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//
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#ifndef V8_CONVERSIONS_INL_H_
#define V8_CONVERSIONS_INL_H_

#include <math.h>
#include <float.h>         // required for DBL_MAX and on Win32 for finite()
#include <stdarg.h>

// ----------------------------------------------------------------------------
// Extra POSIX/ANSI functions for Win32/MSVC.

#include "conversions.h"
#include "platform.h"

namespace v8 {
namespace internal {

// The fast double-to-int conversion routine does not guarantee
// rounding towards zero.
static inline int FastD2I(double x) {
#ifdef __USE_ISOC99
  // The ISO C99 standard defines the lrint() function which rounds a
  // double to an integer according to the current rounding direction.
  return lrint(x);
#else
  // This is incredibly slow on Intel x86. The reason is that rounding
  // towards zero is implied by the C standard. This means that the
  // status register of the FPU has to be changed with the 'fldcw'
  // instruction. This completely stalls the pipeline and takes many
  // hundreds of clock cycles.
  return static_cast<int>(x);
#endif
}


static inline double DoubleToInteger(double x) {
  if (isnan(x)) return 0;
  if (!isfinite(x) || x == 0) return x;
  return (x >= 0) ? floor(x) : ceil(x);
}


int32_t NumberToInt32(Object* number) {
  if (number->IsSmi()) return Smi::cast(number)->value();
  return DoubleToInt32(number->Number());
}


uint32_t NumberToUint32(Object* number) {
  if (number->IsSmi()) return Smi::cast(number)->value();
  return DoubleToUint32(number->Number());
}


int32_t DoubleToInt32(double x) {
  int32_t i = FastD2I(x);
  if (FastI2D(i) == x) return i;
  static const double two32 = 4294967296.0;
  static const double two31 = 2147483648.0;
  if (!isfinite(x) || x == 0) return 0;
  if (x < 0 || x >= two32) x = fmod(x, two32);
  x = (x >= 0) ? floor(x) : ceil(x) + two32;
  return (int32_t) ((x >= two31) ? x - two32 : x);
}


} }  // namespace v8::internal

#endif  // V8_CONVERSIONS_INL_H_
