## ClutterStage

ClutterStage — Top level visual element to which actors are placed.

## Synopsis

                        ClutterStage;
                        ClutterStageClass;
    #define             CLUTTER_STAGE_WIDTH                 ()
    #define             CLUTTER_STAGE_HEIGHT                ()
    ClutterActor *      clutter_stage_get_default           (void);
    ClutterActor *      clutter_stage_new                   (void);
    gboolean            clutter_stage_is_default            (ClutterStage *stage);

    void                clutter_stage_set_color             (ClutterStage *stage,
                                                             const ClutterColor *color);
    void                clutter_stage_get_color             (ClutterStage *stage,
                                                             ClutterColor *color);
    void                clutter_stage_set_fullscreen        (ClutterStage *stage,
                                                             gboolean fullscreen);
    gboolean            clutter_stage_get_fullscreen        (ClutterStage *stage);
    void                clutter_stage_show_cursor           (ClutterStage *stage);
    void                clutter_stage_hide_cursor           (ClutterStage *stage);
    enum                ClutterPickMode;
    ClutterActor *      clutter_stage_get_actor_at_pos      (ClutterStage *stage,
                                                             ClutterPickMode pick_mode,
                                                             gint x,
                                                             gint y);
    void                clutter_stage_ensure_current        (ClutterStage *stage);
    void                clutter_stage_ensure_viewport       (ClutterStage *stage);
    void                clutter_stage_ensure_redraw         (ClutterStage *stage);
    void                clutter_stage_queue_redraw          (ClutterStage *stage);
    gboolean            clutter_stage_event                 (ClutterStage *stage,
                                                             ClutterEvent *event);
    void                clutter_stage_set_key_focus         (ClutterStage *stage,
                                                             ClutterActor *actor);
    ClutterActor *      clutter_stage_get_key_focus         (ClutterStage *stage);
    guchar *            clutter_stage_read_pixels           (ClutterStage *stage,
                                                             gint x,
                                                             gint y,
                                                             gint width,
                                                             gint height);
    void                clutter_stage_set_throttle_motion_events
                                                            (ClutterStage *stage,
                                                             gboolean throttle);
    gboolean            clutter_stage_get_throttle_motion_events
                                                            (ClutterStage *stage);

                        ClutterPerspective;
    void                clutter_stage_set_perspective       (ClutterStage *stage,
                                                             ClutterPerspective *perspective);
    void                clutter_stage_get_perspective       (ClutterStage *stage,
                                                             ClutterPerspective *perspective);

    void                clutter_stage_set_title             (ClutterStage *stage,
                                                             const gchar *title);
    const gchar *       clutter_stage_get_title             (ClutterStage *stage);
    void                clutter_stage_set_user_resizable    (ClutterStage *stage,
                                                             gboolean resizable);
    gboolean            clutter_stage_get_user_resizable    (ClutterStage *stage);

                        ClutterFog;
    void                clutter_stage_set_use_fog           (ClutterStage *stage,
                                                             gboolean fog);
    gboolean            clutter_stage_get_use_fog           (ClutterStage *stage);
    void                clutter_stage_set_fog               (ClutterStage *stage,
                                                             ClutterFog *fog);
    void                clutter_stage_get_fog               (ClutterStage *stage,
                                                             ClutterFog *fog);

## Object Hierarchy

      GObject
       +----GInitiallyUnowned
             +----ClutterActor
                   +----ClutterGroup
                         +----ClutterStage

## Implemented Interfaces

ClutterStage implements ClutterScriptable and ClutterContainer.

## Properties

      "color"                    ClutterColor*         : Read / Write
      "cursor-visible"           gboolean              : Read / Write
      "fog"                      ClutterFog*           : Read / Write
      "fullscreen-set"           gboolean              : Read
      "offscreen"                gboolean              : Read / Write
      "perspective"              ClutterPerspective*   : Read / Write
      "title"                    gchar*                : Read / Write
      "use-fog"                  gboolean              : Read / Write
      "user-resizable"           gboolean              : Read / Write

## Signals

      "activate"                                       : Run Last
      "deactivate"                                     : Run Last
      "fullscreen"                                     : Run First
      "unfullscreen"                                   : Run Last

## Description

ClutterStage is a top level 'window' on which child actors are placed and manipulated.

Clutter creates a default stage upon initialization, which can be retrieved using `clutter_stage_get_default()`. Clutter always provides the default stage, unless the backend is unable to create one. The stage returned by `clutter_stage_get_default()` is guaranteed to always be the same.

Backends might provide support for multiple stages. The support for this feature can be checked at run-time using the `clutter_feature_available()` function and the `CLUTTER_FEATURE_STAGE_MULTIPLE` flag. If the backend used supports multiple stages, new ClutterStage instances can be created using `clutter_stage_new()`. These stages must be managed by the developer using `clutter_actor_destroy()`, which will take care of destroying all the actors contained inside them.

ClutterStage is a proxy actor, wrapping the backend-specific implementation of the windowing system. It is possible to subclass ClutterStage, as long as every overridden virtual function chains up to the parent class corresponding function.

## Details

### ClutterStage

    typedef struct _ClutterStage ClutterStage;

The ClutterStage structure contains only private data and should be accessed using the provided API

Since 0.1

### ClutterStageClass

    typedef struct {
      /* signals */
      void (* fullscreen)   (ClutterStage *stage);
      void (* unfullscreen) (ClutterStage *stage);
      void (* activate)     (ClutterStage *stage);
      void (* deactivate)   (ClutterStage *stage);
    } ClutterStageClass;

The ClutterStageClass structure contains only private data

`fullscreen` () | handler for the "fullscreen" signal
`unfullscreen` () | handler for the "unfullscreen" signal
`activate` () | handler for the "activate" signal
`deactivate` () | handler for the "deactive" signal

Since 0.1

### CLUTTER_STAGE_WIDTH()

    #define             CLUTTER_STAGE_WIDTH()

Macro that evaluates to the width of the default stage

Since 0.2

### CLUTTER_STAGE_HEIGHT()

    #define             CLUTTER_STAGE_HEIGHT()

Macro that evaluates to the height of the default stage

Since 0.2

### clutter_stage_get_default ()

    ClutterActor *      clutter_stage_get_default           (void);

Returns the main stage. The default ClutterStage is a singleton, so the stage will be created the first time this function is called (typically, inside `clutter_init()`); all the subsequent calls to `clutter_stage_get_default()` will return the same instance.

Clutter guarantess the existence of the default stage.

Returns : | transfer none. transfer none.

### clutter_stage_new ()

    ClutterActor *      clutter_stage_new                   (void);

Creates a new, non-default stage. A non-default stage is a new top-level actor which can be used as another container. It works exactly like the default stage, but while `clutter_stage_get_default()` will always return the same instance, you will have to keep a pointer to any ClutterStage returned by `clutter_stage_create()`.

The ability to support multiple stages depends on the current backend. Use `clutter_feature_available()` and `CLUTTER_FEATURE_STAGE_MULTIPLE` to check at runtime whether a backend supports multiple stages.

Returns : | a new stage, or `NULL` if the default backend does not support multiple stages. Use `clutter_actor_destroy()` to programmatically close the returned stage.

Since 0.8

### clutter_stage_is_default ()

    gboolean            clutter_stage_is_default            (ClutterStage *stage);

Checks if `stage` is the default stage, or an instance created using `clutter_stage_new()` but internally using the same implementation.

`stage` : | a ClutterStage
Returns : | `TRUE` if the passed stage is the default one

Since 0.8

### clutter_stage_set_color ()

    void                clutter_stage_set_color             (ClutterStage *stage,
                                                             const ClutterColor *color);

Sets the stage color.

`stage` : | A ClutterStage
`color` : | A ClutterColor

### clutter_stage_get_color ()

    void                clutter_stage_get_color             (ClutterStage *stage,
                                                             ClutterColor *color);

Retrieves the stage color.

`stage` : | A ClutterStage
`color` : | return location for a ClutterColor

### clutter_stage_set_fullscreen ()

    void                clutter_stage_set_fullscreen        (ClutterStage *stage,
                                                             gboolean fullscreen);

Asks to place the stage window in the fullscreen or unfullscreen states.

( Note that you shouldn't assume the window is definitely full screen afterward, because other entities (e.g. the user or window manager) could unfullscreen it again, and not all window managers honor requests to fullscreen windows.

If you want to receive notification of the fullscreen state you should either use the "fullscreen" and "unfullscreen" signals, or use the notify signal for the "fullscreen-set" property

`stage` : | a ClutterStage
`fullscreen` : | `TRUE` to to set the stage fullscreen

Since 1.0

### clutter_stage_get_fullscreen ()

    gboolean            clutter_stage_get_fullscreen        (ClutterStage *stage);

Retrieves whether the stage is full screen or not

`stage` : | a ClutterStage
Returns : | `TRUE` if the stage is full screen

Since 1.0

### clutter_stage_show_cursor ()

    void                clutter_stage_show_cursor           (ClutterStage *stage);

Shows the cursor on the stage window

`stage` : | a ClutterStage

### clutter_stage_hide_cursor ()

    void                clutter_stage_hide_cursor           (ClutterStage *stage);

Makes the cursor invisible on the stage window

`stage` : | a ClutterStage

Since 0.4

### enum ClutterPickMode

    typedef enum {
      CLUTTER_PICK_NONE = 0,
      CLUTTER_PICK_REACTIVE,
      CLUTTER_PICK_ALL
    } ClutterPickMode;

Controls the paint cycle of the scene graph when in pick mode

`CLUTTER_PICK_NONE` | Do not paint any actor
`CLUTTER_PICK_REACTIVE` | Paint only the reactive actors
`CLUTTER_PICK_ALL` | Paint all actors

Since 1.0

### clutter_stage_get_actor_at_pos ()

    ClutterActor *      clutter_stage_get_actor_at_pos      (ClutterStage *stage,
                                                             ClutterPickMode pick_mode,
                                                             gint x,
                                                             gint y);

Checks the scene at the coordinates `x` and `y` and returns a pointer to the ClutterActor at those coordinates.

By using `pick_mode` it is possible to control which actors will be painted and thus available.

`stage` : | a ClutterStage
`pick_mode` : | how the scene graph should be painted
`x` : | X coordinate to check
`y` : | Y coordinate to check
Returns : | transfer none. transfer none.

### clutter_stage_ensure_current ()

    void                clutter_stage_ensure_current        (ClutterStage *stage);

This function essentially makes sure the right GL context is current for the passed stage. It is not intended to be used by applications.

`stage` : | the ClutterStage

Since 0.8

### clutter_stage_ensure_viewport ()

    void                clutter_stage_ensure_viewport       (ClutterStage *stage);

Ensures that the GL viewport is updated with the current stage window size.

This function will queue a redraw of `stage`.

This function should not be called by applications; it is used when embedding a ClutterStage into a toolkit with another windowing system, like GTK+.

`stage` : | a ClutterStage

Since 1.0

### clutter_stage_ensure_redraw ()

    void                clutter_stage_ensure_redraw         (ClutterStage *stage);

Ensures that `stage` is redrawn

This function should not be called by applications: it is used when embedding a ClutterStage into a toolkit with another windowing system, like GTK+.

`stage` : | a ClutterStage

Since 1.0

### clutter_stage_queue_redraw ()

    void                clutter_stage_queue_redraw          (ClutterStage *stage);

Queues a redraw for the passed stage.

### Note

Applications should call `clutter_actor_queue_redraw()` and not this function.

### Note

This function is just a wrapper for `clutter_actor_queue_redraw()` and should probably go away.

`stage` : | the ClutterStage

Since 0.8

### clutter_stage_event ()

    gboolean            clutter_stage_event                 (ClutterStage *stage,
                                                             ClutterEvent *event);

This function is used to emit an event on the main stage.

You should rarely need to use this function, except for synthetised events.

`stage` : | a ClutterStage
`event` : | a ClutterEvent
Returns : | the return value from the signal emission

Since 0.4

### clutter_stage_set_key_focus ()

    void                clutter_stage_set_key_focus         (ClutterStage *stage,
                                                             ClutterActor *actor);

Sets the key focus on `actor`. An actor with key focus will receive all the key events. If `actor` is `NULL`, the stage will receive focus.

`stage` : | the ClutterStage
`actor` : | the actor to set key focus to, or `NULL`. allow-none.

Since 0.6

### clutter_stage_get_key_focus ()

    ClutterActor *      clutter_stage_get_key_focus         (ClutterStage *stage);

Retrieves the actor that is currently under key focus.

`stage` : | the ClutterStage
Returns : | the actor with key focus, or the stage. transfer none.

Since 0.6

### clutter_stage_read_pixels ()

    guchar *            clutter_stage_read_pixels           (ClutterStage *stage,
                                                             gint x,
                                                             gint y,
                                                             gint width,
                                                             gint height);

Makes a screenshot of the stage in RGBA 8bit data, returns a linear buffer with `width` * 4 as rowstride.

The alpha data contained in the returned buffer is driver-dependent, and not guaranteed to hold any sensible value.

`stage` : | A ClutterStage
`x` : | x coordinate of the first pixel that is read from stage
`y` : | y coordinate of the first pixel that is read from stage
`width` : | Width dimention of pixels to be read, or -1 for the entire stage width
`height` : | Height dimention of pixels to be read, or -1 for the entire stage height
Returns : | a pointer to newly allocated memory with the buffer or `NULL` if the read failed. Use `g_free()` on the returned data to release the resources it has allocated.

### clutter_stage_set_throttle_motion_events ()

    void                clutter_stage_set_throttle_motion_events
                                                            (ClutterStage *stage,
                                                             gboolean throttle);

Sets whether motion events received between redraws should be throttled or not. If motion events are throttled, those events received by the windowing system between redraws will be compressed so that only the last event will be propagated to the `stage` and its actors.

This function should only be used if you want to have all the motion events delivered to your application code.

`stage` : | a ClutterStage
`throttle` : | `TRUE` to throttle motion events

Since 1.0

### clutter_stage_get_throttle_motion_events ()

    gboolean            clutter_stage_get_throttle_motion_events
                                                            (ClutterStage *stage);

Retrieves the value set with `clutter_stage_set_throttle_motion_events()`

`stage` : | a ClutterStage
Returns : | `TRUE` if the motion events are being throttled, and `FALSE` otherwise

Since 1.0

### ClutterPerspective

    typedef struct {
      gfloat fovy;
      gfloat aspect;
      gfloat z_near;
      gfloat z_far;
    } ClutterPerspective;

Stage perspective definition. ClutterPerspective is only used by the fixed point version of `clutter_stage_set_perspective()`.

gfloat `fovy`; | the field of view angle, in degrees, in the y direction
gfloat `aspect`; | the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height)
gfloat `z_near`; | the distance from the viewer to the near clipping plane (always positive)
gfloat `z_far`; | the distance from the viewer to the far clipping plane (always positive)

Since 0.4

### clutter_stage_set_perspective ()

    void                clutter_stage_set_perspective       (ClutterStage *stage,
                                                             ClutterPerspective *perspective);

Sets the stage perspective.

`stage` : | A ClutterStage
`perspective` : | A ClutterPerspective

### clutter_stage_get_perspective ()

    void                clutter_stage_get_perspective       (ClutterStage *stage,
                                                             ClutterPerspective *perspective);

Retrieves the stage perspective.

`stage` : | A ClutterStage
`perspective` : | return location for a ClutterPerspective

### clutter_stage_set_title ()

    void                clutter_stage_set_title             (ClutterStage *stage,
                                                             const gchar *title);

Sets the stage title.

`stage` : | A ClutterStage
`title` : | A utf8 string for the stage windows title.

Since 0.4

### clutter_stage_get_title ()

    const gchar *       clutter_stage_get_title             (ClutterStage *stage);

Gets the stage title.

`stage` : | A ClutterStage
Returns : | pointer to the title string for the stage. The returned string is owned by the actor and should not be modified or freed.

Since 0.4

### clutter_stage_set_user_resizable ()

    void                clutter_stage_set_user_resizable    (ClutterStage *stage,
                                                             gboolean resizable);

Sets if the stage is resizable by user interaction (e.g. via window manager controls)

`stage` : | a ClutterStage
`resizable` : | whether the stage should be user resizable.

Since 0.4

### clutter_stage_get_user_resizable ()

    gboolean            clutter_stage_get_user_resizable    (ClutterStage *stage);

Retrieves the value set with `clutter_stage_set_user_resizable()`.

`stage` : | a ClutterStage
Returns : | `TRUE` if the stage is resizable by the user.

Since 0.4

### ClutterFog

    typedef struct {
      gfloat z_near;
      gfloat z_far;
    } ClutterFog;

Fog settings used to create the depth cueing effect.

gfloat `z_near`; | starting distance from the viewer to the near clipping plane (always positive)
gfloat `z_far`; | final distance from the viewer to the far clipping plane (always positive)

Since 0.6

### clutter_stage_set_use_fog ()

    void                clutter_stage_set_use_fog           (ClutterStage *stage,
                                                             gboolean fog);

Sets whether the depth cueing effect on the stage should be enabled or not.

Depth cueing is a 3D effect that makes actors farther away from the viewing point less opaque, by fading them with the stage color.

The parameters of the GL fog used can be changed using the `clutter_stage_set_fog()` function.

`stage` : | the ClutterStage
`fog` : | `TRUE` for enabling the depth cueing effect

Since 0.6

### clutter_stage_get_use_fog ()

    gboolean            clutter_stage_get_use_fog           (ClutterStage *stage);

Gets whether the depth cueing effect is enabled on `stage`.

`stage` : | the ClutterStage
Returns : | `TRUE` if the the depth cueing effect is enabled

Since 0.6

### clutter_stage_set_fog ()

    void                clutter_stage_set_fog               (ClutterStage *stage,
                                                             ClutterFog *fog);

Sets the fog (also known as "depth cueing") settings for the `stage`.

A ClutterStage will only use a linear fog progression, which depends solely on the distance from the viewer. The `cogl_set_fog()` function in COGL exposes more of the underlying implementation, and allows changing the for progression function. It can be directly used by disabling the "use-fog" property and connecting a signal handler to the "paint" signal on the `stage`, like:

      clutter_stage_set_use_fog (stage, FALSE);
      g_signal_connect (stage, "paint", G_CALLBACK (on_stage_paint), NULL);

The paint signal handler will call `cogl_set_fog()` with the desired settings:

      static void
      on_stage_paint (ClutterActor *actor)
      {
        ClutterColor stage_color = { 0, };
        CoglColor fog_color = { 0, };

        /* set the fog color to the stage background color */
        clutter_stage_get_color (CLUTTER_STAGE (actor), &stage_color);
        cogl_color_set_from_4ub (&fog_color,
                                 stage_color.red,
                                 stage_color.green,
                                 stage_color.blue,
                                 stage_color.alpha);

        /* enable fog */
        cogl_set_fog (&fog_color,
                      COGL_FOG_MODE_EXPONENTIAL, /* mode */
                      0.5,                       /* density */
                      5.0, 30.0);                /* z_near and z_far */
      }

Note: The fogging functions only work correctly when the visible actors use unmultiplied alpha colors. By default Cogl will premultiply textures and cogl_set_source_color will premultiply colors, so unless you explicitly load your textures requesting an unmultiplied internal_format and use cogl_material_set_color you can only use fogging with fully opaque actors.

We can look to improve this in the future when we can depend on fragment shaders.

`stage` : | the ClutterStage
`fog` : | a ClutterFog structure

Since 0.6

### clutter_stage_get_fog ()

    void                clutter_stage_get_fog               (ClutterStage *stage,
                                                             ClutterFog *fog);

Retrieves the current depth cueing settings from the stage.

`stage` : | the ClutterStage
`fog` : | return location for a ClutterFog structure

Since 0.6

## Property Details

### The `"color"` property

      "color"                    ClutterColor*         : Read / Write

The color of the main stage.

### The `"cursor-visible"` property

      "cursor-visible"           gboolean              : Read / Write

Whether the mouse pointer should be visible

Default value: TRUE

### The `"fog"` property

      "fog"                      ClutterFog*           : Read / Write

The settings for the GL "fog", used only if "use-fog" is set to `TRUE`

Since 1.0

### The `"fullscreen-set"` property

      "fullscreen-set"           gboolean              : Read

Whether the main stage is fullscreen.

Default value: FALSE

### The `"offscreen"` property

      "offscreen"                gboolean              : Read / Write

Whether the stage should be rendered in an offscreen buffer.

### Warning

Not every backend supports redirecting the stage to an offscreen buffer. This property might not work and it might be deprecated at any later date.

Default value: FALSE

### The `"perspective"` property

      "perspective"              ClutterPerspective*   : Read / Write

The parameters used for the perspective projection from 3D coordinates to 2D

Since 0.8.2

### The `"title"` property

      "title"                    gchar*                : Read / Write

The stage's title - usually displayed in stage windows title decorations.

Default value: NULL

Since 0.4

### The `"use-fog"` property

      "use-fog"                  gboolean              : Read / Write

Whether the stage should use a linear GL "fog" in creating the depth-cueing effect, to enhance the perception of depth by fading actors farther from the viewpoint.

Default value: FALSE

Since 0.6

### The `"user-resizable"` property

      "user-resizable"           gboolean              : Read / Write

Whether the stage is resizable via user interaction.

Default value: FALSE

Since 0.4

## Signal Details

### The `"activate"` signal

    void                user_function                      (ClutterStage *stage,
                                                            gpointer      user_data)      : Run Last

The ::activate signal is emitted when the stage receives key focus from the underlying window system.

`stage` : | the stage which was activated
`user_data` : | user data set when the signal handler was connected.

Since 0.6

### The `"deactivate"` signal

    void                user_function                      (ClutterStage *stage,
                                                            gpointer      user_data)      : Run Last

The ::activate signal is emitted when the stage loses key focus from the underlying window system.

`stage` : | the stage which was deactivated
`user_data` : | user data set when the signal handler was connected.

Since 0.6

### The `"fullscreen"` signal

    void                user_function                      (ClutterStage *stage,
                                                            gpointer      user_data)      : Run First

The ::fullscreen signal is emitted when the stage is made fullscreen.

`stage` : | the stage which was fullscreened
`user_data` : | user data set when the signal handler was connected.

Since 0.6

### The `"unfullscreen"` signal

    void                user_function                      (ClutterStage *stage,
                                                            gpointer      user_data)      : Run Last

The ::unfullscreen signal is emitted when the stage leaves a fullscreen state.

`stage` : | the stage which has left a fullscreen state.
`user_data` : | user data set when the signal handler was connected.

Since 0.6