/* $Id: asmmacro.h,v 1.1 1997/06/06 09:38:18 ralf Exp $
 * asmmacro.h: Assembler macros to make things easier to read.
 *
 * Copyright (C) 1996 David S. Miller (dm@engr.sgi.com)
 */

#ifndef __MIPS_ASMMACRO_H
#define __MIPS_ASMMACRO_H

#include <asm/offset.h>

#define FPU_SAVE_16ODD(thread) \
	swc1	$f1,  (THREAD_FPU + 0x08)(thread); \
	swc1	$f3,  (THREAD_FPU + 0x18)(thread); \
	swc1	$f5,  (THREAD_FPU + 0x28)(thread); \
	swc1	$f7,  (THREAD_FPU + 0x38)(thread); \
	swc1	$f9,  (THREAD_FPU + 0x48)(thread); \
	swc1	$f11, (THREAD_FPU + 0x58)(thread); \
	swc1	$f13, (THREAD_FPU + 0x68)(thread); \
	swc1	$f15, (THREAD_FPU + 0x78)(thread); \
	swc1	$f17, (THREAD_FPU + 0x88)(thread); \
	swc1	$f19, (THREAD_FPU + 0x98)(thread); \
	swc1	$f21, (THREAD_FPU + 0xa8)(thread); \
	swc1	$f23, (THREAD_FPU + 0xb8)(thread); \
	swc1	$f25, (THREAD_FPU + 0xc8)(thread); \
	swc1	$f27, (THREAD_FPU + 0xd8)(thread); \
	swc1	$f29, (THREAD_FPU + 0xe8)(thread); \
	swc1	$f31, (THREAD_FPU + 0xf8)(thread);


#define FPU_RESTORE_16ODD(thread)  \
	lwc1	$f1,  (THREAD_FPU + 0x08)(thread); \
	lwc1	$f3,  (THREAD_FPU + 0x18)(thread); \
	lwc1	$f5,  (THREAD_FPU + 0x28)(thread); \
	lwc1	$f7,  (THREAD_FPU + 0x38)(thread); \
	lwc1	$f9,  (THREAD_FPU + 0x48)(thread); \
	lwc1	$f11, (THREAD_FPU + 0x58)(thread); \
	lwc1	$f13, (THREAD_FPU + 0x68)(thread); \
	lwc1	$f15, (THREAD_FPU + 0x78)(thread); \
	lwc1	$f17, (THREAD_FPU + 0x88)(thread); \
	lwc1	$f19, (THREAD_FPU + 0x98)(thread); \
	lwc1	$f21, (THREAD_FPU + 0xa8)(thread); \
	lwc1	$f23, (THREAD_FPU + 0xb8)(thread); \
	lwc1	$f25, (THREAD_FPU + 0xc8)(thread); \
	lwc1	$f27, (THREAD_FPU + 0xd8)(thread); \
	lwc1	$f29, (THREAD_FPU + 0xe8)(thread); \
	lwc1	$f31, (THREAD_FPU + 0xf8)(thread);

#define FPU_SAVE_16EVEN(thread, tmp) \
	cfc1	tmp,  fcr31;                    \
	swc1	$f2,  (THREAD_FPU + 0x010)(thread); \
	swc1	$f4,  (THREAD_FPU + 0x020)(thread); \
	swc1	$f6,  (THREAD_FPU + 0x030)(thread); \
	swc1	$f8,  (THREAD_FPU + 0x040)(thread); \
	swc1	$f10, (THREAD_FPU + 0x050)(thread); \
	swc1	$f12, (THREAD_FPU + 0x060)(thread); \
	swc1	$f14, (THREAD_FPU + 0x070)(thread); \
	swc1	$f16, (THREAD_FPU + 0x080)(thread); \
	swc1	$f18, (THREAD_FPU + 0x090)(thread); \
	swc1	$f20, (THREAD_FPU + 0x0a0)(thread); \
	swc1	$f22, (THREAD_FPU + 0x0b0)(thread); \
	swc1	$f24, (THREAD_FPU + 0x0c0)(thread); \
	swc1	$f26, (THREAD_FPU + 0x0d0)(thread); \
	swc1	$f28, (THREAD_FPU + 0x0e0)(thread); \
	swc1	$f30, (THREAD_FPU + 0x0f0)(thread); \
	sw	tmp,  (THREAD_FPU + 0x100)(thread);


#define FPU_RESTORE_16EVEN(thread, tmp) \
	lw	tmp,  (THREAD_FPU + 0x100)(thread); \
	lwc1	$f2,  (THREAD_FPU + 0x010)(thread); \
	lwc1	$f4,  (THREAD_FPU + 0x020)(thread); \
	lwc1	$f6,  (THREAD_FPU + 0x030)(thread); \
	lwc1	$f8,  (THREAD_FPU + 0x040)(thread); \
	lwc1	$f10, (THREAD_FPU + 0x050)(thread); \
	lwc1	$f12, (THREAD_FPU + 0x060)(thread); \
	lwc1	$f14, (THREAD_FPU + 0x070)(thread); \
	lwc1	$f16, (THREAD_FPU + 0x080)(thread); \
	lwc1	$f18, (THREAD_FPU + 0x090)(thread); \
	lwc1	$f20, (THREAD_FPU + 0x0a0)(thread); \
	lwc1	$f22, (THREAD_FPU + 0x0b0)(thread); \
	lwc1	$f24, (THREAD_FPU + 0x0c0)(thread); \
	lwc1	$f26, (THREAD_FPU + 0x0d0)(thread); \
	lwc1	$f28, (THREAD_FPU + 0x0e0)(thread); \
	lwc1	$f30, (THREAD_FPU + 0x0f0)(thread); \
	ctc1	tmp,  fcr31;

#define CPU_SAVE_NONSCRATCH(thread) \
	sw	s0, THREAD_REG16(thread); \
	sw	s1, THREAD_REG17(thread); \
	sw	s2, THREAD_REG18(thread); \
	sw	s3, THREAD_REG19(thread); \
	sw	s4, THREAD_REG20(thread); \
	sw	s5, THREAD_REG21(thread); \
	sw	s6, THREAD_REG22(thread); \
	sw	s7, THREAD_REG23(thread); \
	sw	gp, THREAD_REG28(thread); \
	sw	sp, THREAD_REG29(thread); \
	sw	fp, THREAD_REG30(thread);

#define CPU_RESTORE_NONSCRATCH(thread) \
	lw	s0, THREAD_REG16(thread); \
	lw	s1, THREAD_REG17(thread); \
	lw	s2, THREAD_REG18(thread); \
	lw	s3, THREAD_REG19(thread); \
	lw	s4, THREAD_REG20(thread); \
	lw	s5, THREAD_REG21(thread); \
	lw	s6, THREAD_REG22(thread); \
	lw	s7, THREAD_REG23(thread); \
	lw	gp, THREAD_REG28(thread); \
	lw	sp, THREAD_REG29(thread); \
	lw	fp, THREAD_REG30(thread); \
	lw	ra, THREAD_REG31(thread);

#endif /* !(__MIPS_ASMMACRO_H) */
