced to always allocate.
  if (always_allocate()) return AllocateHeapNumber(value, NOT_TENURED);
  // This version of AllocateHeapNumber is optimized for
  // allocation in new space.
  STATIC_ASSERT(HeapNumber::kSize <= Page::kMaxHeapObjectSize);
  ASSERT(allocation_allowed_ && gc_state_ == NOT_IN_GC);
  Object* result = new_space_.AllocateRaw(HeapNumber::kSize);
  if (result->IsFailure()) return result;
  HeapObject::cast(result)->set_map(heap_number_map());
  HeapNumber::cast(result)->set_value(value);
  return result;
}


Object* Heap::CreateOddball(Map* map,
                            const char* to_string,
                            Object* to_number) {
  Object* result = Allocate(map, OLD_DATA_SPACE);
  if (result->IsFailure()) return result;
  return Oddball::cast(result)->Initialize(to_string, to_number);
}


bool Heap::CreateApiObjects() {
  Object* obj;

  obj = AllocateMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
  if (obj->IsFailure()) return false;
  neander_map_ = Map::cast(obj);

  obj = Heap::AllocateJSObjectFromMap(neander_map_);
  if (obj->IsFailure()) return false;
  Object* elements = AllocateFixedArray(2);
  if (elements->IsFailure()) return false;
  FixedArray::cast(elements)->set(0, Smi::FromInt(0));
  JSObject::cast(obj)->set_elements(FixedArray::cast(elements));
  message_listeners_ = JSObject::cast(obj);

  return true;
}

void Heap::CreateFixedStubs() {
  // Here we create roots for fixed stubs. They are needed at GC
  // for cooking and uncooking (check out frames.cc).
  // The eliminates the need for doing dictionary lookup in the
  // stub cache for these stubs.
  HandleScope scope;
  {
    CEntryStub stub;
    c_entry_code_ = *stub.GetCode();
  }
  {
    CEntryDebugBreakStub stub;
    c_entry_debug_break_code_ = *stub.GetCode();
  }
  {
    JSEntryStub stub;
    js_entry_code_ = *stub.GetCode();
  }
  {
    JSConstructEntryStub stub;
    js_construct_entry_code_ = *stub.GetCode();
  }
}


bool Heap::CreateInitialObjects() {
  Object* obj;

  // The -0 value must be set before NumberFromDouble works.
  obj = AllocateHeapNumber(-0.0, TENURED);
  if (obj->IsFailure()) return false;
  minus_zero_value_ = obj;
  ASSERT(signbit(minus_zero_value_->Number()) != 0);

  obj = AllocateHeapNumber(OS::nan_value(), TENURED);
  if (obj->IsFailure()) return false;
  nan_value_ = obj;

  obj = Allocate(oddball_map(), OLD_DATA_SPACE);
  if (obj->IsFailure()) return false;
  undefined_value_ = obj;
  ASSERT(!InNewSpace(undefined_value()));

  // Allocate initial symbol table.
  obj = SymbolTable::Allocate(kInitialSymbolTableSize);
  if (obj->IsFailure()) return false;
  symbol_table_ = obj;

  // Assign the print strings for oddballs after creating symboltable.
  Object* symbol = LookupAsciiSymbol("undefined");
  if (symbol->IsFailure()) return false;
  Oddball::cast(undefined_value_)->set_to_string(String::cast(symbol));
  Oddball::cast(undefined_value_)->set_to_number(nan_value_);

  // Assign the print strings for oddballs after creating symboltable.
  symbol = LookupAsciiSymbol("null");
  if (symbol->IsFailure()) return false;
  Oddball::cast(null_value_)->set_to_string(String::cast(symbol));
  Oddball::cast(null_value_)->set_to_number(Smi::FromInt(0));

  // Allocate the null_value
  obj = Oddball::cast(null_value())->Initialize("null", Smi::FromInt(0));
  if (obj->IsFailure()) return false;

  obj = CreateOddball(oddball_map(), "true", Smi::FromInt(1));
  if (obj->IsFailure()) return false;
  true_value_ = obj;

  obj = CreateOddball(oddball_map(), "false", Smi::FromInt(0));
  if (obj->IsFailure()) return false;
  false_value_ = obj;

  obj = CreateOddball(oddball_map(), "hole", Smi::FromInt(-1));
  if (obj->IsFailure()) return false;
  the_hole_value_ = obj;

  // Allocate the empty string.
  obj = AllocateRawAsciiString(0, TENURED);
  if (obj->IsFailure()) return false;
  empty_string_ = String::cast(obj);

#define SYMBOL_INITIALIZE(name, string)                 \
  obj = LookupAsciiSymbol(string);                      \
  if (obj->IsFailure()) return false;                   \
  (name##_) = String::cast(obj);
  SYMBOL_LIST(SYMBOL_INITIALIZE)
#undef SYMBOL_INITIALIZE

  // Allocate the hidden symbol which is used to identify the hidden properties
  // in JSObjects. The hash code has a special value so that it will not match
  // the empty string when searching for the property. It cannot be part of the
  // SYMBOL_LIST because it needs to be allocated manually with the special
  // hash code in place. The hash code for the hidden_symbol is zero to ensure
  // that it will always be at the first entry in property descriptors.
  obj = AllocateSymbol(CStrVector(""), 0, String::kHashComputedMask);
  if (obj->IsFailure()) return false;
  hidden_symbol_ = String::cast(obj);

  // Allocate the proxy for __proto__.
  obj = AllocateProxy((Address) &Accessors::ObjectPrototype);
  if (obj->IsFailure()) return false;
  prototype_accessors_ = Proxy::cast(obj);

  // Allocate the code_stubs dictionary.
  obj = Dictionary::Allocate(4);
  if (obj->IsFailure()) return false;
  code_stubs_ = Dictionary::cast(obj);

  // Allocate the non_monomorphic_cache used in stub-cache.cc
  obj = Dictionary::Allocate(4);
  if (obj->IsFailure()) return false;
  non_monomorphic_cache_ =  Dictionary::cast(obj);

  CreateFixedStubs();

  // Allocate the number->string conversion cache
  obj = AllocateFixedArray(kNumberStringCacheSize * 2);
  if (obj->IsFailure()) return false;
  number_string_cache_ = FixedArray::cast(obj);

  // Allocate cache for single character strings.
  obj = AllocateFixedArray(String::kMaxAsciiCharCode+1);
  if (obj->IsFailure()) return false;
  single_character_string_cache_ = FixedArray::cast(obj);

  // Allocate cache for external strings pointing to native source code.
  obj = AllocateFixedArray(Natives::GetBuiltinsCount());
  if (obj->IsFailure()) return false;
  natives_source_cache_ = FixedArray::cast(obj);

  // Handling of script id generation is in Factory::NewScript.
  last_script_id_ = undefined_value();

  // Initialize keyed lookup cache.
  ClearKeyedLookupCache();

  // Initialize compilation cache.
  CompilationCache::Clear();

  return true;
}


static inline int double_get_hash(double d) {
  DoubleRepresentation rep(d);
  return ((static_cast<int>(rep.bits) ^ static_cast<int>(rep.bits >> 32)) &
          (Heap::kNumberStringCacheSize - 1));
}


static inline int smi_get_hash(Smi* smi) {
  return (smi->value() & (Heap::kNumberStringCacheSize - 1));
}



Object* Heap::GetNumberStringCache(Object* number) {
  int hash;
  if (number->IsSmi()) {
    hash = smi_get_hash(Smi::cast(number));
  } else {
    hash = double_get_hash(number->Number());
  }
  Object* key = number_string_cache_->get(hash * 2);
  if (key == number) {
    return String::cast(number_string_cache_->get(hash * 2 + 1));
  } else if (key->IsHeapNumber() &&
             number->IsHeapNumber() &&
             key->Number() == number->Number()) {
    return String::cast(number_string_cache_->get(hash * 2 + 1));
  }
  return undefined_value();
}


void Heap::SetNumberStringCache(Object* number, String* string) {
  int hash;
  if (number->IsSmi()) {
    hash = smi_get_hash(Smi::cast(number));
    number_string_cache_->set(hash * 2, number, SKIP_WRITE_BARRIER);
  } else {
    hash = double_get_hash(number->Number());
    number_string_cache_->set(hash * 2, number);
  }
  number_string_cache_->set(hash * 2 + 1, string);
}


Object* Heap::SmiOrNumberFromDouble(double value,
                                    bool new_object,
                                    PretenureFlag pretenure) {
  // We need to distinguish the minus zero value and this cannot be
  // done after conversion to int. Doing this by comparing bit
  // patterns is faster than using fpclassify() et al.
  static const DoubleRepresentation plus_zero(0.0);
  static const DoubleRepresentation minus_zero(-0.0);
  static const DoubleRepresentation nan(OS::nan_value());
  ASSERT(minus_zero_value_ != NULL);
  ASSERT(sizeof(plus_zero.value) == sizeof(plus_zero.bits));

  DoubleRepresentation rep(value);
  if (rep.bits == plus_zero.bits) return Smi::FromInt(0);  // not uncommon
  if (rep.bits == minus_zero.bits) {
    return new_object ? AllocateHeapNumber(-0.0, pretenure)
                      : minus_zero_value_;
  }
  if (rep.bits == nan.bits) {
    return new_object
        ? AllocateHeapNumber(OS::nan_value(), pretenure)
        : nan_value_;
  }

  // Try to represent the value as a tagged small integer.
  int int_value = FastD2I(value);
  if (value == FastI2D(int_value) && Smi::IsValid(int_value)) {
    return Smi::FromInt(int_value);
  }

  // Materialize the value in the heap.
  return AllocateHeapNumber(value, pretenure);
}


Object* Heap::NewNumberFromDouble(double value, PretenureFlag pretenure) {
  return SmiOrNumberFromDouble(value,
                               true /* number object must be new */,
                               pretenure);
}


Object* Heap::NumberFromDouble(double value, PretenureFlag pretenure) {
  return SmiOrNumberFromDouble(value,
                               false /* use preallocated NaN, -0.0 */,
                               pretenure);
}


Object* Heap::AllocateProxy(Address proxy, PretenureFlag pretenure) {
  // Statically ensure that it is safe to allocate proxies in paged spaces.
  STATIC_ASSERT(Proxy::kSize <= Page::kMaxHeapObjectSize);
  AllocationSpace space =
      (pretenure == TENURED) ? OLD_DATA_SPACE : NEW_SPACE;
  Object* result = Allocate(proxy_map(), space);
  if (result->IsFailure()) return result;

  Proxy::cast(result)->set_proxy(proxy);
  return result;
}


Object* Heap::AllocateSharedFunctionInfo(Object* name) {
  Object* result = Allocate(shared_function_info_map(), NEW_SPACE);
  if (result->IsFailure()) return result;

  SharedFunctionInfo* share = SharedFunctionInfo::cast(result);
  share->set_name(name);
  Code* illegal = Builtins::builtin(Builtins::Illegal);
  share->set_code(illegal);
  share->set_expected_nof_properties(0);
  share->set_length(0);
  share->set_formal_parameter_count(0);
  share->set_instance_class_name(Object_symbol());
  share->set_function_data(undefined_value());
  share->set_script(undefined_value());
  share->set_start_position_and_type(0);
  share->set_debug_info(undefined_value());
  share->set_inferred_name(empty_string());
  return result;
}


Object* Heap::AllocateConsString(String* first,
                                 String* second) {
  int first_length = first->length();
  int second_length = second->length();
  int length = first_length + second_length;
  bool is_ascii = first->IsAsciiRepresentation()
      && second->IsAsciiRepresentation();

  // If the resulting string is small make a flat string.
  if (length < String::kMinNonFlatLength) {
    ASSERT(first->IsFlat());
    ASSERT(second->IsFlat());
    if (is_ascii) {
      Object* result = AllocateRawAsciiString(length);
      if (result->IsFailure()) return result;
      // Copy the characters into the new object.
      char* dest = SeqAsciiString::cast(result)->GetChars();
      String::WriteToFlat(first, dest, 0, first_length);
      String::WriteToFlat(second, dest + first_length, 0, second_length);
      return result;
    } else {
      Object* result = AllocateRawTwoByteString(length);
      if (result->IsFailure()) return result;
      // Copy the characters into the new object.
      uc16* dest = SeqTwoByteString::cast(result)->GetChars();
      String::WriteToFlat(first, dest, 0, first_length);
      String::WriteToFlat(second, dest + first_length, 0, second_length);
      return result;
    }
  }

  Map* map;
  if (length <= String::kMaxShortStringSize) {
    map = is_ascii ? short_cons_ascii_string_map()
      : short_cons_string_map();
  } else if (length <= String::kMaxMediumStringSize) {
    map = is_ascii ? medium_cons_ascii_string_map()
      : medium_cons_string_map();
  } else {
    map = is_ascii ? long_cons_ascii_string_map()
      : long_cons_string_map();
  }

  Object* result = Allocate(map, NEW_SPACE);
  if (result->IsFailure()) return result;
  ASSERT(InNewSpace(result));
  ConsString* cons_string = ConsString::cast(result);
  cons_string->set_first(first, SKIP_WRITE_BARRIER);
  cons_string->set_second(second, SKIP_WRITE_BARRIER);
  cons_string->set_length(length);
  return result;
}


Object* Heap::AllocateSlicedString(String* buffer,
                                   int start,
                                   int end) {
  int length = end - start;

  // If the resulting string is small make a sub string.
  if (end - start <= String::kMinNonFlatLength) {
    return Heap::AllocateSubString(buffer, start, end);
  }

  Map* map;
  if (length <= String::kMaxShortStringSize) {
    map = buffer->IsAsciiRepresentation() ?
      short_sliced_ascii_string_map() :
      short_sliced_string_map();
  } else if (length <= String::kMaxMediumStringSize) {
    map = buffer->IsAsciiRepresentation() ?
      medium_sliced_ascii_string_map() :
      medium_sliced_string_map();
  } else {
    map = buffer->IsAsciiRepresentation() ?
      long_sliced_ascii_string_map() :
      long_sliced_string_map();
  }

  Object* result = Allocate(map, NEW_SPACE);
  if (result->IsFailure()) return result;

  SlicedString* sliced_string = SlicedString::cast(result);
  sliced_string->set_buffer(buffer);
  sliced_string->set_start(start);
  sliced_string->set_length(length);

  return result;
}


Object* Heap::AllocateSubString(String* buffer,
                                int start,
                                int end) {
  int length = end - start;

  if (length == 1) {
    return Heap::LookupSingleCharacterStringFromCode(
        buffer->Get(start));
  }

  // Make an attempt to flatten the buffer to reduce access time.
  if (!buffer->IsFlat()) {
    buffer->TryFlatten();
  }

  Object* result = buffer->IsAsciiRepresentation()
      ? AllocateRawAsciiString(length)
      : AllocateRawTwoByteString(length);
  if (result->IsFailure()) return result;

  // Copy the characters into the new object.
  String* string_result = String::cast(result);
  StringHasher hasher(length);
  int i = 0;
  for (; i < length && hasher.is_array_index(); i++) {
    uc32 c = buffer->Get(start + i);
    hasher.AddCharacter(c);
    string_result->Set(i, c);
  }
  for (; i < length; i++) {
    uc32 c = buffer->Get(start + i);
    hasher.AddCharacterNoIndex(c);
    string_result->Set(i, c);
  }
  string_result->set_length_field(hasher.GetHashField());
  return result;
}


Object* Heap::AllocateExternalStringFromAscii(
    ExternalAsciiString::Resource* resource) {
  Map* map;
  int length = resource->length();
  if (length <= String::kMaxShortStringSize) {
    map = short_external_ascii_string_map();
  } else if (length <= String::kMaxMediumStringSize) {
    map = medium_external_ascii_string_map();
  } else {
    map = long_external_ascii_string_map();
  }

  Object* result = Allocate(map, NEW_SPACE);
  if (result->IsFailure()) return result;

  ExternalAsciiString* external_string = ExternalAsciiString::cast(result);
  external_string->set_length(length);
  external_string->set_resource(resource);

  return result;
}


Object* Heap::AllocateExternalStringFromTwoByte(
    ExternalTwoByteString::Resource* resource) {
  int length = resource->length();

  Map* map = ExternalTwoByteString::StringMap(length);
  Object* result = Allocate(map, NEW_SPACE);
  if (result->IsFailure()) return result;

  ExternalTwoByteString* external_string = ExternalTwoByteString::cast(result);
  external_string->set_length(length);
  external_string->set_resource(resource);

  return result;
}


Object* Heap::LookupSingleCharacterStringFromCode(uint16_t code) {
  if (code <= String::kMaxAsciiCharCode) {
    Object* value = Heap::single_character_string_cache()->get(code);
    if (value != Heap::undefined_value()) return value;

    char buffer[1];
    buffer[0] = static_cast<char>(code);
    Object* result = LookupSymbol(Vector<const char>(buffer, 1));

    if (result->IsFailure()) return result;
    Heap::single_character_string_cache()->set(code, result);
    return result;
  }

  Object* result = Heap::AllocateRawTwoByteString(1);
  if (result->IsFailure()) return result;
  String* answer = String::cast(result);
  answer->Set(0, code);
  return answer;
}


Object* Heap::AllocateByteArray(int length, PretenureFlag pretenure) {
  if (pretenure == NOT_TENURED) {
    return AllocateByteArray(length);
  }
  int size = ByteArray::SizeFor(length);
  AllocationSpace space =
      size > MaxHeapObjectSize() ? LO_SPACE : OLD_DATA_SPACE;

  Object* result = AllocateRaw(size, space, OLD_DATA_SPACE);

  if (result->IsFailure()) return result;

  reinterpret_cast<Array*>(result)->set_map(byte_array_map());
  reinterpret_cast<Array*>(result)->set_length(length);
  return result;
}


Object* Heap::AllocateByteArray(int length) {
  int size = ByteArray::SizeFor(length);
  AllocationSpace space =
      size > MaxHeapObjectSize() ? LO_SPACE : NEW_SPACE;

  Object* result = AllocateRaw(size, space, OLD_DATA_SPACE);

  if (result->IsFailure()) return result;

  reinterpret_cast<Array*>(result)->set_map(byte_array_map());
  reinterpret_cast<Array*>(result)->set_length(length);
  return result;
}


void Heap::CreateFillerObjectAt(Address addr, int size) {
  if (size == 0) return;
  HeapObject* filler = HeapObject::FromAddress(addr);
  if (size == kPointerSize) {
    filler->set_map(Heap::one_word_filler_map());
  } else {
    filler->set_map(Heap::byte_array_map());
    ByteArray::cast(filler)->set_length(ByteArray::LengthFor(size));
  }
}


Object* Heap::CreateCode(const CodeDesc& desc,
                         ScopeInfo<>* sinfo,
                         Code::Flags flags,
                         Handle<Object> self_reference) {
  // Compute size
  int body_size = RoundUp(desc.instr_size + desc.reloc_size, kObjectAlignment);
  int sinfo_size = 0;
  if (sinfo != NULL) sinfo_size = sinfo->Serialize(NULL);
  int obj_size = Code::SizeFor(body_size, sinfo_size);
  ASSERT(IsAligned(obj_size, Code::kCodeAlignment));
  Object* result;
  if (obj_size > MaxHeapObjectSize()) {
    result = lo_space_->AllocateRawCode(obj_size);
  } else {
    result = code_space_->AllocateRaw(obj_size);
  }

  if (result->IsFailure()) return result;

  // Initialize the object
  HeapObject::cast(result)->set_map(code_map());
  Code* code = Code::cast(result);
  code->set_instruction_size(desc.instr_size);
  code->set_relocation_size(desc.reloc_size);
  code->set_sinfo_size(sinfo_size);
  code->set_flags(flags);
  code->set_ic_flag(Code::IC_TARGET_IS_ADDRESS);
  // Allow self references to created code object by patching the handle to
  // point to the newly allocated Code object.
  if (!self_reference.is_null()) {
    *(self_reference.location()) = code;
  }
  // Migrate generated code.
  // The generated code can contain Object** values (typically from handles)
  // that are dereferenced during the copy to point directly to the actual heap
  // objects. These pointers can include references to the code object itself,
  // through the self_reference parameter.
  code->CopyFrom(desc);
  if (sinfo != NULL) sinfo->Serialize(code);  // write scope info
  LOG(CodeAllocateEvent(code, desc.origin));

#ifdef DEBUG
  code->Verify();
#endif
  return code;
}


Object* Heap::CopyCode(Code* code) {
  // Allocate an object the same size as the code object.
  int obj_size = code->Size();
  Object* result;
  if (obj_size > MaxHeapObjectSize()) {
    result = lo_space_->AllocateRawCode(obj_size);
  } else {
    result = code_space_->AllocateRaw(obj_size);
  }

  if (result->IsFailure()) return result;

  // Copy code object.
  Address old_addr = code->address();
  Address new_addr = reinterpret_cast<HeapObject*>(result)->address();
  CopyBlock(reinterpret_cast<Object**>(new_addr),
            reinterpret_cast<Object**>(old_addr),
            obj_size);
  // Relocate the copy.
  Code* new_code = Code::cast(result);
  new_code->Relocate(new_addr - old_addr);
  return new_code;
}


Object* Heap::Allocate(Map* map, AllocationSpace space) {
  ASSERT(gc_state_ == NOT_IN_GC);
  ASSERT(map->instance_type() != MAP_TYPE);
  Object* result = AllocateRaw(map->instance_size(),
                               space,
                               TargetSpaceId(map->instance_type()));
  if (result->IsFailure()) return result;
  HeapObject::cast(result)->set_map(map);
  return result;
}


Object* Heap::InitializeFunction(JSFunction* function,
                                 SharedFunctionInfo* shared,
                                 Object* prototype) {
  ASSERT(!prototype->IsMap());
  function->initialize_properties();
  function->initialize_elements();
  function->set_shared(shared);
  function->set_prototype_or_initial_map(prototype);
  function->set_context(undefined_value());
  function->set_literals(empty_fixed_array(), SKIP_WRITE_BARRIER);
  return function;
}


Object* Heap::AllocateFunctionPrototype(JSFunction* function) {
  // Allocate the prototype.  Make sure to use the object function
  // from the function's context, since the function can be from a
  // different context.
  JSFunction* object_function =
      function->context()->global_context()->object_function();
  Object* prototype = AllocateJSObject(object_function);
  if (prototype->IsFailure()) return prototype;
  // When creating the prototype for the function we must set its
  // constructor to the function.
  Object* result =
      JSObject::cast(prototype)->SetProperty(constructor_symbol(),
                                             function,
                                             DONT_ENUM);
  if (result->IsFailure()) return result;
  return prototype;
}


Object* Heap::AllocateFunction(Map* function_map,
                               SharedFunctionInfo* shared,
                               Object* prototype) {
  Object* result = Allocate(function_map, OLD_POINTER_SPACE);
  if (result->IsFailure()) return result;
  return InitializeFunction(JSFunction::cast(result), shared, prototype);
}


Object* Heap::AllocateArgumentsObject(Object* callee, int length) {
  // To get fast allocation and map sharing for arguments objects we
  // allocate them based on an arguments boilerplate.

  // This calls Copy directly rather than using Heap::AllocateRaw so we
  // duplicate the check here.
  ASSERT(allocation_allowed_ && gc_state_ == NOT_IN_GC);

  JSObject* boilerplate =
      Top::context()->global_context()->arguments_boilerplate();

  // Make the clone.
  Map* map = boilerplate->map();
  int object_size = map->instance_size();
  Object* result = AllocateRaw(object_size, NEW_SPACE, OLD_POINTER_SPACE);
  if (result->IsFailure()) return result;

  // Copy the content. The arguments boilerplate doesn't have any
  // fields that point to new space so it's safe to skip the write
  // barrier here.
  CopyBlock(reinterpret_cast<Object**>(HeapObject::cast(result)->address()),
            reinterpret_cast<Object**>(boilerplate->address()),
            object_size);

  // Set the two properties.
  JSObject::cast(result)->InObjectPropertyAtPut(arguments_callee_index,
                                                callee);
  JSObject::cast(result)->InObjectPropertyAtPut(arguments_length_index,
                                                Smi::FromInt(length),
                                                SKIP_WRITE_BARRIER);

  // Check the state of the object
  ASSERT(JSObject::cast(result)->HasFastProperties());
  ASSERT(JSObject::cast(result)->HasFastElements());

  return result;
}


Object* Heap::AllocateInitialMap(JSFunction* fun) {
  ASSERT(!fun->has_initial_map());

  // First create a new map with the expected number of properties being
  // allocated in-object.
  int expected_nof_properties = fun->shared()->expected_nof_properties();
  int instance_size = JSObject::kHeaderSize +
                      expected_nof_properties * kPointerSize;
  if (instance_size > JSObject::kMaxInstanceSize) {
    instance_size = JSObject::kMaxInstanceSize;
    expected_nof_properties = (instance_size - JSObject::kHeaderSize) /
                              kPointerSize;
  }
  Object* map_obj = Heap::AllocateMap(JS_OBJECT_TYPE, instance_size);
  if (map_obj->IsFailure()) return map_obj;

  // Fetch or allocate prototype.
  Object* prototype;
  if (fun->has_instance_prototype()) {
    prototype = fun->instance_prototype();
  } else {
    prototype = AllocateFunctionPrototype(fun);
    if (prototype->IsFailure()) return prototype;
  }
  Map* map = Map::cast(map_obj);
  map->set_inobject_properties(expected_nof_properties);
  map->set_unused_property_fields(expected_nof_properties);
  map->set_prototype(prototype);
  return map;
}


void Heap::InitializeJSObjectFromMap(JSObject* obj,
                                     FixedArray* properties,
                                     Map* map) {
  obj->set_properties(properties);
  obj->initialize_elements();
  // TODO(1240798): Initialize the object's body using valid initial values
  // according to the object's initial map.  For example, if the map's
  // instance type is JS_ARRAY_TYPE, the length field should be initialized
  // to a number (eg, Smi::FromInt(0)) and the elements initialized to a
  // fixed array (eg, Heap::empty_fixed_array()).  Currently, the object
  // verification code has to cope with (temporarily) invalid objects.  See
  // for example, JSArray::JSArrayVerify).
  obj->InitializeBody(map->instance_size());
}


Object* Heap::AllocateJSObjectFromMap(Map* map, PretenureFlag pretenure) {
  // JSFunctions should be allocated using AllocateFunction to be
  // properly initialized.
  ASSERT(map->instance_type() != JS_FUNCTION_TYPE);

  // Allocate the backing storage for the properties.
  int prop_size = map->unused_property_fields() - map->inobject_properties();
  Object* properties = AllocateFixedArray(prop_size);
  if (properties->IsFailure()) return properties;

  // Allocate the JSObject.
  AllocationSpace space =
      (pretenure == TENURED) ? OLD_POINTER_SPACE : NEW_SPACE;
  if (map->instance_size() > MaxHeapObjectSize()) space = LO_SPACE;
  Object* obj = Allocate(map, space);
  if (obj->IsFailure()) return obj;

  // Initialize the JSObject.
  InitializeJSObjectFromMap(JSObject::cast(obj),
                            FixedArray::cast(properties),
                            map);
  return obj;
}


Object* Heap::AllocateJSObject(JSFunction* constructor,
                               PretenureFlag pretenure) {
  // Allocate the initial map if absent.
  if (!constructor->has_initial_map()) {
    Object* initial_map = AllocateInitialMap(constructor);
    if (initial_map->IsFailure()) return initial_map;
    constructor->set_initial_map(Map::cast(initial_map));
    Map::cast(initial_map)->set_constructor(constructor);
  }
  // Allocate the object based on the constructors initial map.
  return AllocateJSObjectFromMap(constructor->initial_map(), pretenure);
}


Object* Heap::CopyJSObject(JSObject* source) {
  // Never used to copy functions.  If functions need to be copied we
  // have to be careful to clear the literals array.
  ASSERT(!source->IsJSFunction());

  // Make the clone.
  Map* map = source->map();
  int object_size = map->instance_size();
  Object* clone;

  // If we're forced to always allocate, we use the general allocation
  // functions which may leave us with an object in old space.
  if (always_allocate()) {
    clone = AllocateRaw(object_size, NEW_SPACE, OLD_POINTER_SPACE);
    if (clone->IsFailure()) return clone;
    Address clone_address = HeapObject::cast(clone)->address();
    CopyBlock(reinterpret_cast<Object**>(clone_address),
              reinterpret_cast<Object**>(source->address()),
              object_size);
    // Update write barrier for all fields that lie beyond the header.
    for (int offset = JSObject::kHeaderSize;
         offset < object_size;
         offset += kPointerSize) {
      RecordWrite(clone_address, offset);
    }
  } else {
    clone = new_space_.AllocateRaw(object_size);
    if (clone->IsFailure()) return clone;
    ASSERT(Heap::InNewSpace(clone));
    // Since we know the clone is allocated in new space, we can copy
    // the contents without worrying about updating the write barrier.
    CopyBlock(reinterpret_cast<Object**>(HeapObject::cast(clone)->address()),
              reinterpret_cast<Object**>(source->address()),
              object_size);
  }

  FixedArray* elements = FixedArray::cast(source->elements());
  FixedArray* properties = FixedArray::cast(source->properties());
  // Update elements if necessary.
  if (elements->length()> 0) {
    Object* elem = CopyFixedArray(elements);
    if (elem->IsFailure()) return elem;
    JSObject::cast(clone)->set_elements(FixedArray::cast(elem));
  }
  // Update properties if necessary.
  if (properties->length() > 0) {
    Object* prop = CopyFixedArray(properties);
    if (prop->IsFailure()) return prop;
    JSObject::cast(clone)->set_properties(FixedArray::cast(prop));
  }
  // Return the new clone.
  return clone;
}


Object* Heap::ReinitializeJSGlobalProxy(JSFunction* constructor,
                                        JSGlobalProxy* object) {
  // Allocate initial map if absent.
  if (!constructor->has_initial_map()) {
    Object* initial_map = AllocateInitialMap(constructor);
    if (initial_map->IsFailure()) return initial_map;
    constructor->set_initial_map(Map::cast(initial_map));
    Map::cast(initial_map)->set_constructor(constructor);
  }

  Map* map = constructor->initial_map();

  // Check that the already allocated object has the same size as
  // objects allocated using the constructor.
  ASSERT(map->instance_size() == object->map()->instance_size());

  // Allocate the backing storage for the properties.
  int prop_size = map->unused_property_fields() - map->inobject_properties();
  Object* properties = AllocateFixedArray(prop_size);
  if (properties->IsFailure()) return properties;

  // Reset the map for the object.
  object->set_map(constructor->initial_map());

  // Reinitialize the object from the constructor map.
  InitializeJSObjectFromMap(object, FixedArray::cast(properties), map);
  return object;
}


Object* Heap::AllocateStringFromAscii(Vector<const char> string,
                                      PretenureFlag pretenure) {
  Object* result = AllocateRawAsciiString(string.length(), pretenure);
  if (result->IsFailure()) return result;

  // Copy the characters into the new object.
  SeqAsciiString* string_result = SeqAsciiString::cast(result);
  for (int i = 0; i < string.length(); i++) {
    string_result->SeqAsciiStringSet(i, string[i]);
  }
  return result;
}


Object* Heap::AllocateStringFromUtf8(Vector<const char> string,
                                     PretenureFlag pretenure) {
  // Count the number of characters in the UTF-8 string and check if
  // it is an ASCII string.
  Access<Scanner::Utf8Decoder> decoder(Scanner::utf8_decoder());
  decoder->Reset(string.start(), string.length());
  int chars = 0;
  bool is_ascii = true;
  while (decoder->has_more()) {
    uc32 r = decoder->GetNext();
    if (r > String::kMaxAsciiCharCode) is_ascii = false;
    chars++;
  }

  // If the string is ascii, we do not need to convert the characters
  // since UTF8 is backwards compatible with ascii.
  if (is_ascii) return AllocateStringFromAscii(string, pretenure);

  Object* result = AllocateRawTwoByteString(chars, pretenure);
  if (result->IsFailure()) return result;

  // Convert and copy the characters into the new object.
  String* string_result = String::cast(result);
  decoder->Reset(string.start(), string.length());
  for (int i = 0; i < chars; i++) {
    uc32 r = decoder->GetNext();
    string_result->Set(i, r);
  }
  return result;
}


Object* Heap::AllocateStringFromTwoByte(Vector<const uc16> string,
                                        PretenureFlag pretenure) {
  // Check if the string is an ASCII string.
  int i = 0;
  while (i < string.length() && string[i] <= String::kMaxAsciiCharCode) i++;

  Object* result;
  if (i == string.length()) {  // It's an ASCII string.
    result = AllocateRawAsciiString(string.length(), pretenure);
  } else {  // It's not an ASCII string.
    result = AllocateRawTwoByteString(string.length(), pretenure);
  }
  if (result->IsFailure()) return result;

  // Copy the characters into the new object, which may be either ASCII or
  // UTF-16.
  String* string_result = String::cast(result);
  for (int i = 0; i < string.length(); i++) {
    string_result->Set(i, string[i]);
  }
  return result;
}


Map* Heap::SymbolMapForString(String* string) {
  // If the string is in new space it cannot be used as a symbol.
  if (InNewSpace(string)) return NULL;

  // Find the corresponding symbol map for strings.
  Map* map = string->map();

  if (map == short_ascii_string_map()) return short_ascii_symbol_map();
  if (map == medium_ascii_string_map()) return medium_ascii_symbol_map();
  if (map == long_ascii_string_map()) return long_ascii_symbol_map();

  if (map == short_string_map()) return short_symbol_map();
  if (map == medium_string_map()) return medium_symbol_map();
  if (map == long_string_map()) return long_symbol_map();

  if (map == short_cons_string_map()) return short_cons_symbol_map();
  if (map == medium_cons_string_map()) return medium_cons_symbol_map();
  if (map == long_cons_string_map()) return long_cons_symbol_map();

  if (map == short_cons_ascii_string_map()) {
    return short_cons_ascii_symbol_map();
  }
  if (map == medium_cons_ascii_string_map()) {
    return medium_cons_ascii_symbol_map();
  }
  if (map == long_cons_ascii_string_map()) {
    return long_cons_ascii_symbol_map();
  }

  if (map == short_sliced_string_map()) return short_sliced_symbol_map();
  if (map == medium_sliced_string_map()) return medium_sliced_symbol_map();
  if (map == long_sliced_string_map()) return long_sliced_symbol_map();

  if (map == short_sliced_ascii_string_map()) {
    return short_sliced_ascii_symbol_map();
  }
  if (map == medium_sliced_ascii_string_map()) {
    return medium_sliced_ascii_symbol_map();
  }
  if (map == long_sliced_ascii_string_map()) {
    return long_sliced_ascii_symbol_map();
  }

  if (map == short_external_string_map()) {
    return short_external_symbol_map();
  }
  if (map == medium_external_string_map()) {
    return medium_external_symbol_map();
  }
  if (map == long_external_string_map()) {
    return long_external_symbol_map();
  }

  if (map == short_external_ascii_string_map()) {
    return short_external_ascii_symbol_map();
  }
  if (map == medium_external_ascii_string_map()) {
    return medium_external_ascii_symbol_map();
  }
  if (map == long_external_ascii_string_map()) {
    return long_external_ascii_symbol_map();
  }

  // No match found.
  return NULL;
}


Object* Heap::AllocateInternalSymbol(unibrow::CharacterStream* buffer,
                                     int chars,
                                     uint32_t length_field) {
  // Ensure the chars matches the number of characters in the buffer.
  ASSERT(static_cast<unsigned>(chars) == buffer->Length());
  // Determine whether the string is ascii.
  bool is_ascii = true;
  while (buffer->has_more() && is_ascii) {
    if (buffer->GetNext() > unibrow::Utf8::kMaxOneByteChar) is_ascii = false;
  }
  buffer->Rewind();

  // Compute map and object size.
  int size;
  Map* map;

  if (is_ascii) {
    if (chars <= String::kMaxShortStringSize) {
      map = short_ascii_symbol_map();
    } else if (chars <= String::kMaxMediumStringSize) {
      map = medium_ascii_symbol_map();
    } else {
      map = long_ascii_symbol_map();
    }
    size = SeqAsciiString::SizeFor(chars);
  } else {
    if (chars <= String::kMaxShortStringSize) {
      map = short_symbol_map();
    } else if (chars <= String::kMaxMediumStringSize) {
      map = medium_symbol_map();
    } else {
      map = long_symbol_map();
    }
    size = SeqTwoByteString::SizeFor(chars);
  }

  // Allocate string.
  AllocationSpace space =
      (size > MaxHeapObjectSize()) ? LO_SPACE : OLD_DATA_SPACE;
  Object* result = AllocateRaw(size, space, OLD_DATA_SPACE);
  if (result->IsFailure()) return result;

  reinterpret_cast<HeapObject*>(result)->set_map(map);
  // The hash value contains the length of the string.
  String* answer = String::cast(result);
  answer->set_length_field(length_field);

  ASSERT_EQ(size, answer->Size());

  // Fill in the characters.
  for (int i = 0; i < chars; i++) {
    answer->Set(i, buffer->GetNext());
  }
  return answer;
}


Object* Heap::AllocateRawAsciiString(int length, PretenureFlag pretenure) {
  AllocationSpace space = (pretenure == TENURED) ? OLD_DATA_SPACE : NEW_SPACE;
  int size = SeqAsciiString::SizeFor(length);
  if (size > MaxHeapObjectSize()) {
    space = LO_SPACE;
  }

  // Use AllocateRaw rather than Allocate because the object's size cannot be
  // determined from the map.
  Object* result = AllocateRaw(size, space, OLD_DATA_SPACE);
  if (result->IsFailure()) return result;

  // Determine the map based on the string's length.
  Map* map;
  if (length <= String::kMaxShortStringSize) {
    map = short_ascii_string_map();
  } else if (length <= String::kMaxMediumStringSize) {
    map = medium_ascii_string_map();
  } else {
    map = long_ascii_string_map();
  }

  // Partially initialize the object.
  HeapObject::cast(result)->set_map(map);
  String::cast(result)->set_length(length);
  ASSERT_EQ(size, HeapObject::cast(result)->Size());
  return result;
}


Object* Heap::AllocateRawTwoByteString(int length, PretenureFlag pretenure) {
  AllocationSpace space = (pretenure == TENURED) ? OLD_DATA_SPACE : NEW_SPACE;
  int size = SeqTwoByteString::SizeFor(length);
  if (size > MaxHeapObjectSize()) {
    space = LO_SPACE;
  }

  // Use AllocateRaw rather than Allocate because the object's size cannot be
  // determined from the map.
  Object* result = AllocateRaw(size, space, OLD_DATA_SPACE);
  if (result->IsFailure()) return result;

  // Determine the map based on the string's length.
  Map* map;
  if (length <= String::kMaxShortStringSize) {
    map = short_string_map();
  } else if (length <= String::kMaxMediumStringSize) {
    map = medium_string_map();
  } else {
    map = long_string_map();
  }

  // Partially initialize the object.
  HeapObject::cast(result)->set_map(map);
  String::cast(result)->set_length(length);
  ASSERT_EQ(size, HeapObject::cast(result)->Size());
  return result;
}


Object* Heap::AllocateEmptyFixedArray() {
  int size = FixedArray::SizeFor(0);
  Object* result = AllocateRaw(size, OLD_DATA_SPACE, OLD_DATA_SPACE);
  if (result->IsFailure()) return result;
  // Initialize the object.
  reinterpret_cast<Array*>(result)->set_map(fixed_array_map());
  reinterpret_cast<Array*>(result)->set_length(0);
  return result;
}


Object* Heap::AllocateRawFixedArray(int length) {
  // Use the general function if we're forced to always allocate.
  if (always_allocate()) return AllocateFixedArray(length, NOT_TENURED);
  // Allocate the raw data for a fixed array.
  int size = FixedArray::SizeFor(length);
  return (size > MaxHeapObjectSize())
      ? lo_space_->AllocateRawFixedArray(size)
      : new_space_.AllocateRaw(size);
}


Object* Heap::CopyFixedArray(FixedArray* src) {
  int len = src->length();
  Object* obj = AllocateRawFixedArray(len);
  if (obj->IsFailure()) return obj;
  if (Heap::InNewSpace(obj)) {
    HeapObject* dst = HeapObject::cast(obj);
    CopyBlock(reinterpret_cast<Object**>(dst->address()),
              reinterpret_cast<Object**>(src->address()),
              FixedArray::SizeFor(len));
    return obj;
  }
  HeapObject::cast(obj)->set_map(src->map());
  FixedArray* result = FixedArray::cast(obj);
  result->set_length(len);
  // Copy the content
  WriteBarrierMode mode = result->GetWriteBarrierMode();
  for (int i = 0; i < len; i++) result->set(i, src->get(i), mode);
  return result;
}


Object* Heap::AllocateFixedArray(int length) {
  if (length == 0) return empty_fixed_array();
  Object* result = AllocateRawFixedArray(length);
  if (!result->IsFailure()) {
    // Initialize header.
    reinterpret_cast<Array*>(result)->set_map(fixed_array_map());
    FixedArray* array = FixedArray::cast(result);
    array->set_length(length);
    Object* value = undefined_value();
    // Initialize body.
    for (int index = 0; index < length; index++) {
      array->set(index, value, SKIP_WRITE_BARRIER);
    }
  }
  return result;
}


Object* Heap::AllocateFixedArray(int length, PretenureFlag pretenure) {
  ASSERT(empty_fixed_array()->IsFixedArray());
  if (length == 0) return empty_fixed_array();

  int size = FixedArray::SizeFor(length);
  Object* result;
  if (size > MaxHeapObjectSize()) {
    result = lo_space_->AllocateRawFixedArray(size);
  } else {
    AllocationSpace space =
        (pretenure == TENURED) ? OLD_POINTER_SPACE : NEW_SPACE;
    result = AllocateRaw(size, space, OLD_POINTER_SPACE);
  }
  if (result->IsFailure()) return result;

  // Initialize the object.
  reinterpret_cast<Array*>(result)->set_map(fixed_array_map());
  FixedArray* array = FixedArray::cast(result);
  array->set_length(length);
  Object* value = undefined_value();
  for (int index = 0; index < length; index++) {
    array->set(index, value, SKIP_WRITE_BARRIER);
  }
  return array;
}


Object* Heap::AllocateFixedArrayWithHoles(int length) {
  if (length == 0) return empty_fixed_array();
  Object* result = AllocateRawFixedArray(length);
  if (!result->IsFailure()) {
    // Initialize header.
    reinterpret_cast<Array*>(result)->set_map(fixed_array_map());
    FixedArray* array = FixedArray::cast(result);
    array->set_length(length);
    // Initialize body.
    Object* value = the_hole_value();
    for (int index = 0; index < length; index++)  {
      array->set(index, value, SKIP_WRITE_BARRIER);
    }
  }
  return result;
}


Object* Heap::AllocateHashTable(int length) {
  Object* result = Heap::AllocateFixedArray(length);
  if (result->IsFailure()) return result;
  reinterpret_cast<Array*>(result)->set_map(hash_table_map());
  ASSERT(result->IsDictionary());
  return result;
}


Object* Heap::AllocateGlobalContext() {
  Object* result = Heap::AllocateFixedArray(Context::GLOBAL_CONTEXT_SLOTS);
  if (result->IsFailure()) return result;
  Context* context = reinterpret_cast<Context*>(result);
  context->set_map(global_context_map());
  ASSERT(context->IsGlobalContext());
  ASSERT(result->IsContext());
  return result;
}


Object* Heap::AllocateFunctionContext(int length, JSFunction* function) {
  ASSERT(length >= Context::MIN_CONTEXT_SLOTS);
  Object* result = Heap::AllocateFixedArray(length);
  if (result->IsFailure()) return result;
  Context* context = reinterpret_cast<Context*>(result);
  context->set_map(context_map());
  context->set_closure(function);
  context->set_fcontext(context);
  context->set_previous(NULL);
  context->set_extension(NULL);
  context->set_global(function->context()->global());
  ASSERT(!context->IsGlobalContext());
  ASSERT(context->is_function_context());
  ASSERT(result->IsContext());
  return result;
}


Object* Heap::AllocateWithContext(Context* previous,
                                  JSObject* extension,
                                  bool is_catch_context) {
  Object* result = Heap::AllocateFixedArray(Context::MIN_CONTEXT_SLOTS);
  if (result->IsFailure()) return result;
  Context* context = reinterpret_cast<Context*>(result);
  context->set_map(is_catch_context ? catch_context_map() : context_map());
  context->set_closure(previous->closure());
  context->set_fcontext(previous->fcontext());
  context->set_previous(previous);
  context->set_extension(extension);
  context->set_global(previous->global());
  ASSERT(!context->IsGlobalContext());
  ASSERT(!context->is_function_context());
  ASSERT(result->IsContext());
  return result;
}


Object* Heap::AllocateStruct(InstanceType type) {
  Map* map;
  switch (type) {
#define MAKE_CASE(NAME, Name, name) case NAME##_TYPE: map = name##_map(); break;
STRUCT_LIST(MAKE_CASE)
#undef MAKE_CASE
    default:
      UNREACHABLE();
      return Failure::InternalError();
  }
  int size = map->instance_size();
  AllocationSpace space =
      (size > MaxHeapObjectSize()) ? LO_SPACE : OLD_POINTER_SPACE;
  Object* result = Heap::Allocate(map, space);
  if (result->IsFailure()) return result;
  Struct::cast(result)->InitializeBody(size);
  return result;
}


#ifdef DEBUG

void Heap::Print() {
  if (!HasBeenSetup()) return;
  Top::PrintStack();
  AllSpaces spaces;
  while (Space* space = spaces.next()) space->Print();
}


void Heap::ReportCodeStatistics(const char* title) {
  PrintF(">>>>>> Code Stats (%s) >>>>>>\n", title);
  PagedSpace::ResetCodeStatistics();
  // We do not look for code in new space, map space, or old space.  If code
  // somehow ends up in those spaces, we would miss it here.
  code_space_->CollectCodeStatistics();
  lo_space_->CollectCodeStatistics();
  PagedSpace::ReportCodeStatistics();
}


// This function expects that NewSpace's allocated objects histogram is
// populated (via a call to CollectStatistics or else as a side effect of a
// just-completed scavenge collection).
void Heap::ReportHeapStatistics(const char* title) {
  USE(title);
  PrintF(">>>>>> =============== %s (%d) =============== >>>>>>\n",
         title, gc_count_);
  PrintF("mark-compact GC : %d\n", mc_count_);
  PrintF("old_gen_promotion_limit_ %d\n", old_gen_promotion_limit_);
  PrintF("old_gen_allocation_limit_ %d\n", old_gen_allocation_limit_);

  PrintF("\n");
  PrintF("Number of handles : %d\n", HandleScope::NumberOfHandles());
  GlobalHandles::PrintStats();
  PrintF("\n");

  PrintF("Heap statistics : ");
  MemoryAllocator::ReportStatistics();
  PrintF("To space : ");
  new_space_.ReportStatistics();
  PrintF("Old pointer space : ");
  old_pointer_space_->ReportStatistics();
  PrintF("Old data space : ");
  old_data_space_->ReportStatistics();
  PrintF("Code space : ");
  code_space_->ReportStatistics();
  PrintF("Map space : ");
  map_space_->ReportStatistics();
  PrintF("Large object space : ");
  lo_space_->ReportStatistics();
  PrintF(">>>>>> ========================================= >>>>>>\n");
}

#endif  // DEBUG

bool Heap::Contains(HeapObject* value) {
  return Contains(value->address());
}


bool Heap::Contains(Address addr) {
  if (OS::IsOutsideAllocatedSpace(addr)) return false;
  return HasBeenSetup() &&
    (new_space_.ToSpaceContains(addr) ||
     old_pointer_space_->Contains(addr) ||
     old_data_space_->Contains(addr) ||
     code_space_->Contains(addr) ||
     map_space_->Contains(addr) ||
     lo_space_->SlowContains(addr));
}


bool Heap::InSpace(HeapObject* value, AllocationSpace space) {
  return InSpace(value->address(), space);
}


bool Heap::InSpace(Address addr, AllocationSpace space) {
  if (OS::IsOutsideAllocatedSpace(addr)) return false;
  if (!HasBeenSetup()) return false;

  switch (space) {
    case NEW_SPACE:
      return new_space_.ToSpaceContains(addr);
    case OLD_POINTER_SPACE:
      return old_pointer_space_->Contains(addr);
    case OLD_DATA_SPACE:
      return old_data_space_->Contains(addr);
    case CODE_SPACE:
      return code_space_->Contains(addr);
    case MAP_SPACE:
      return map_space_->Contains(addr);
    case LO_SPACE:
      return lo_space_->SlowContains(addr);
  }

  return false;
}


#ifdef DEBUG
void Heap::Verify() {
  ASSERT(HasBeenSetup());

  VerifyPointersVisitor visitor;
  Heap::IterateRoots(&visitor);

  AllSpaces spaces;
  while (Space* space = spaces.next()) {
    space->Verify();
  }
}
#endif  // DEBUG


Object* Heap::LookupSymbol(Vector<const char> string) {
  Object* symbol = NULL;
  Object* new_table =
      SymbolTable::cast(symbol_table_)->LookupSymbol(string, &symbol);
  if (new_table->IsFailure()) return new_table;
  symbol_table_ = new_table;
  ASSERT(symbol != NULL);
  return symbol;
}


Object* Heap::LookupSymbol(String* string) {
  if (string->IsSymbol()) return string;
  Object* symbol = NULL;
  Object* new_table =
      SymbolTable::cast(symbol_table_)->LookupString(string, &symbol);
  if (new_table->IsFailure()) return new_table;
  symbol_table_ = new_table;
  ASSERT(symbol != NULL);
  return symbol;
}


bool Heap::LookupSymbolIfExists(String* string, String** symbol) {
  if (string->IsSymbol()) {
    *symbol = string;
    return true;
  }
  SymbolTable* table = SymbolTable::cast(symbol_table_);
  return table->LookupSymbolIfExists(string, symbol);
}


#ifdef DEBUG
void Heap::ZapFromSpace() {
  ASSERT(HAS_HEAP_OBJECT_TAG(kFromSpaceZapValue));
  for (Address a = new_space_.FromSpaceLow();
       a < new_space_.FromSpaceHigh();
       a += kPointerSize) {
    Memory::Address_at(a) = kFromSpaceZapValue;
  }
}
#endif  // DEBUG


void Heap::IterateRSetRange(Address object_start,
                            Address object_end,
                            Address rset_start,
                            ObjectSlotCallback copy_object_func) {
  Address object_address = object_start;
  Address rset_address = rset_start;

  // Loop over all the pointers in [object_start, object_end).
  while (object_address < object_end) {
    uint32_t rset_word = Memory::uint32_at(rset_address);
    if (rset_word != 0) {
      uint32_t result_rset = rset_word;
      for (uint32_t bitmask = 1; bitmask != 0; bitmask = bitmask << 1) {
        // Do not dereference pointers at or past object_end.
        if ((rset_word & bitmask) != 0 && object_address < object_end) {
          Object** object_p = reinterpret_cast<Object**>(object_address);
          if (Heap::InNewSpace(*object_p)) {
            copy_object_func(reinterpret_cast<HeapObject**>(object_p));
          }
          // If this pointer does not need to be remembered anymore, clear
          // the remembered set bit.
          if (!Heap::InNewSpace(*object_p)) result_rset &= ~bitmask;
        }
        object_address += kPointerSize;
      }
      // Update the remembered set if it has changed.
      if (result_rset != rset_word) {
        Memory::uint32_at(rset_address) = result_rset;
      }
    } else {
      // No bits in the word were set.  This is the common case.
      object_address += kPointerSize * kBitsPerInt;
    }
    rset_address += kIntSize;
  }
}


void Heap::IterateRSet(PagedSpace* space, ObjectSlotCallback copy_object_func) {
  ASSERT(Page::is_rset_in_use());
  ASSERT(space == old_pointer_space_ || space == map_space_);

  PageIterator it(space, PageIterator::PAGES_IN_USE);
  while (it.has_next()) {
    Page* page = it.next();
    IterateRSetRange(page->ObjectAreaStart(), page->AllocationTop(),
                     page->RSetStart(), copy_object_func);
  }
}


#ifdef DEBUG
#define SYNCHRONIZE_TAG(tag) v->Synchronize(tag)
#else
#define SYNCHRONIZE_TAG(tag)
#endif

void Heap::IterateRoots(ObjectVisitor* v) {
  IterateStrongRoots(v);
  v->VisitPointer(reinterpret_cast<Object**>(&symbol_table_));
  SYNCHRONIZE_TAG("symbol_table");
}


void Heap::IterateStrongRoots(ObjectVisitor* v) {
#define ROOT_ITERATE(type, name) \
  v->VisitPointer(bit_cast<Object**, type**>(&name##_));
  STRONG_ROOT_LIST(ROOT_ITERATE);
#undef ROOT_ITERATE
  SYNCHRONIZE_TAG("strong_root_list");

#define STRUCT_MAP_ITERATE(NAME, Name, name) \
  v->VisitPointer(bit_cast<Object**, Map**>(&name##_map_));
  STRUCT_LIST(STRUCT_MAP_ITERATE);
#undef STRUCT_MAP_ITERATE
  SYNCHRONIZE_TAG("struct_map");

#define SYMBOL_ITERATE(name, string) \
  v->VisitPointer(bit_cast<Object**, String**>(&name##_));
  SYMBOL_LIST(SYMBOL_ITERATE)
#undef SYMBOL_ITERATE
  v->VisitPointer(bit_cast<Object**, String**>(&hidden_symbol_));
  SYNCHRONIZE_TAG("symbol");

  Bootstrapper::Iterate(v);
  SYNCHRONIZE_TAG("bootstrapper");
  Top::Iterate(v);
  SYNCHRONIZE_TAG("top");

#ifdef ENABLE_DEBUGGER_SUPPORT
  Debug::Iterate(v);
#endif
  SYNCHRONIZE_TAG("debug");
  CompilationCache::Iterate(v);
  SYNCHRONIZE_TAG("compilationcache");

  // Iterate over local handles in handle scopes.
  HandleScopeImplementer::Iterate(v);
  SYNCHRONIZE_TAG("handlescope");

  // Iterate over the builtin code objects and code stubs in the heap. Note
  // that it is not strictly necessary to iterate over code objects on
  // scavenge collections.  We still do it here because this same function
  // is used by the mark-sweep collector and the deserializer.
  Builtins::IterateBuiltins(v);
  SYNCHRONIZE_TAG("builtins");

  // Iterate over global handles.
  GlobalHandles::IterateRoots(v);
  SYNCHRONIZE_TAG("globalhandles");

  // Iterate over pointers being held by inactive threads.
  ThreadManager::Iterate(v);
  SYNCHRONIZE_TAG("threadmanager");
}
#undef SYNCHRONIZE_TAG


// Flag is set when the heap has been configured.  The heap can be repeatedly
// configured through the API until it is setup.
static bool heap_configured = false;

// TODO(1236194): Since the heap size is configurable on the command line
// and through the API, we should gracefully handle the case that the heap
// size is not big enough to fit all the initial objects.
bool Heap::ConfigureHeap(int semispace_size, int old_gen_size) {
  if (HasBeenSetup()) return false;

  if (semispace_size > 0) semispace_size_ = semispace_size;
  if (old_gen_size > 0) old_generation_size_ = old_gen_size;

  // The new space size must be a power of two to support single-bit testing
  // for containment.
  semispace_size_ = RoundUpToPowerOf2(semispace_size_);
  initial_semispace_size_ = Min(initial_semispace_size_, semispace_size_);
  young_generation_size_ = 2 * semispace_size_;

  // The old generation is paged.
  old_generation_size_ = RoundUp(old_generation_size_, Page::kPageSize);

  heap_configured = true;
  return true;
}


bool Heap::ConfigureHeapDefault() {
  return ConfigureHeap(FLAG_new_space_size, FLAG_old_space_size);
}


int Heap::PromotedSpaceSize() {
  return old_pointer_space_->Size()
      + old_data_space_->Size()
      + code_space_->Size()
      + map_space_->Size()
      + lo_space_->Size();
}


int Heap::PromotedExternalMemorySize() {
  if (amount_of_external_allocated_memory_
      <= amount_of_external_allocated_memory_at_last_global_gc_) return 0;
  return amount_of_external_allocated_memory_
      - amount_of_external_allocated_memory_at_last_global_gc_;
}


bool Heap::Setup(bool create_heap_objects) {
  // Initialize heap spaces and initial maps and objects. Whenever something
  // goes wrong, just return false. The caller should check the results and
  // call Heap::TearDown() to release allocated memory.
  //
  // If the heap is not yet configured (eg, through the API), configure it.
  // Configuration is based on the flags new-space-size (really the semispace
  // size) and old-space-size if set or the initial values of semispace_size_
  // and old_generation_size_ otherwise.
  if (!heap_configured) {
    if (!ConfigureHeapDefault()) return false;
  }

  // Setup memory allocator and allocate an initial chunk of memory.  The
  // initial chunk is double the size of the new space to ensure that we can
  // find a pair of semispaces that are contiguous and aligned to their size.
  if (!MemoryAllocator::Setup(MaxCapacity())) return false;
  void* chunk
      = MemoryAllocator::ReserveInitialChunk(2 * young_generation_size_);
  if (chunk == NULL) return false;

  // Put the initial chunk of the old space at the start of the initial
  // chunk, then the two new space semispaces, then the initial chunk of
  // code space.  Align the pair of semispaces to their size, which must be
  // a power of 2.
  ASSERT(IsPowerOf2(young_generation_size_));
  Address code_space_start = reinterpret_cast<Address>(chunk);
  Address new_space_start = RoundUp(code_space_start, young_generation_size_);
  Address old_space_start = new_space_start + young_generation_size_;
  int code_space_size = new_space_start - code_space_start;
  int old_space_size = young_generation_size_ - code_space_size;

  // Initialize new space.
  if (!new_space_.Setup(new_space_start, young_generation_size_)) return false;

  // Initialize old space, set the maximum capacity to the old generation
  // size. It will not contain code.
  old_pointer_space_ =
      new OldSpace(old_generation_size_, OLD_POINTER_SPACE, NOT_EXECUTABLE);
  if (old_pointer_space_ == NULL) return false;
  if (!old_pointer_space_->Setup(old_space_start, old_space_size >> 1)) {
    return false;
  }
  old_data_space_ =
      new OldSpace(old_generation_size_, OLD_DATA_SPACE, NOT_EXECUTABLE);
  if (old_data_space_ == NULL) return false;
  if (!old_data_space_->Setup(old_space_start + (old_space_size >> 1),
                              old_space_size >> 1)) {
    return false;
  }

  // Initialize the code space, set its maximum capacity to the old
  // generation size. It needs executable memory.
  code_space_ =
      new OldSpace(old_generation_size_, CODE_SPACE, EXECUTABLE);
  if (code_space_ == NULL) return false;
  if (!code_space_->Setup(code_space_start, code_space_size)) return false;

  // Initialize map space.
  map_space_ = new MapSpace(kMaxMapSpaceSize, MAP_SPACE);
  if (map_space_ == NULL) return false;
  // Setting up a paged space without giving it a virtual memory range big
  // enough to hold at least a page will cause it to allocate.
  if (!map_space_->Setup(NULL, 0)) return false;

  // The large object code space may contain code or data.  We set the memory
  // to be non-executable here for safety, but this means we need to enable it
  // explicitly when allocating large code objects.
  lo_space_ = new LargeObjectSpace(LO_SPACE);
  if (lo_space_ == NULL) return false;
  if (!lo_space_->Setup()) return false;

  if (create_heap_objects) {
    // Create initial maps.
    if (!CreateInitialMaps()) return false;
    if (!CreateApiObjects()) return false;

    // Create initial objects
    if (!CreateInitialObjects()) return false;
  }

  LOG(IntEvent("heap-capacity", Capacity()));
  LOG(IntEvent("heap-available", Available()));

  return true;
}


void Heap::TearDown() {
  GlobalHandles::TearDown();

  new_space_.TearDown();

  if (old_pointer_space_ != NULL) {
    old_pointer_space_->TearDown();
    delete old_pointer_space_;
    old_pointer_space_ = NULL;
  }

  if (old_data_space_ != NULL) {
    old_data_space_->TearDown();
    delete old_data_space_;
    old_data_space_ = NULL;
  }

  if (code_space_ != NULL) {
    code_space_->TearDown();
    delete code_space_;
    code_space_ = NULL;
  }

  if (map_space_ != NULL) {
    map_space_->TearDown();
    delete map_space_;
    map_space_ = NULL;
  }

  if (lo_space_ != NULL) {
    lo_space_->TearDown();
    delete lo_space_;
    lo_space_ = NULL;
  }

  MemoryAllocator::TearDown();
}


void Heap::Shrink() {
  // Try to shrink map, old, and code spaces.
  map_space_->Shrink();
  old_pointer_space_->Shrink();
  old_data_space_->Shrink();
  code_space_->Shrink();
}


#ifdef ENABLE_HEAP_PROTECTION

void Heap::Protect() {
  if (HasBeenSetup()) {
    new_space_.Protect();
    map_space_->Protect();
    old_pointer_space_->Protect();
    old_data_space_->Protect();
    code_space_->Protect();
    lo_space_->Protect();
  }
}


void Heap::Unprotect() {
  if (HasBeenSetup()) {
    new_space_.Unprotect();
    map_space_->Unprotect();
    old_pointer_space_->Unprotect();
    old_data_space_->Unprotect();
    code_space_->Unprotect();
    lo_space_->Unprotect();
  }
}

#endif


#ifdef DEBUG

class PrintHandleVisitor: public ObjectVisitor {
 public:
  void VisitPointers(Object** start, Object** end) {
    for (Object** p = start; p < end; p++)
      PrintF("  handle %p to %p\n", p, *p);
  }
};

void Heap::PrintHandles() {
  PrintF("Handles:\n");
  PrintHandleVisitor v;
  HandleScopeImplementer::Iterate(&v);
}

#endif


Space* AllSpaces::next() {
  switch (counter_++) {
    case NEW_SPACE:
      return Heap::new_space();
    case OLD_POINTER_SPACE:
      return Heap::old_pointer_space();
    case OLD_DATA_SPACE:
      return Heap::old_data_space();
    case CODE_SPACE:
      return Heap::code_space();
    case MAP_SPACE:
      return Heap::map_space();
    case LO_SPACE:
      return Heap::lo_space();
    default:
      return NULL;
  }
}


PagedSpace* PagedSpaces::next() {
  switch (counter_++) {
    case OLD_POINTER_SPACE:
      return Heap::old_pointer_space();
    case OLD_DATA_SPACE:
      return Heap::old_data_space();
    case CODE_SPACE:
      return Heap::code_space();
    case MAP_SPACE:
      return Heap::map_space();
    default:
      return NULL;
  }
}



OldSpace* OldSpaces::next() {
  switch (counter_++) {
    case OLD_POINTER_SPACE:
      return Heap::old_pointer_space();
    case OLD_DATA_SPACE:
      return Heap::old_data_space();
    case CODE_SPACE:
      return Heap::code_space();
    default:
      return NULL;
  }
}


SpaceIterator::SpaceIterator() : current_space_(FIRST_SPACE), iterator_(NULL) {
}


SpaceIterator::~SpaceIterator() {
  // Delete active iterator if any.
  delete iterator_;
}


bool SpaceIterator::has_next() {
  // Iterate until no more spaces.
  return current_space_ != LAST_SPACE;
}


ObjectIterator* SpaceIterator::next() {
  if (iterator_ != NULL) {
    delete iterator_;
    iterator_ = NULL;
    // Move to the next space
    current_space_++;
    if (current_space_ > LAST_SPACE) {
      return NULL;
    }
  }

  // Return iterator for the new current space.
  return CreateIterator();
}


// Create an iterator for the space to iterate.
ObjectIterator* SpaceIterator::CreateIterator() {
  ASSERT(iterator_ == NULL);

  switch (current_space_) {
    case NEW_SPACE:
      iterator_ = new SemiSpaceIterator(Heap::new_space());
      break;
    case OLD_POINTER_SPACE:
      iterator_ = new HeapObjectIterator(Heap::old_pointer_space());
      break;
    case OLD_DATA_SPACE:
      iterator_ = new HeapObjectIterator(Heap::old_data_space());
      break;
    case CODE_SPACE:
      iterator_ = new HeapObjectIterator(Heap::code_space());
      break;
    case MAP_SPACE:
      iterator_ = new HeapObjectIterator(Heap::map_space());
      break;
    case LO_SPACE:
      iterator_ = new LargeObjectIterator(Heap::lo_space());
      break;
  }

  // Return the newly allocated iterator;
  ASSERT(iterator_ != NULL);
  return iterator_;
}


HeapIterator::HeapIterator() {
  Init();
}


HeapIterator::~HeapIterator() {
  Shutdown();
}


void HeapIterator::Init() {
  // Start the iteration.
  space_iterator_ = new SpaceIterator();
  object_iterator_ = space_iterator_->next();
}


void HeapIterator::Shutdown() {
  // Make sure the last iterator is deallocated.
  delete space_iterator_;
  space_iterator_ = NULL;
  object_iterator_ = NULL;
}


bool HeapIterator::has_next() {
  // No iterator means we are done.
  if (object_iterator_ == NULL) return false;

  if (object_iterator_->has_next_object()) {
    // If the current iterator has more objects we are fine.
    return true;
  } else {
    // Go though the spaces looking for one that has objects.
    while (space_iterator_->has_next()) {
      object_iterator_ = space_iterator_->next();
      if (object_iterator_->has_next_object()) {
        return true;
      }
    }
  }
  // Done with the last space.
  object_iterator_ = NULL;
  return false;
}


HeapObject* HeapIterator::next() {
  if (has_next()) {
    return object_iterator_->next_object();
  } else {
    return NULL;
  }
}


void HeapIterator::reset() {
  // Restart the iterator.
  Shutdown();
  Init();
}


//
// HeapProfiler class implementation.
//
#ifdef ENABLE_LOGGING_AND_PROFILING
void HeapProfiler::CollectStats(HeapObject* obj, HistogramInfo* info) {
  InstanceType type = obj->map()->instance_type();
  ASSERT(0 <= type && type <= LAST_TYPE);
  info[type].increment_number(1);
  info[type].increment_bytes(obj->Size());
}
#endif


#ifdef ENABLE_LOGGING_AND_PROFILING
void HeapProfiler::WriteSample() {
  LOG(HeapSampleBeginEvent("Heap", "allocated"));

  HistogramInfo info[LAST_TYPE+1];
#define DEF_TYPE_NAME(name) info[name].set_name(#name);
  INSTANCE_TYPE_LIST(DEF_TYPE_NAME)
#undef DEF_TYPE_NAME

  HeapIterator iterator;
  while (iterator.has_next()) {
    CollectStats(iterator.next(), info);
  }

  // Lump all the string types together.
  int string_number = 0;
  int string_bytes = 0;
#define INCREMENT_SIZE(type, size, name)   \
    string_number += info[type].number();  \
    string_bytes += info[type].bytes();
  STRING_TYPE_LIST(INCREMENT_SIZE)
#undef INCREMENT_SIZE
  if (string_bytes > 0) {
    LOG(HeapSampleItemEvent("STRING_TYPE", string_number, string_bytes));
  }

  for (int i = FIRST_NONSTRING_TYPE; i <= LAST_TYPE; ++i) {
    if (info[i].bytes() > 0) {
      LOG(HeapSampleItemEvent(info[i].name(), info[i].number(),
                              info[i].bytes()));
    }
  }

  LOG(HeapSampleEndEvent("Heap", "allocated"));
}


#endif



#ifdef DEBUG

static bool search_for_any_global;
static Object* search_target;
static bool found_target;
static List<Object*> object_stack(20);


// Tags 0, 1, and 3 are used. Use 2 for marking visited HeapObject.
static const int kMarkTag = 2;

static void MarkObjectRecursively(Object** p);
class MarkObjectVisitor : public ObjectVisitor {
 public:
  void VisitPointers(Object** start, Object** end) {
    // Copy all HeapObject pointers in [start, end)
    for (Object** p = start; p < end; p++) {
      if ((*p)->IsHeapObject())
        MarkObjectRecursively(p);
    }
  }
};

static MarkObjectVisitor mark_visitor;

static void MarkObjectRecursively(Object** p) {
  if (!(*p)->IsHeapObject()) return;

  HeapObject* obj = HeapObject::cast(*p);

  Object* map = obj->map();

  if (!map->IsHeapObject()) return;  // visited before

  if (found_target) return;  // stop if target found
  object_stack.Add(obj);
  if ((search_for_any_global && obj->IsJSGlobalObject()) ||
      (!search_for_any_global && (obj == search_target))) {
    found_target = true;
    return;
  }

  if (obj->IsCode()) {
    Code::cast(obj)->ConvertICTargetsFromAddressToObject();
  }

  // not visited yet
  Map* map_p = reinterpret_cast<Map*>(HeapObject::cast(map));

  Address map_addr = map_p->address();

  obj->set_map(reinterpret_cast<Map*>(map_addr + kMarkTag));

  MarkObjectRecursively(&map);

  obj->IterateBody(map_p->instance_type(), obj->SizeFromMap(map_p),
                   &mark_visitor);

  if (!found_target)  // don't pop if found the target
    object_stack.RemoveLast();
}


static void UnmarkObjectRecursively(Object** p);
class UnmarkObjectVisitor : public ObjectVisitor {
 public:
  void VisitPointers(Object** start, Object** end) {
    // Copy all HeapObject pointers in [start, end)
    for (Object** p = start; p < end; p++) {
      if ((*p)->IsHeapObject())
        UnmarkObjectRecursively(p);
    }
  }
};

static UnmarkObjectVisitor unmark_visitor;

static void UnmarkObjectRecursively(Object** p) {
  if (!(*p)->IsHeapObject()) return;

  HeapObject* obj = HeapObject::cast(*p);

  Object* map = obj->map();

  if (map->IsHeapObject()) return;  // unmarked already

  Address map_addr = reinterpret_cast<Address>(map);

  map_addr -= kMarkTag;

  ASSERT_TAG_ALIGNED(map_addr);

  HeapObject* map_p = HeapObject::FromAddress(map_addr);

  obj->set_map(reinterpret_cast<Map*>(map_p));

  UnmarkObjectRecursively(reinterpret_cast<Object**>(&map_p));

  obj->IterateBody(Map::cast(map_p)->instance_type(),
                   obj->SizeFromMap(Map::cast(map_p)),
                   &unmark_visitor);

  if (obj->IsCode()) {
    Code::cast(obj)->ConvertICTargetsFromObjectToAddress();
  }
}


static void MarkRootObjectRecursively(Object** root) {
  if (search_for_any_global) {
    ASSERT(search_target == NULL);
  } else {
    ASSERT(search_target->IsHeapObject());
  }
  found_target = false;
  object_stack.Clear();

  MarkObjectRecursively(root);
  UnmarkObjectRecursively(root);

  if (found_target) {
    PrintF("=====================================\n");
    PrintF("====        Path to object       ====\n");
    PrintF("=====================================\n\n");

    ASSERT(!object_stack.is_empty());
    for (int i = 0; i < object_stack.length(); i++) {
      if (i > 0) PrintF("\n     |\n     |\n     V\n\n");
      Object* obj = object_stack[i];
      obj->Print();
    }
    PrintF("=====================================\n");
  }
}


// Helper class for visiting HeapObjects recursively.
class MarkRootVisitor: public ObjectVisitor {
 public:
  void VisitPointers(Object** start, Object** end) {
    // Visit all HeapObject pointers in [start, end)
    for (Object** p = start; p < end; p++) {
      if ((*p)->IsHeapObject())
        MarkRootObjectRecursively(p);
    }
  }
};


// Triggers a depth-first traversal of reachable objects from roots
// and finds a path to a specific heap object and prints it.
void Heap::TracePathToObject() {
  search_target = NULL;
  search_for_any_global = false;

  MarkRootVisitor root_visitor;
  IterateRoots(&root_visitor);
}


// Triggers a depth-first traversal of reachable objects from roots
// and finds a path to any global object and prints it. Useful for
// determining the source for leaks of global objects.
void Heap::TracePathToGlobal() {
  search_target = NULL;
  search_for_any_global = true;

  MarkRootVisitor root_visitor;
  IterateRoots(&root_visitor);
}
#endif


GCTracer::GCTracer()
    : start_time_(0.0),
      start_size_(0.0),
      gc_count_(0),
      full_gc_count_(0),
      is_compacting_(false),
      marked_count_(0) {
  // These two fields reflect the state of the previous full collection.
  // Set them before they are changed by the collector.
  previous_has_compacted_ = MarkCompactCollector::HasCompacted();
  previous_marked_count_ = MarkCompactCollector::previous_marked_count();
  if (!FLAG_trace_gc) return;
  start_time_ = OS::TimeCurrentMillis();
  start_size_ = SizeOfHeapObjects();
}


GCTracer::~GCTracer() {
  if (!FLAG_trace_gc) return;
  // Printf ONE line iff flag is set.
  PrintF("%s %.1f -> %.1f MB, %d ms.\n",
         CollectorString(),
         start_size_, SizeOfHeapObjects(),
         static_cast<int>(OS::TimeCurrentMillis() - start_time_));
}


const char* GCTracer::CollectorString() {
  switch (collector_) {
    case SCAVENGER:
      return "Scavenge";
    case MARK_COMPACTOR:
      return MarkCompactCollector::HasCompacted() ? "Mark-compact"
                                                  : "Mark-sweep";
  }
  return "Unknown GC";
}


#ifdef DEBUG
bool Heap::GarbageCollectionGreedyCheck() {
  ASSERT(FLAG_gc_greedy);
  if (Bootstrapper::IsActive()) return true;
  if (disallow_allocation_failure()) return true;
  return CollectGarbage(0, NEW_SPACE);
}
#endif

} }  // namespace v8::internal
