/*

*************************************************************************

ArmageTron -- Just another Tron Lightcycle Game in 3D.
Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)

**************************************************************************

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

***************************************************************************

*/

#include "eTeam.h"
#include "tMemManager.h"
#include "ePlayer.h"
//#include "tInitExit.h"
#include "tConfiguration.h"
#include "eNetGameObject.h"
#include "rConsole.h"
#include "eTimer.h"
#include "tSysTime.h"
#include "rFont.h"
#include "uMenu.h"
#include "tToDo.h"
#include "rScreen.h"
#include <string>
#include <fstream>
#include <iostream>
#include <deque>
#include <algorithm>
#include "rRender.h"
#include "rSysdep.h"
#include "nAuthentication.h"
#include "tDirectories.h"
#include "eVoter.h"
#include "tReferenceHolder.h"
#include "tRandom.h"
#include "uInputQueue.h"
#include "nServerInfo.h"
#include "tRecorder.h"
#include "nConfig.h"
#include "nNetwork.h"
#include <time.h>
#include <climits>

int se_lastSaidMaxEntries = 8;

// call on commands that only work on the server; quit if it returns true
bool se_NeedsServer(char const * command, std::istream & s, bool strict )
{
    if ( sn_GetNetState() != nSERVER && ( strict || sn_GetNetState() != nSTANDALONE ) )
    {
        tString rest;
        rest.ReadLine( s );
        con << tOutput("$only_works_on_server", command, rest );
        return true;
    }

    return false;
}

tColoredString & operator << (tColoredString &s,const ePlayer &p){
    return s << tColoredString::ColorString(p.rgb[0]/15.0,
                                            p.rgb[1]/15.0,
                                            p.rgb[2]/15.0)
           << p.Name();
}

tColoredString & operator << (tColoredString &s,const ePlayerNetID &p){
    return s << p.GetColoredName();
}

std::ostream & operator << (std::ostream &s,const ePlayerNetID &p){
    return s << p.GetColoredName();
}

eAccessLevelHolder::eAccessLevelHolder()
{
    accessLevel = tAccessLevel_Default;
}

void eAccessLevelHolder::SetAccessLevel( tAccessLevel level )
{
    // sanity check. The access level must not be set higher than that of the current context.
    // since accessLevel is private, all access level changes need to run over this function;
    // it is therefore impossible to get access level escalation bugs without memory overwrites
    // or, of course, evil intentions.
    if ( level < tCurrentAccessLevel::GetAccessLevel() )
    {
        con << "INTERNAL ERROR, security violation attempted. Clamping it.\n";
        st_Breakpoint();
        accessLevel = tCurrentAccessLevel::GetAccessLevel();
    }

    accessLevel = level;
}

tCONFIG_ENUM( eCamMode );

tList<ePlayerNetID> se_PlayerNetIDs;
static ePlayer* se_Players = NULL;

// tracking play time (in minutes). These times are tracked on the client and yes, you can "cheat" and increase them to get access to servers you are not ready for.

// total play time, network or not
static REAL se_playTimeTotal = 60*8;
static tConfItem< REAL > se_playTimeTotalConf( "PLAY_TIME_TOTAL", se_playTimeTotal );

// total online time
static REAL se_playTimeOnline = 60*8;
static tConfItem< REAL > se_playTimeOnlineConf( "PLAY_TIME_ONLINE", se_playTimeOnline );

// total online team time
static REAL se_playTimeTeam = 60*8;
static tConfItem< REAL > se_playTimeTeamConf( "PLAY_TIME_TEAM", se_playTimeTeam );

// total play time, network or not
static REAL se_minPlayTimeTotal = 0;
static nSettingItem< REAL > se_minPlayTimeTotalConf( "MIN_PLAY_TIME_TOTAL", se_minPlayTimeTotal );

// total online time
static REAL se_minPlayTimeOnline = 0;
static nSettingItem< REAL > se_minPlayTimeOnlineConf( "MIN_PLAY_TIME_ONLINE", se_minPlayTimeOnline );

// total online team time
static REAL se_minPlayTimeTeam = 0;
static nSettingItem< REAL > se_minPlayTimeTeamConf( "MIN_PLAY_TIME_TEAM", se_minPlayTimeTeam );

static bool se_assignTeamAutomatically = true;
static tSettingItem< bool > se_assignTeamAutomaticallyConf( "AUTO_TEAM", se_assignTeamAutomatically );

static bool se_specSpam = true;
static tSettingItem< bool > se_specSpamConf( "AUTO_TEAM_SPEC_SPAM", se_specSpam );

static bool se_allowTeamChanges = true;
static tSettingItem< bool > se_allowTeamChangesConf( "ALLOW_TEAM_CHANGE", se_allowTeamChanges );

static bool se_enableChat = true;    //flag indicating whether chat should be allowed at all (logged in players can always chat)
static tSettingItem< bool > se_enaChat("ENABLE_CHAT", se_enableChat);

static tString se_hiddenPlayerPrefix ("0xaaaaaa");
static tConfItemLine se_hiddenPlayerPrefixConf( "PLAYER_LIST_HIDDEN_PLAYER_PREFIX", se_hiddenPlayerPrefix );

static tConfItemFunc Rename_conf("RENAME", &ForceName);
static tAccessLevelSetter Rename_confLevel( Rename_conf, tAccessLevel_Moderator );


static tReferenceHolder< ePlayerNetID > se_PlayerReferences;

class PasswordStorage
{
public:
    tString username; // name of the user the password belongs to
    tString methodCongested;   // method of scrambling
    nKrawall::nScrambledPassword password;
    bool save;

    PasswordStorage(): save(false){}
};

static bool operator == ( PasswordStorage const & a, PasswordStorage const & b )
{
    return
    a.username == b.username &&
    a.methodCongested == b.methodCongested;
}

static tArray<PasswordStorage> S_passwords;

// if set, user names of non-authenticated players are left as they are,
// and usernames of authenticated players get a 0: prepended.
// if unsed, usernames of non-authenticated players get all special characters escaped (especially all @)
// and usernames of authenticated players get left as they are (with all special characters except the last
// escaped.)
#if defined(KRAWALL_SERVER)
bool se_legacyLogNames = false;
#else
bool se_legacyLogNames = true;
#endif
static tSettingItem<bool> se_llnConf("LEGACY_LOG_NAMES", se_legacyLogNames );

// transform special characters in name to escape sequences
static std::string se_EscapeName( tString const & original, bool keepAt = true )
{
    std::ostringstream filter;

    int lastC = 'x';
    for( int i = 0; i < original.Len()-1; ++i )
    {
        unsigned int c = static_cast< unsigned char >( original[i] );

        // a valid character
        switch (c)
        {
            // characters to escape
        case ' ':
            filter << "\\_";
            break;
        case '@':
            if ( keepAt )
            {
                filter << '@';
            }
            else
            {
                filter << "\\@";
            }
            break;
        case '\\':
        case '%':
        case ':':
            filter.put('\\');
            filter.put(c);
            break;
        case 'x':
            // color codes?
            if ( lastC == '0' )
            {
                filter << "\\x";
                break;
            }
            // fallthrough
        default:
            if ( 0x20 < c && 0x7f >= c )
            {
                // normal ascii, print
                filter.put(c);
            }
            else
            {
                // encode as hexcode
                filter << '%' << std::hex << std::uppercase << std::setfill('0') << std::setw(2) << c;
            }
        }

        lastC = c;
    }

    // done! wrap up stream as string.
    return filter.str();
}

#ifdef KRAWALL_SERVER
// reverses se_EscapeName (left inverse only, UnEscape(Escape(x)) == x, but not Escape(UnEscape(y)) == y. )
static std::string se_UnEscapeName( tString const & original )
{
    std::ostringstream filter;

    int lastC = 'x';
    for( int i = 0; i < original.Len()-1; ++i )
    {
        int c = original[i];

        if ( lastC == '\\' )
        {
            if ( c == '_' )
            {
                c = ' ';
            }
            filter.put(c);

            // don't chain escapes
            c = 'x';
        }
        else if ( c == '%' )
        {
            // decode hex code
            char hex[3];
            hex[0] = original[i+1];
            hex[1] = original[i+2];
            hex[2] = 0;
            i += 2;

            int decoded;
            std::istringstream s(hex);
            s >> std::hex >> decoded;
            tASSERT( !s.fail() );
            filter.put(decoded);
        }
        else if ( c != '\\' )
        {
            filter.put(c);
        }

        lastC = c;
    }

    // done! wrap up stream as string.
    return filter.str();
}
#endif

// generate the user name for an unauthenticated user
static tString se_UnauthenticatedUserName( tString const & name )
{
    tString ret;
    ePlayerNetID::FilterName( name, ret );
    if ( se_legacyLogNames )
    {
        return ret;
    }
    else
    {
        return tString( se_EscapeName( ret, false ).c_str() );
    }
}

void se_DeletePasswords(){
    S_passwords.SetLen(0);

    st_SaveConfig();

    /*

      REAL timeout = tSysTimeFloat() + 3;

      while(tSysTimeFloat() < timeout){

      sr_ResetRenderState(true);
      rViewport::s_viewportFullscreen.Select();

      sr_ClearGL();

      uMenu::GenericBackground();

      REAL w=16*3/640.0;
      REAL h=32*3/480.0;


      //REAL middle=-.6;

      Color(1,1,1);
      DisplayText(0,.8,w,h,tOutput("$network_opts_deletepw_complete"));

      sr_SwapGL();
      }

    */

    tConsole::Message("$network_opts_deletepw_complete", tOutput(), 5);
}

class tConfItemPassword:public tConfItemBase{
public:
    tConfItemPassword():tConfItemBase("PASSWORD"){}
    ~tConfItemPassword(){}

    // write the complete passwords
    virtual void WriteVal(std::ostream &s){
        int i;
        bool first = 1;
        for (i = S_passwords.Len()-1; i>=0; i--)
        {
            PasswordStorage &storage = S_passwords[i];
            if (storage.save )
            {
                if (!first)
                    s << "\nPASSWORD\t";
                first = false;

                s << "1 ";
                nKrawall::WriteScrambledPassword(storage.password, s);
                s << '\t' << storage.methodCongested;
                s << '\t' << storage.username;
            }
        }
        if (first)
            s << "0 ";
    }

    // read one password
    virtual void ReadVal(std::istream &s){
        //    static char in[20];
        int test;
        s >> test;
        if (test != 0)
        {
            PasswordStorage &storage = S_passwords[S_passwords.Len()];
            nKrawall::ReadScrambledPassword(s, storage.password);
            s >> storage.methodCongested;
            storage.username.ReadLine(s);

            storage.save = true;

            // check for duplicates
            for( int i = S_passwords.Len() - 2; i >= 0; --i )
            {
                PasswordStorage &other = S_passwords[i];
                if ( other == storage )
                {
                    storage.save = false;
                    break;
                }
            }
        }
    }
};

static tConfItemPassword se_p;

// username menu item
class eMenuItemUserName: public uMenuItemString
{
public:
    eMenuItemUserName(uMenu *M,tString &c):
    uMenuItemString(M,"$login_username","$login_username_help",c){}
    virtual ~eMenuItemUserName(){}

    virtual bool Event(SDL_Event &e){
#ifndef DEDICATED
        if (e.type==SDL_KEYDOWN &&
                (e.key.keysym.sym==SDLK_KP_ENTER || e.key.keysym.sym==SDLK_RETURN)){

            // move on to password menu item
            MyMenu()->SetSelected(0);
            return true;
        }
        else
#endif
            return uMenuItemString::Event(e);
    }
};

// password request menu item, with *** display
class eMenuItemPassword: public uMenuItemString
{
public:
    static bool entered;

    eMenuItemPassword(uMenu *M,tString &c):
    uMenuItemString(M,"$login_password_title","$login_password_help",c)
    {
        entered = false;
    }
    virtual ~eMenuItemPassword(){}

    virtual void Render(REAL x,REAL y,REAL alpha=1,bool selected=0)
    {
        tString* pwback = content;
        tString star;
        for (int i=content->Len()-2; i>=0; i--)
            star << "*";
        content = &star;
        uMenuItemString::Render(x,y, alpha, selected);
        content = pwback;
    }

    virtual bool Event(SDL_Event &e){
#ifndef DEDICATED
        if (e.type==SDL_KEYDOWN &&
                (e.key.keysym.sym==SDLK_KP_ENTER || e.key.keysym.sym==SDLK_RETURN)){

            entered = true;
            MyMenu()->Exit();
            return true;
        }
        else
#endif
            return uMenuItemString::Event(e);
    }
};

bool eMenuItemPassword::entered;

static bool tr(){return true;}

// password storage mode
int se_PasswordStorageMode = 0; // 0: store in memory, -1: don't store, 1: store on file
static tConfItem<int> pws("PASSWORD_STORAGE",
                          "$password_storage_help",
                          se_PasswordStorageMode);

static void PasswordCallback( nKrawall::nPasswordRequest const & request,
                              nKrawall::nPasswordAnswer & answer )
{
    int i;

    tString& username = answer.username;
    const tString& message = request.message;
    nKrawall::nScrambledPassword& scrambled = answer.scrambled;
    bool failure = request.failureOnLastTry;

    if ( request.method != "md5" && request.method != "bmd5" )
    {
        con << "INTERNAL ERROR: Unknown password scrambling method requested.";
        answer.aborted = true;
        return;
    }

    // find the player with the given username:
    /*
    ePlayer* p = NULL;
    for (i = MAX_PLAYERS-1; i>=0 && !p; i--)
    {
        ePlayer * perhaps = ePlayer::PlayerConfig(i);
        tString filteredName;
        ePlayerNetID::FilterName( perhaps->name, filteredName );
        if ( filteredName == username )
            p = perhaps;
    }

    // or the given raw name
    for (i = MAX_PLAYERS-1; i>=0 && !p; i--)
    {
        ePlayer * perhaps = ePlayer::PlayerConfig(i);
        if ( perhaps->name == username )
            p = perhaps;
    }

    // or just any player, what the heck.
    if (!p)
        p = ePlayer::PlayerConfig(0);
    */

    // try to find the username in the saved passwords
    tString methodCongested = request.method + '|' + request.prefix + '|' + request.suffix;

    PasswordStorage *storage = NULL;
    for (i = S_passwords.Len()-1; i>=0; i--)
    {
        PasswordStorage & candidate = S_passwords(i);
        if (answer.username == candidate.username &&
            methodCongested  == candidate.methodCongested
            )
            storage = &candidate;
    }

    if (!storage)
    {
        // find an empty slot
        for (i = S_passwords.Len()-1; i>=0; i--)
            if (S_passwords(i).username.Len() < 1)
                storage = &S_passwords(i);

        if (!storage)
            storage = &S_passwords[S_passwords.Len()];

        failure = true;
    }

    static char const * section = "PASSWORD_MENU";
    tRecorder::Playback( section, failure );
    tRecorder::Record( section, failure );

    // immediately return the stored password if it was not marked as wrong:
    if (!failure)
    {
        if ( storage )
        {
            answer.username = storage->username;
            answer.scrambled = storage->password;
        }
        answer.automatic = true;

        return;
    }
    else
        storage->username.Clear();

    // scramble input for recording
    uInputScrambler scrambler;

    // password was not stored. Request it from user:
    uMenu login(message, false);

    // password storage;
    tString password;

    eMenuItemPassword pw(&login, password);
    eMenuItemUserName us(&login, username);
    us.SetColorMode( rTextField::COLOR_IGNORE );

    uMenuItemSelection<int> storepw(&login,
                                    "$login_storepw_text",
                                    "$login_storepw_help",
                                    se_PasswordStorageMode);
    storepw.NewChoice("$login_storepw_dont_text",
                      "$login_storepw_dont_help",
                      -1);
    storepw.NewChoice("$login_storepw_mem_text",
                      "$login_storepw_mem_help",
                      0);
    storepw.NewChoice("$login_storepw_disk_text",
                      "$login_storepw_disk_help",
                      1);

    uMenuItemExit cl(&login, "$login_cancel", "$login_cancel_help" );

    login.SetSelected(1);

    // check if the username the server sent us matches one of the players'
    // global IDs. If it does we can directly select the password menu
    // menu entry since the user probably just wants to enter the password.
    for(int i = 0; i < MAX_PLAYERS; ++i) {
        tString const &id = se_Players[i].globalID;
        if(username.Len() <= 1 || id.Len() <= username.Len() || id(username.Len() - 1) != '@') {
            continue;
        }
        bool match = true;
        for(int j = username.Len() - 2; j >= 0; --j) {
            if(username(j) != id(j)) {
                match = false;
                break;
            }
        }
        if(match) {
            login.SetSelected(0);
        }
    }

    // force a small console while we are in here
    rSmallConsoleCallback cb(&tr);

    se_ChatState( ePlayerNetID::ChatFlags_Menu, true );

    login.Enter();

    // return username/scrambled password
    {
        // scramble password
        request.ScramblePassword( nKrawall::nScrambleInfo( username ), password, scrambled );

        // if S_login still exists, we were not canceled
        answer.aborted = !eMenuItemPassword::entered;

        // clear the PW from memory
        for (i = password.Len()-2; i>=0; i--)
            password(i) = 'a';

        if (se_PasswordStorageMode >= 0)
        {
            storage->username = username;
            storage->methodCongested = methodCongested;
            storage->password = scrambled;
            storage->save = (se_PasswordStorageMode > 0);
        }
    }

    se_ChatState( ePlayerNetID::ChatFlags_Menu, false );
}

#ifdef DEDICATED
#ifndef KRAWALL_SERVER
// the following function really is only supposed to be called from here and nowhere else
// (access right escalation risk):
static void se_AdminLogin_ReallyOnlyCallFromChatKTHNXBYE( ePlayerNetID * p )
{
    // elevate access rights. We are currently in the context of player chat,
    // therefore in his security context, but we need to log the player on,
    // and that requires superior rights.
    {
        tCurrentAccessLevel elevator( tAccessLevel_Owner, true );
        p->BeLoggedIn();
    }

    sn_ConsoleOut("You have been logged in!\n",p->Owner());
    tString serverLoginMessage;
    serverLoginMessage << "Remote admin login for user \"" << p->GetUserName() << "\" accepted.\n";
    sn_ConsoleOut(serverLoginMessage, 0);
}
#endif
#endif

// flags indicating whether shouting should be the default chat action; if not, it's /team.
enum eShoutDefault
{
    eShoutDefault_Team = 0,             // default to /team chat
    eShoutDefault_Shout = 1,            // default to /shout chat
    eShoutDefault_ShoutAndOverride = 2  // default to /shout chat and override access level restrictions
};
tCONFIG_ENUM( eShoutDefault );

static eShoutDefault se_shoutSpectator=eShoutDefault_Shout;
tSettingItem< eShoutDefault > se_shoutSpectatorConf( "DEFAULT_SHOUT_SPECTATOR", se_shoutSpectator );
static eShoutDefault se_shoutPlayer=eShoutDefault_Shout;
tSettingItem< eShoutDefault > se_shoutPlayerConf( "DEFAULT_SHOUT_PLAYER", se_shoutPlayer );

#ifdef KRAWALL_SERVER
// minimal access level to shout
static tAccessLevel se_shoutAccessLevel = tAccessLevel_Program;
static tSettingItem< tAccessLevel > se_shoutAccessLevelConf( "ACCESS_LEVEL_SHOUT", se_shoutAccessLevel );
static tAccessLevelSetter se_shoutAccessLevelConfLevel( se_shoutAccessLevelConf, tAccessLevel_Owner );

// minimal access level to play
static tAccessLevel se_playAccessLevel = tAccessLevel_Program;
static tSettingItem< tAccessLevel > se_playAccessLevelConf( "ACCESS_LEVEL_PLAY", se_playAccessLevel );
static tAccessLevelSetter se_playAccessLevelConfLevel( se_playAccessLevelConf, tAccessLevel_Owner );

// minimal sliding access level to play (slides up as soon as enoughpeople of higher access level get authenticated )
static tAccessLevel se_playAccessLevelSliding = tAccessLevel_Program;
static tSettingItem< tAccessLevel > se_playAccessLevelSlidingConf( "ACCESS_LEVEL_PLAY_SLIDING", se_playAccessLevelSliding );
static tAccessLevelSetter se_playAccessLevelSlidingConfLevel( se_playAccessLevelSlidingConf, tAccessLevel_Owner );

// that many high level players are reuqired to drag the access level up
static int se_playAccessLevelSliders = 4;
static tSettingItem< int > se_playAccessLevelSlidersConf( "ACCESS_LEVEL_PLAY_SLIDERS", se_playAccessLevelSliders );
static tAccessLevelSetter se_playAccessLevelSlidersConfLevel( se_playAccessLevelSlidersConf, tAccessLevel_Owner );

static tAccessLevel se_accessLevelRequiredToPlay = tAccessLevel_Program;
static void UpdateAccessLevelRequiredToPlay()
{
    int newAccessLevel = se_accessLevelRequiredToPlay;

    // clamp to bounds
    if ( newAccessLevel < se_playAccessLevelSliding )
        newAccessLevel = se_playAccessLevelSliding;

    if ( newAccessLevel > se_playAccessLevel )
        newAccessLevel = se_playAccessLevel;

    bool changed = true;
    while ( changed )
    {
        changed = false;

        // count players above and on the current access level
        int countAbove = 0, countOn = 0;

        for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
        {
            ePlayerNetID* player = se_PlayerNetIDs(i);

            // don't count AIs and spectators
            if ( !player->IsHuman() || !player->NextTeam() )
                continue;

            if ( player->GetAccessLevel() < newAccessLevel )
            {
                countAbove++;
            }
            else if ( player->GetAccessLevel() == newAccessLevel )
            {
                countOn++;
            }
        }

        if ( countAbove >= se_playAccessLevelSliders && newAccessLevel > se_playAccessLevelSliding )
        {
            // if enough players are above the current level, increase it
            newAccessLevel --;
            changed = true;
        }
        else if ( countOn + countAbove < se_playAccessLevelSliders && newAccessLevel < se_playAccessLevel )
        {
            // if not enough players are on or above the current level to support it, decrease it
            newAccessLevel ++;
            changed = true;
        }
    }

    if ( se_accessLevelRequiredToPlay != newAccessLevel )
    {
        sn_ConsoleOut( tOutput( "$access_level_play_changed",
                                tCurrentAccessLevel::GetName( se_accessLevelRequiredToPlay ),
                                tCurrentAccessLevel::GetName( static_cast< tAccessLevel >( newAccessLevel ) ) ) );

        se_accessLevelRequiredToPlay = static_cast< tAccessLevel >( newAccessLevel );
    }
}

tAccessLevel ePlayerNetID::AccessLevelRequiredToPlay()
{
    return se_accessLevelRequiredToPlay;
}

// maximal user level whose accounts can be hidden from other users
static tAccessLevel se_hideAccessLevelOf = tAccessLevel_Program;
static tSettingItem< tAccessLevel > se_hideAccessLevelOfConf( "ACCESS_LEVEL_HIDE_OF", se_hideAccessLevelOf );
static tAccessLevelSetter se_hideAccessLevelOfConfLevel( se_hideAccessLevelOfConf, tAccessLevel_Owner );

// but they are only hidden to players with a lower access level than this
static tAccessLevel se_hideAccessLevelTo = tAccessLevel_Armatrator;
static tSettingItem< tAccessLevel > se_hideAccessLevelToConf( "ACCESS_LEVEL_HIDE_TO", se_hideAccessLevelTo );
static tAccessLevelSetter se_hideAccessLevelToConfLevel( se_hideAccessLevelToConf, tAccessLevel_Owner );

// determines whether hider can hide from seeker
static bool se_Hide( ePlayerNetID const * hider, tAccessLevel currentLevel )
{
    tASSERT( hider );

    return
    hider->GetAccessLevel() <= se_hideAccessLevelOf &&
    hider->StealthMode() &&
    currentLevel            >  se_hideAccessLevelTo;
}

// determines whether hider can hide from seeker
static bool se_Hide( ePlayerNetID const * hider, ePlayerNetID const * seeker )
{
    if ( !seeker )
    {
        return se_Hide( hider, tCurrentAccessLevel::GetAccessLevel() );
    }

    if ( seeker == hider )
    {
        return false;
    }

    return se_Hide( hider, seeker->GetAccessLevel() );
}

static bool se_CanHide ( ePlayerNetID const * hider )
{
    return hider->GetAccessLevel() <= se_hideAccessLevelOf;
}

#endif

typedef bool (*CANHIDEFUNC)( ePlayerNetID const * hider );
typedef bool (*HIDEFUNC)( ePlayerNetID const * hider, ePlayerNetID const * seeker );

// secret console messages: If CanHideFunc returns false it is displayed to everyone. Else, for each player we apply HideFunc, to see if one can hide his message to the other. The two exceptions get a message anyway.
void se_SecretConsoleOut( tOutput const & message, ePlayerNetID const * hider, HIDEFUNC HideFunc, ePlayerNetID const * exception1 = 0, ePlayerNetID const * exception2 = 0, CANHIDEFUNC CanHideFunc = 0 )
{
    // high enough access levels are never secret
    if ( CanHideFunc != 0 && !(*CanHideFunc)( hider ) )
    {
        sn_ConsoleOut( message );
    }
    else
    {
        bool canSee[ MAXCLIENTS+1 ];
        for( int i = MAXCLIENTS; i>=0; --i )
        {
            canSee[i] = false;
        }
        
        // well, the admin will want to see it.
        canSee[0] = true;

        // look which clients have someone who can see the message
        for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
        {
            ePlayerNetID* player = se_PlayerNetIDs(i);
            if ( player == exception1 || player == exception2 || !(*HideFunc)( hider, player ) )
            {
                canSee[ player->Owner() ] = true;
            }
        }

        // and send it
        for( int i = MAXCLIENTS; i>=0; --i )
        {
            if ( canSee[i] )
            {
                sn_ConsoleOut( message, i );
            }
        }
    }
}

#ifdef KRAWALL_SERVER

static eLadderLogWriter se_authorityBlurbWriter("AUTHORITY_BLURB", true);

static void ResultCallback( nKrawall::nCheckResult const & result )
{
    tString username = result.username;
    tString authority = result.authority;
    bool success = result.success;

    ePlayerNetID * player = dynamic_cast< ePlayerNetID * >( static_cast< nNetObject * >( result.user ) );
    if ( !player || player->Owner() <= 0 )
    {
        // nobody to authenticate
        return;
    }

    tString authName = username + "@" + authority;

    // seach for double login
    for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
    {
        ePlayerNetID* player2 = se_PlayerNetIDs(i);
        if ( player2->IsAuthenticated() && player2->GetRawAuthenticatedName() == authName )
        {
            sn_ConsoleOut( tOutput("$login_request_failed_dup"), player->Owner() );
            return;
        }
    }

    if (success)
    {
        player->Authenticate( authName, result.accessLevel );

        // log blurb to ladderlog. This is not important for debug playback,
        // so we just don't record it. Once more is done with the blurb,
        // we need to change that.
        for ( std::deque< tString >::const_iterator i = result.blurb.begin(); i != result.blurb.end(); ++i )
        {
            std::istringstream s( static_cast< char const * >( *i ) );
            tString token, rest;
            s >> token;
            rest.ReadLine( s );

            se_authorityBlurbWriter << token << player->GetFilteredAuthenticatedName() << rest;
            se_authorityBlurbWriter.write();
        }
    }
    else
    {
        if ( sn_GetNetState() == nSERVER )
        {
            tOutput out( tOutput("$login_failed_message", result.error ) );
            sn_ConsoleOut( out, player->Owner() );
            con << out;

            // redo automatic logins immedeately
            if ( result.automatic )
            {
                nAuthentication::RequestLogin( authority ,username , *player, "$login_request_failed" );
            }
        }
    }

    // continue with scheduled logon messages
    ePlayerNetID::RequestScheduledLogins();
}
#else
/*
static bool se_Hide( ePlayerNetID const * hider, tAccessLevel currentLevel )
{
    return false;
}
*/

static bool se_Hide( ePlayerNetID const * hider, ePlayerNetID const * seeker )
{
    return false;
}
#endif

// determines whether hider can hide from seeker
/*
static bool se_Hide( ePlayerNetID const * hider )
{
    tASSERT( hider );

    return se_Hide( hider, tCurrentAccessLevel::GetAccessLevel() );
}
*/



// menu item to silence selected players
class eMenuItemSilence: public uMenuItemToggle
{
public:
    eMenuItemSilence(uMenu *m, ePlayerNetID* p )
            : uMenuItemToggle( m, tOutput(""),tOutput("$ignore_player_help" ),  p->AccessSilenced() )
    {
        this->title.Clear();
        this->title.SetTemplateParameter(1, p->GetColoredName() );
        this->title << "$ignore_player_text";
        player_ = p;
    }

    ~eMenuItemSilence()
    {
    }
private:
    tCONTROLLED_PTR( ePlayerNetID ) player_;        // keep player referenced
};

void ePlayerNetID::SetSilenced( bool silenced )
{ 
    silenced_ = silenced;
    eVoter * pVoter = eVoter::GetPersistentVoter(Owner());
    if(pVoter)
        pVoter->silenced_ = silenced;
}

// menu where you can silence players
void ePlayerNetID::SilenceMenu()
{
    uMenu menu( "$player_police_silence_text" );

    int size = se_PlayerNetIDs.Len();
    eMenuItemSilence** items = tNEW( eMenuItemSilence* )[ size ];

    int i;
    for ( i = size-1; i>=0; --i )
    {
        ePlayerNetID* player = se_PlayerNetIDs[ i ];
        if ( player->IsHuman() )
        {
            items[i] = tNEW( eMenuItemSilence )( &menu, player );
        }
        else
        {
            items[i] = 0;
        }

    }

    menu.Enter();

    for ( i = size - 1; i>=0; --i )
    {
        if( items[i] ) delete items[i];
    }
    delete[] items;
}

void ePlayerNetID::PoliceMenu()
{
    uMenu menu( "$player_police_text" );

    uMenuItemFunction kick( &menu, "$player_police_kick_text", "$player_police_kick_help", eVoter::KickMenu );
    uMenuItemFunction silence( &menu, "$player_police_silence_text", "$player_police_silence_help", ePlayerNetID::SilenceMenu );

    menu.Enter();
}























#ifndef DEDICATED

static char const * default_instant_chat[]=
    {"/team \\",
     "/msg \\",
     "/me \\",
     "LOL!",
     "/team 1 Yes Oui Ja",
     "/team 0 No Non Nein",
     "/team I'm going in!",
     "Give the rim a break; hug a tree instead.",
     "Lag is a myth. It is only in your brain.",
     "Rubber kills gameplay!",
     "Every time you double bind, God kills a kitten.",
     "http://www.armagetronad.net",
     "Only idiots keep their instant chat at default values.",
     "/me wanted to download pr0n, but only got this stupid game.",
     "Speed for weaks!",
     "This server sucks! I'm going home.",
     "Grind EVERYTHING! And 180 some more!",
     "Look ma, no left turns!",
     "Ah, a nice, big, roomy box all for me!",
     "Go that way! No, the other way!",
     "WD! No points!",
     "/me is a noob.",
     "/me just installed this game and still doesn't know how to talk.",
     "/team You all suck, I want a new team.",
     "Are you the real \"Player 1\"?",
     NULL};

#endif


ePlayer * ePlayer::PlayerConfig(int p){
    uPlayerPrototype *P = uPlayerPrototype::PlayerConfig(p);
    return dynamic_cast<ePlayer*>(P);
    //  return (ePlayer*)P;
}

void   ePlayer::StoreConfitem(tConfItemBase *c){
    tASSERT(CurrentConfitem < PLAYER_CONFITEMS);
    configuration[CurrentConfitem++] = c;
}

void   ePlayer::DeleteConfitems(){
    while (CurrentConfitem>0){
        CurrentConfitem--;
        tDESTROY(configuration[CurrentConfitem]);
    }
}

uActionPlayer *ePlayer::se_instantChatAction[MAX_INSTANT_CHAT];

static const tString& se_UserName()
{
    srand( (unsigned)time( NULL ) );

    static tString ret( getenv( "USER" ) );
    return ret;
}

ePlayer::ePlayer(){
    nAuthentication::SetUserPasswordCallback(&PasswordCallback);
#ifdef KRAWALL_SERVER
    nAuthentication::SetLoginResultCallback (&ResultCallback);
#endif

    lastTooltip_ = -100;

    nameTeamAfterMe = false;
    favoriteNumberOfPlayersPerTeam = 3;

    CurrentConfitem = 0;

    bool getUserName = false;
    if ( id == 0 )
    {
        name = se_UserName();
        getUserName = ( name.Len() > 1 );
    }
    if ( !getUserName )
        name << "Player " << id+1;

    // default global ID so logins are redirected to the forums
    globalID = "@forums";

#ifndef DEDICATED
    tString confname;

    confname << "PLAYER_"<< id+1;
    StoreConfitem(tNEW(tConfItemLine) (confname,
                                       "$player_name_confitem_help",
                                       name));

    confname.Clear();
    confname << "USER_"<< id+1;
    StoreConfitem(tNEW(tConfItemLine) (confname,
                                       "$player_user_confitem_help",
                                       globalID));

    confname.Clear();
    confname << "AUTO_LOGIN_"<< id+1;
    StoreConfitem(tNEW(tConfItem<bool>)(confname,
                                        "$auto_login_confitem_help",
                                        autoLogin));
    autoLogin = false;

    confname.Clear();
    confname << "CAMCENTER_"<< id+1;
    centerIncamOnTurn=true;
    StoreConfitem(tNEW(tConfItem<bool>)
                  (confname,
                   "$camcenter_help",
                   centerIncamOnTurn) );

    confname.Clear();
    startCamera=CAMERA_CUSTOM;
    confname << "START_CAM_"<< id+1;
    StoreConfitem(tNEW(tConfItem<eCamMode>) (confname,
                  "$start_cam_help",
                  startCamera));

    confname.Clear();
    confname << "START_FOV_"<< id+1;
    startFOV=90;
    StoreConfitem(tNEW(tConfItem<int>) (confname,
                                        "$start_fov_help",
                                        startFOV));
    confname.Clear();

    confname.Clear();
    confname << "SMART_GLANCE_CUSTOM_"<< id+1;
    smartCustomGlance=true;
    StoreConfitem(tNEW(tConfItem<bool>) (confname,
                                         "$camera_smart_glance_custom_help",
                                         smartCustomGlance));
    confname.Clear();

    int i;
    for(i=CAMERA_COUNT-1;i>=0;i--){
        confname << "ALLOW_CAM_"<< id+1 << "_" << i;
        StoreConfitem(tNEW(tConfItem<bool>) (confname,
                                             "$allow_cam_help",
                                             allowCam[i]));
        allowCam[i]=true;
        confname.Clear();
    }

    for(i=MAX_INSTANT_CHAT-1;i>=0;i--){
        confname << "INSTANT_CHAT_STRING_" << id+1 << '_' <<  i+1;
        StoreConfitem(tNEW(tConfItemLine) (confname,
                                           "$instant_chat_string_help",
                                           instantChatString[i]));
        confname.Clear();
    }

    for(i=0; i < MAX_INSTANT_CHAT;i++){
        if (!default_instant_chat[i])
            break;

        instantChatString[i]=default_instant_chat[i];
    }

    confname << "SPECTATOR_MODE_"<< id+1;
    StoreConfitem(tNEW(tConfItem<bool>)(confname,
                                        "$spectator_mode_help",
                                        spectate));
    spectate=false;
    confname.Clear();

    confname << "HIDE_IDENTITY_"<< id+1;
    StoreConfitem(tNEW(tConfItem<bool>)(confname,
                                        "$hide_identity_confitem_help",
                                        stealth));
    stealth=false;
    confname.Clear();

    confname << "NAME_TEAM_AFTER_PLAYER_"<< id+1;
    StoreConfitem(tNEW(tConfItem<bool>)(confname,
                                        "$name_team_after_player_help",
                                        nameTeamAfterMe));
    nameTeamAfterMe=false;
    confname.Clear();

    confname << "FAV_NUM_PER_TEAM_PLAYER_"<< id+1;
    StoreConfitem(tNEW(tConfItem<int>)(confname,
                                       "$fav_num_per_team_player_help",
                                       favoriteNumberOfPlayersPerTeam ));
    favoriteNumberOfPlayersPerTeam = 3;
    confname.Clear();


    confname << "AUTO_INCAM_"<< id+1;
    autoSwitchIncam=false;
    StoreConfitem(tNEW(tConfItem<bool>) (confname,
                                         "$auto_incam_help",
                                         autoSwitchIncam));
    confname.Clear();

    confname << "CAMWOBBLE_"<< id+1;
    wobbleIncam=false;
    StoreConfitem(tNEW(tConfItem<bool>) (confname,
                                         "$camwobble_help",
                                         wobbleIncam));

    confname.Clear();
    confname << "COLOR_B_"<< id+1;
    StoreConfitem(tNEW(tConfItem<int>) (confname,
                                        "$color_b_help",
                                        rgb[2]));

    confname.Clear();
    confname << "COLOR_G_"<< id+1;
    StoreConfitem(tNEW(tConfItem<int>) (confname,
                                        "$color_g_help",
                                        rgb[1]));

    confname.Clear();
    confname << "COLOR_R_"<< id+1;
    StoreConfitem(tNEW(tConfItem<int>) (confname,
                                        "$color_r_help",
                                        rgb[0]));
    confname.Clear();
#endif

    tRandomizer & randomizer = tRandomizer::GetInstance();
    //static int r = rand() / ( RAND_MAX >> 2 ) + se_UserName().Len();
    static int r = randomizer.Get(4) + se_UserName().Len();
    int cid = ( r + id ) % 4;

    static REAL R[MAX_PLAYERS]={1,.2,.2,1};
    static REAL G[MAX_PLAYERS]={.2,1,.2,1};
    static REAL B[MAX_PLAYERS]={.2,.2,1,.2};

    rgb[0]=int(R[cid]*15);
    rgb[1]=int(G[cid]*15);
    rgb[2]=int(B[cid]*15);

    cam=NULL;
}

ePlayer::~ePlayer(){
    tCHECK_DEST;
    DeleteConfitems();
}

#ifndef DEDICATED
void ePlayer::Render(){
    if (cam) cam->Render();

    // present tooltip help
    double now = tSysTimeFloat();
    if( se_GameTime() > 1 && now-lastTooltip_ > 1 && !rConsole::CenterDisplayActive() )
    {
        if( uActionTooltip::Help( ID()+1 ) || uActionTooltip::Help( 0 ) || VetoActiveTooltip(ID()+1) )
            lastTooltip_ = now;
        else
            lastTooltip_ = now+60;
    }
}
#endif

static void se_RequestLogin( ePlayerNetID * p );

// check whether a special username is banned
#ifdef KRAWALL_SERVER
static bool se_IsUserBanned( ePlayerNetID * p, tString const & name );
#endif

// receive a "login wanted" message from client
static void se_LoginWanted( nMessage & m )
{
#ifdef KRAWALL_SERVER

    // read player
    ePlayerNetID * p;
    m >> p;

    if ( p && m.SenderID() == p->Owner() && !p->IsAuthenticated() )
    {
        // read wanted flag
        m >> p->loginWanted;
        tString authName;

        // read authentication name
        m >> authName;
        p->SetRawAuthenticatedName( authName );

        // check for stupid bans
        if ( se_IsUserBanned( p, authName ) )
        {
            return;
        }

        se_RequestLogin( p );
    }
#else
    sn_ConsoleOut( tOutput( "$login_not_supported" ), m.SenderID() );
#endif
}

static nDescriptor se_loginWanted(204,se_LoginWanted,"AuthWanted");

// request authentication initiation from the client (if p->loginWanted is set)
static void se_WantLogin( ePlayer * lp )
{
    // only meaningful on client
    if( sn_GetNetState() != nCLIENT )
    {
        return;
    }

    // don't send if the server won't understand anyway
    static nVersionFeature authentication( 15 );
    if( !authentication.Supported(0) )
    {
        return;
    }

    tASSERT(lp);
    ePlayerNetID *p = lp->netPlayer;
    if ( !p )
    {
        return;
    }

    nMessage *m = new nMessage( se_loginWanted );

    // write player
    *m << p;

    // write flag and name
    *m << p->loginWanted;

    // write authentication name
    *m << lp->globalID;

    m->Send( 0 );

    // reset flag
    p->loginWanted = false;
}

void ePlayer::SendAuthNames()
{
    // only meaningful on client
    if( sn_GetNetState() != nCLIENT )
    {
        return;
    }
    for(int i=MAX_PLAYERS-1;i>=0;i--)
    {
        se_WantLogin( ePlayer::PlayerConfig(i) );
    }
}

// on the server, this should request logins from all players who registered.
static void se_RequestLogin( ePlayerNetID * p )
{
    tString userName = p->GetUserName();
    tString authority;
    if ( p->Owner() != 0 &&  p->loginWanted )
    {
#ifdef KRAWALL_SERVER
        if ( p->GetRawAuthenticatedName().Len() > 1 )
        {
            nKrawall::SplitUserName( p->GetRawAuthenticatedName(), userName, authority );
        }

        p->loginWanted =
        !nAuthentication::RequestLogin( authority,
                                        userName,
                                        *p,
                                        authority.Len() > 1 ? tOutput( "$login_request", authority ) : tOutput( "$login_request_local" ) );
#endif
    }
}

void ePlayerNetID::RequestScheduledLogins()
{
    for( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
    {
        se_RequestLogin( se_PlayerNetIDs(i) );
    }
}

void ePlayer::LogIn()
{
    // only meaningful on client
    if( sn_GetNetState() != nCLIENT )
    {
        return;
    }

    // mark all players as wanting to log in
    for(int i=MAX_PLAYERS-1;i>=0;i--)
    {
        ePlayer * lp = ePlayer::PlayerConfig(i);
        if ( lp && lp->netPlayer )
        {
            lp->netPlayer->loginWanted = true;
            se_WantLogin( lp );
        }
    }
}

static void se_DisplayChatLocally( ePlayerNetID* p, const tString& say )
{
#ifdef DEBUG_X
    if (strstr( say, "BUG" ) )
    {
        st_Breakpoint();
    }
#endif

    if ( p && !p->IsSilenced() && se_enableChat )
    {
        //tColoredString say2( say );
        //say2.RemoveHex();
        tColoredString message;
        message << *p;
        message << tColoredString::ColorString(1,1,.5);
        message << ": " << say << '\n';

        con << message;
    }
}

static void se_DisplayChatLocallyClient( ePlayerNetID* p, const tString& message )
{
    if ( p && !p->IsSilenced() && se_enableChat )
    {
        con << message << "\n";
    }
}

static nVersionFeature se_chatRelay( 3 );

//!todo: lower this number or increase network version before next release
static nVersionFeature se_chatHandlerClient( 6 );

// chat message from client to server
void handle_chat( nMessage& );
static nDescriptor chat_handler(200,handle_chat,"Chat");

// checks whether text_to_search contains search_for_text
bool Contains( const tString & search_for_text, const tString & text_to_search ) {
    int m = strlen(search_for_text);
    int n = strlen(text_to_search);
    int a, b;
    for (b=0; b<=n-m; ++b) {
        for (a=0; a<m && search_for_text[a] == text_to_search[a+b]; ++a)
            ;
        if (a>=m)
            // a match has been found
            return true;
    }
    return false;
}

// function that returns one of the player names
typedef tString const & (ePlayerNetID::*SE_NameGetter)() const;

// function that filters strings
typedef tString (*SE_NameFilter)( tString const & );

// identity filter
static tString se_NameFilterID( tString const & name )
{
    return name;
}

// function that filters players
typedef bool (*SE_NameHider)( ePlayerNetID const * hider, ePlayerNetID const * seeker );

// non-hider
static bool se_NonHide( ePlayerNetID const * hider, ePlayerNetID const * seeker  )
{
    return false;
}

// the other filter is ePlayerNetID::FilterName

// search for exact or partial matches in player names
ePlayerNetID * CompareBufferToPlayerNames
  ( const tString & nameRaw,
    int & num_matches,
    ePlayerNetID * requester,
    SE_NameGetter GetName, // = &ePlayerNetID::GetName,
    SE_NameFilter Filter, // = &se_NameFilterID,
    SE_NameHider Hider )// = &se_NonHide )
{
    num_matches = 0;
    ePlayerNetID * match = 0;

    // also filter input string
    tString name = (*Filter)( nameRaw );

    // run through all players and look for a match
    for ( int a = se_PlayerNetIDs.Len()-1; a>=0; --a ) {
        ePlayerNetID* toMessage = se_PlayerNetIDs(a);

        if ( (*Hider)( toMessage, requester ) )
        {
            continue;
        }

        tString playerName = (*Filter)( (toMessage->*GetName)() );

        // exact match?
        if ( playerName == name )
        {
            num_matches = 1;
            return toMessage;
        }

        if ( Contains(name, playerName)) {
            match= toMessage; // Doesn't matter that this is wrote over everytime, when we only have one match it will be there.
            num_matches+=1;
        }
    }

    // return result
    return match;
}


ePlayerNetID * ePlayerNetID::FindPlayerByName( tString const & name, ePlayerNetID * requester, bool print )
{
   int num_matches = 0;

    // try filtering the names before comparing them, this makes the matching case-insensitive
    SE_NameFilter Filter = &ePlayerNetID::FilterName;

    // look for matches in the filtered screen names
    ePlayerNetID * ret = CompareBufferToPlayerNames( name, num_matches, requester, &ePlayerNetID::GetName, Filter, &se_NonHide );
    if ( ret && num_matches == 1 )
    {
        return ret;
    }

    // look for matches in the exact screen names.
    // No check for prior matches here, because the previous
    // search was less specific.
    ret = CompareBufferToPlayerNames( name, num_matches, requester, &ePlayerNetID::GetName, &se_NameFilterID, &se_NonHide );
    if ( ret && num_matches == 1 )
    {
        return ret;
    }

#ifdef KRAWALL_SERVER
    // nothing found? try the user names.
    if ( !ret )
    {
        ret = CompareBufferToPlayerNames( name, num_matches, requester, &ePlayerNetID::GetUserName, &se_NameFilterID, &se_Hide  );
    }
    if ( ret && num_matches == 1 )
    {
        return ret;
    }

    // still nothing found? user names again
    if ( !ret )
    {
        ret = CompareBufferToPlayerNames( name, num_matches, requester, &ePlayerNetID::GetUserName, Filter, &se_Hide );
    }
    if ( ret && num_matches == 1 )
    {
        return ret;
    }
#endif

    // More than than one match for the current buffer. Complain about that.
    else if (num_matches > 1) {
        tOutput toSender( "$msg_toomanymatches", name );
        if (print)
        {
            if ( requester )
                sn_ConsoleOut(toSender,requester->Owner() );
            else
                con << toSender;
        }
        return NULL;
    }
    // 0 matches. The user can't spell. Complain about that, too.
    else {
        tOutput toSender( "$msg_nomatch", name );
        if (print)
        {
            if ( requester )
                sn_ConsoleOut(toSender,requester->Owner() );
            else
                con << toSender;
        }
        return NULL;
    }

    return 0;
}

static ePlayerNetID * se_FindPlayerInChatCommand( ePlayerNetID * sender, char const * command, std::istream & s )
{
    tString player;
    s >> player;

    if (player == "" )
    {
        sn_ConsoleOut( tOutput( "$chatcommand_requires_player", command ), sender->Owner() );
        return 0;
    }

    return ePlayerNetID::FindPlayerByName( player, sender );
}

// chat message from server to client
void handle_chat_client( nMessage & );
static nDescriptor chat_handler_client(203,handle_chat_client,"Chat Client");

void handle_chat_client(nMessage &m)
{
    if(sn_GetNetState()!=nSERVER)
    {
        unsigned short id;
        m.Read(id);
        tColoredString say;
        m >> say;

        tJUST_CONTROLLED_PTR< ePlayerNetID > p=dynamic_cast<ePlayerNetID *>(nNetObject::ObjectDangerous(id));

        se_DisplayChatLocallyClient( p, say );
    }
}

// appends chat message to something
template< class TARGET >
void se_AppendChat( TARGET & out, tString const & message )
{
    if ( message.Len() <= se_SpamMaxLen*2 || se_SpamMaxLen == 0 )
        out << message;
    else
    {
        tString cut( message );
        cut.SetLen( se_SpamMaxLen*2 );
        out << cut;
    }
}

// builds a colored chat string
static tColoredString se_BuildChatString( ePlayerNetID const * sender, tString const & message )
{
    tColoredString console;
    console << *sender;
    console << tColoredString::ColorString(1,1,.5) << ": ";
    se_AppendChat( console, message );

    return console;
}

// Build a colored /team message
static tColoredString se_BuildChatString( eTeam const *team, ePlayerNetID const *sender, tString const &message )
{
    tColoredString console;
    console << *sender;

    if( !team )
    {
        // foo --> Spectatos: message
        console << tColoredString::ColorString(1,1,.5) << " --> " << tOutput("$player_spectator_message");
    }
    else if (sender->CurrentTeam() == team)
    {
        // foo --> Teammates: some message here
        console << tColoredString::ColorString(1,1,.5) << " --> ";
        // We don't << team here, because we want "Teammates" to show instead of the team name
        console << tColoredString::ColorString( team->R() / 15.0, team->G() / 15.0, team->B() / 15.0 ) << tOutput("$player_team_message");
    }
    else {
        // foo (Red Team) --> Blue Team: some message here
        eTeam *senderTeam = sender->CurrentTeam();
        console << tColoredString::ColorString(1,1,.5) << " (";
        console << senderTeam;
        console << tColoredString::ColorString(1,1,.5) << ") --> ";
        console << team;
    }

    console << tColoredString::ColorString(1,1,.5) << ": ";
    se_AppendChat( console, message );

    return console;
}

// builds a colored chat /msg string
static tColoredString se_BuildChatString( ePlayerNetID const * sender, ePlayerNetID const * receiver, tString const & message )
{
    tColoredString console;
    console << *sender;
    console << tColoredString::ColorString(1,1,.5) << " --> ";
    console << *receiver;
    console << tColoredString::ColorString(1,1,.5) << ": ";
    se_AppendChat( console, message );

    return console;
}

// prepares a chat message with a specific total text originating from the given player
static nMessage* se_ServerControlledChatMessageConsole( ePlayerNetID const * player, tString const & toConsole )
{
    tASSERT( player );

    nMessage *m=tNEW(nMessage) (chat_handler_client);

    m->Write( player->ID() );
    *m << toConsole;

    return m;
}

// prepares a chat message with a chat string (only the message, not the whole console line) originating from the given player
static nMessage* se_ServerControlledChatMessage( ePlayerNetID const * sender, tString const & message )
{
    tASSERT( sender );

    return se_ServerControlledChatMessageConsole( sender, se_BuildChatString( sender, message ) );
}

// prepares a chat message with a chat message originating from the given player to the given receiver
static nMessage* se_ServerControlledChatMessage( ePlayerNetID const * sender, ePlayerNetID const * receiver, tString const & message )
{
    tASSERT( sender );
    tASSERT( receiver );

    return se_ServerControlledChatMessageConsole( sender, se_BuildChatString( sender, receiver, message ) );
}

// prepares a chat message with a chat message originating from the given player to the given team
static nMessage* se_ServerControlledChatMessage(  eTeam const * team, ePlayerNetID const * sender, tString const & message )
{
    tASSERT( sender );

    return se_ServerControlledChatMessageConsole( sender, se_BuildChatString(team, sender, message) );
}

// pepares a chat message the client has to put together
static nMessage* se_NewChatMessage( ePlayerNetID const * player, tString const & message )
{
    tASSERT( player );

    nMessage *m=tNEW(nMessage) (chat_handler);
    m->Write( player->ID() );
    se_AppendChat( *m, message );

    return m;
}

// prepares a very old style chat message: just a regular remote console output message
static nMessage* se_OldChatMessage( tString const & line )
{
    return sn_ConsoleOutMessage( line + "\n" );
}

// prepares a very old style chat message: just a regular remote console output message
static nMessage* se_OldChatMessage( ePlayerNetID const * player, tString const & message )
{
    tASSERT( player );

    return se_OldChatMessage( se_BuildChatString( player, message ) );
}

// sends the full chat line to receiver, marked as originating from <sender> so
// it can be silenced.
// ( the client will see <fullLine> resp. <sender name> : <forOldClients> if it is pre-0.2.8 and at least 0.2.6 )
void se_SendChatLine( ePlayerNetID* sender, const tString& fullLine, const tString& forOldClients, int receiver )
{
    // create chat messages

    // send them to the users, depending on what they understand
    if ( sn_Connections[ receiver ].socket )
    {
        if ( se_chatHandlerClient.Supported( receiver ) )
        {
            tJUST_CONTROLLED_PTR< nMessage > mServerControlled = se_ServerControlledChatMessageConsole( sender, fullLine );
            mServerControlled->Send( receiver );
        }
        else if ( se_chatRelay.Supported( receiver ) )
        {
            tJUST_CONTROLLED_PTR< nMessage > mNew = se_NewChatMessage( sender, forOldClients );
            mNew->Send( receiver );
        }
        else
        {
            tJUST_CONTROLLED_PTR< nMessage > mOld = se_OldChatMessage( fullLine );
            mOld->Send( receiver );
        }
    }
}

// sends the full chat line to all connected clients, marked as originating from <sender> so
// it can be silenced.
// ( the client will see <fullLine> resp. <sender name> : <forOldClients> if it is pre-0.2.8 and at least 0.2.6 )
void se_BroadcastChatLine( ePlayerNetID* sender, const tString& line, const tString& forOldClients )
{
    // create chat messages
    tJUST_CONTROLLED_PTR< nMessage > mServerControlled = se_ServerControlledChatMessageConsole( sender, line );
    tJUST_CONTROLLED_PTR< nMessage > mNew = se_NewChatMessage( sender, forOldClients );
    tJUST_CONTROLLED_PTR< nMessage > mOld = se_OldChatMessage( line );

    // send them to the users, depending on what they understand
    for ( int user = MAXCLIENTS; user > 0; --user )
    {
        if ( sn_Connections[ user ].socket )
        {
            if ( se_chatHandlerClient.Supported( user ) )
                mServerControlled->Send( user );
            else if ( se_chatRelay.Supported( user ) )
                mNew->Send( user );
            else
                mOld->Send( user );
        }
    }
}

// send the chat of player p to all connected clients after properly formatting it
// ( the clients will see <player>: <say>
void se_BroadcastChat( ePlayerNetID* sender, const tString& say )
{
    // create chat messages
    tJUST_CONTROLLED_PTR< nMessage > mServerControlled = se_ServerControlledChatMessage( sender, say );
    tJUST_CONTROLLED_PTR< nMessage > mNew = se_NewChatMessage( sender, say );
    tJUST_CONTROLLED_PTR< nMessage > mOld = se_OldChatMessage( sender, say );

    // send them to the users, depending on what they understand
    for ( int user = MAXCLIENTS; user > 0; --user )
    {
        if ( sn_Connections[ user ].socket )
        {
            if ( se_chatHandlerClient.Supported( user ) )
                mServerControlled->Send( user );
            else if ( se_chatRelay.Supported( user ) )
                mNew->Send( user );
            else
                mOld->Send( user );
        }
    }
}


// sends a private message from sender to receiver, and really sends it to eavesdropper (will usually be equal to receiver)
void se_SendPrivateMessage( ePlayerNetID const * sender, ePlayerNetID const * receiver, ePlayerNetID const * eavesdropper, tString const & message )
{
    tASSERT( sender );
    tASSERT( receiver );

    // determine receiver client id
    int cid = eavesdropper->Owner();

    // determine wheter the receiver knows about the server controlled chat message
    if ( se_chatHandlerClient.Supported( cid ) )
    {
        // send server controlled message
        se_ServerControlledChatMessage( sender, receiver, message )->Send( cid );
    }
    else
    {
        tColoredString say;
        say << tColoredString::ColorString(1,1,.5) << "( --> ";
        say << *receiver;
        say << tColoredString::ColorString(1,1,.5) << " ) ";
        say << message;

        // format message containing receiver
        if ( se_chatRelay.Supported( cid ) )
        {
            // send client formatted message
            se_NewChatMessage( sender, say )->Send( cid );
        }
        else
        {
            // send console out message
            se_OldChatMessage( sender, say )->Send( cid );
        }
    }
}

// Sends a /team message
void se_SendTeamMessage( eTeam const * team, ePlayerNetID const * sender ,ePlayerNetID const * receiver, tString const & message )
{
    tASSERT( receiver );
    tASSERT( sender );

    int clientID = receiver->Owner();
    if ( clientID == 0 )
        return;

    if ( se_chatHandlerClient.Supported( clientID ) ) {
        se_ServerControlledChatMessage( team, sender, message )->Send( clientID );
    }
    else {
        tColoredString say;
        say << tColoredString::ColorString(1,1,.5) << "( " << *sender;

        if( !team )
        {
            // foo --> Spectatos: message
            say << tColoredString::ColorString(1,1,.5) << " --> " << tOutput("$player_spectator_message");
        }
        else if (sender->CurrentTeam() == team) {
            // ( foo --> Teammates ) some message here
            say << tColoredString::ColorString(1,1,.5) << " --> ";
            say << tColoredString::ColorString(team->R()/15.0,team->G()/15.0,team->B()/15.0) << tOutput("$player_team_message");;
        }
        // ( foo (Blue Team) --> Red Team ) some message
        else {
            eTeam *senderTeam = sender->CurrentTeam();
            say << tColoredString::ColorString(1,1,.5) << " (";
            say << team;
            say << tColoredString::ColorString(1,1,.5) << " ) --> ";
            say << senderTeam;
        }
        say << tColoredString::ColorString(1,1,.5) << " ) ";
        say << message;

        // format message containing receiver
        if ( se_chatRelay.Supported( clientID ) )
            // send client formatted message
            se_NewChatMessage( sender, say )->Send( clientID );
        else
            // send console out message
            se_OldChatMessage( sender, say )->Send( clientID );
    }
}

// returns a player ( not THE player, there may be more ) belonging to a user ID
/*
static ePlayerNetID * se_GetPlayerFromUserID( int uid )
{
    // run through all players and look for a match
    for ( int a = se_PlayerNetIDs.Len()-1; a>=0; --a )
    {
        ePlayerNetID * p = se_PlayerNetIDs(a);
        if ( p && p->Owner() == uid )
            return p;
    }

    // found nothing
    return 0;
}
*/

// returns a player ( not THE player, there may be more ) belonging to a user ID that is still alive
// static
ePlayerNetID * se_GetAlivePlayerFromUserID( int uid )
{
    // run through all players and look for a match
    for ( int a = se_PlayerNetIDs.Len()-1; a>=0; --a )
    {
        ePlayerNetID * p = se_PlayerNetIDs(a);
        if ( p && p->Owner() == uid &&
                ( ( p->Object() && p->Object()->Alive() ) ) )
            return p;
    }

    // found nothing
    return 0;
}

#ifndef KRAWALL_SERVER
//The Base Remote Admin Password
static tString sg_adminPass( "NONE" );
static tConfItemLine sg_adminPassConf( "ADMIN_PASS", sg_adminPass );
#endif

#ifdef DEDICATED

// console with filter for remote admin output redirection
class eAdminConsoleFilter:public tConsoleFilter{
public:
    eAdminConsoleFilter( int netID )
            :netID_( netID )
    {
    }

    ~eAdminConsoleFilter()
    {
        sn_ConsoleOut( message_, netID_ );
    }
private:
    // we want to come first, the admin should get unfiltered output
    virtual int DoGetPriority() const{ return -100; }

    // don't actually filter; take line and add it to the message sent to the admin
    virtual void DoFilterLine( tString &line )
    {
        //tColoredString message;
        message_ << tColoredString::ColorString(1,.3,.3) << "RA: " << tColoredString::ColorString(1,1,1) << line << "\n";

        // don't let message grow indefinitely
        unsigned long len = message_.Len();
        tRecorderSync< unsigned long >::Archive( "_MESSAGE_LEN", 3, len );
        if (len > 600)
        {
            sn_ConsoleOut( message_, netID_ );
            message_.Clear();
        }
    }

    int netID_;              // the network user ID to send the result to
    tColoredString message_; // the console message for the remote administrator
};

static tString se_InterceptCommands;
static tConfItemLine se_InterceptCommandsConf( "INTERCEPT_COMMANDS", se_InterceptCommands );

static bool se_interceptUnknownCommands = false;
static tSettingItem<bool> se_interceptUnknownCommandsConf("INTERCEPT_UNKNOWN_COMMANDS",
        se_interceptUnknownCommands);

// minimal access level for /admin
static tAccessLevel se_adminAccessLevel = tAccessLevel_Moderator;
static tSettingItem< tAccessLevel > se_adminAccessLevelConf( "ACCESS_LEVEL_ADMIN", se_adminAccessLevel );
static tAccessLevelSetter se_adminAccessLevelConfLevel( se_adminAccessLevelConf, tAccessLevel_Owner );

static eLadderLogWriter se_commandWriter( "COMMAND", true );

void handle_command_intercept( ePlayerNetID *p, tString const & command, std::istream & s, tString const & say ) {
    tString commandArguments;
    commandArguments.ReadLine( s );
    
    se_commandWriter << command << p->GetLogName() << commandArguments;
    se_commandWriter.write();
    
    con << "[cmd] " << p->GetLogName() << ": " << say << '\n';
}

#ifdef KRAWALL_SERVER

// minimal access level for /op/deop
static tAccessLevel se_opAccessLevel = tAccessLevel_TeamLeader;
static tSettingItem< tAccessLevel > se_opAccessLevelConf( "ACCESS_LEVEL_OP", se_opAccessLevel );
static tAccessLevelSetter se_opAccessLevelConfLevel( se_opAccessLevelConf, tAccessLevel_Owner );

// maximal result thereof
static tAccessLevel se_opAccessLevelMax = tAccessLevel_Moderator;
static tSettingItem< tAccessLevel > se_opAccessLevelMaxConf( "ACCESS_LEVEL_OP_MAX", se_opAccessLevelMax );
static tAccessLevelSetter se_opAccessLevelMaxConfLevel( se_opAccessLevelMaxConf, tAccessLevel_Owner );

static bool se_CanChangeAccess( ePlayerNetID * admin, ePlayerNetID * victim, char const * command )
{
    tASSERT( admin );
    tASSERT( victim );

    if ( admin->GetAccessLevel() > se_opAccessLevel ) // Can he even use this command?
    {
        sn_ConsoleOut( tOutput( "$access_level_op_denied", command ), admin->Owner() );
    }
    else if ( victim == admin )
    {
        sn_ConsoleOut( tOutput( "$access_level_op_self", command ), admin->Owner() );
    }
    else if ( admin->GetAccessLevel() >= victim->GetAccessLevel()  )
    {
        sn_ConsoleOut( tOutput( "$access_level_op_overpowered", command ), admin->Owner() );
    }
    else
    {
        return true;
    }

    return false;

}

// an operation that changes the access level of another player
typedef void (*OPFUNC)( ePlayerNetID * admin, ePlayerNetID * victim, tAccessLevel accessLevel );

static void se_ChangeAccess( ePlayerNetID * admin, std::istream & s, char const * command, OPFUNC F )
{
    bool isexplicit = false;

    ePlayerNetID * victim = se_FindPlayerInChatCommand( admin, command, s );

    if ( victim && se_CanChangeAccess( admin, victim, command ) )
    {
        // read optional access level, this part is merly a copypaste from the /shuffle code
        int level = se_opAccessLevelMax;
        if ( victim->IsAuthenticated() )
        {
            level = victim->GetAccessLevel();
        }
        char first;
        s >> first;
        if ( !s.eof() && !s.fail() )
        {
            isexplicit = true;
            s.unget();
            int newLevel = 0;
            s >> newLevel;

            if ( first == '+' || first == '-' )
            {
                level += newLevel;
            }
            else
            {
                level = newLevel;
            }
        }

        s >> level;

        // Make a last safety check on the given AL, then DON'T TOUCH IT ANYMORE
        if ( level <= admin->GetAccessLevel() )
            level = admin->GetAccessLevel() + 1;

        tAccessLevel accessLevel;
        accessLevel = static_cast< tAccessLevel >( level );

        if ( accessLevel == victim->GetAccessLevel() )
        {
            if ( isexplicit )
            {
                sn_ConsoleOut( tOutput( "$access_level_op_same", command ), admin->Owner() );
            }
            else
            {
                sn_ConsoleOut( tOutput( "$access_level_op_unclear", command ), admin->Owner() );
            }
        }
        else if ( accessLevel > admin->GetAccessLevel() )
        {
            (*F)( admin, victim, accessLevel );
        }
    }
}

// Promote changes the access rights of an already authed player
void se_Promote( ePlayerNetID * admin, ePlayerNetID * victim, tAccessLevel accessLevel )
{
    if ( accessLevel > tAccessLevel_Authenticated )
    {
        accessLevel = tAccessLevel_Authenticated;
    }
    if ( accessLevel < tCurrentAccessLevel::GetAccessLevel() + 1 )
    {
        accessLevel = static_cast< tAccessLevel >( tCurrentAccessLevel::GetAccessLevel() + 1 );
    }

    if ( victim->IsAuthenticated() )
    {
        tAccessLevel oldAccessLevel = victim->GetAccessLevel();
        victim->SetAccessLevel( accessLevel );

        if ( accessLevel < oldAccessLevel )
        {
            se_SecretConsoleOut( tOutput( "$access_level_promote",
                                          victim->GetLogName(),
                                          tCurrentAccessLevel::GetName( accessLevel ),
                                          admin->GetLogName() ), victim, &se_Hide, admin, 0, &se_CanHide );
        }
        else if ( accessLevel > oldAccessLevel )
        {
            se_SecretConsoleOut( tOutput( "$access_level_demote",
                                 victim->GetLogName(),
                                 tCurrentAccessLevel::GetName( accessLevel ),
                                 admin->GetLogName() ), victim, &se_Hide, admin, 0, &se_CanHide );

        }
    }
}

// our operations of this kind: op grants access
void se_OpBase( ePlayerNetID * admin, ePlayerNetID * victim, char const * command, tAccessLevel accessLevel )
{
    tString authName = victim->GetUserName() + "@L_OP";
    if ( victim->IsAuthenticated() )
    {
        authName = victim->GetRawAuthenticatedName();
    }

    if ( accessLevel < se_opAccessLevelMax )
        accessLevel = se_opAccessLevelMax;

    // no use authenticating an AI :)
    if ( !victim->IsHuman() )
    {
        sn_ConsoleOut( tOutput( "$access_level_op_denied_ai", command ), admin->Owner() );
    }

    victim->Authenticate( authName, accessLevel, admin );
}

void se_Op( ePlayerNetID * admin, ePlayerNetID * victim, tAccessLevel level )
{
    int accessLevel = admin->GetAccessLevel() + 1;

    // respect passed in level
    if ( accessLevel < level )
    {
        accessLevel = level;
    }

    if ( victim->IsAuthenticated() )
    {
        se_Promote( admin, victim, static_cast< tAccessLevel >( accessLevel ) );
    }
    else
    {
        se_OpBase( admin, victim, "/op", static_cast< tAccessLevel >( accessLevel ) );
    }
}

// DeOp takes it away
void se_DeOp( ePlayerNetID * admin, std::istream & s, char const * command )
{
    ePlayerNetID * victim = se_FindPlayerInChatCommand( admin, command, s );

    if ( victim && se_CanChangeAccess ( admin, victim, command ) )
    {
        if ( victim->IsAuthenticated() )
        {
            victim->DeAuthenticate( admin );
        }
        else
        {
            sn_ConsoleOut( tOutput( "$access_level_op_same", command ), admin->Owner() );
        }
    }
}

// minimal access level for /team management
static tAccessLevel se_teamAccessLevel = tAccessLevel_TeamLeader;
static tSettingItem< tAccessLevel > se_teamAccessLevelConf( "ACCESS_LEVEL_TEAM", se_teamAccessLevel );
static tAccessLevelSetter se_teamAccessLevelConfLevel( se_teamAccessLevelConf, tAccessLevel_Owner );

// returns the team managed by an admin
static eTeam * se_GetManagedTeam( ePlayerNetID * admin )
{
    // the team to invite to is, of course, the team the admin is in.
    eTeam * team = admin->CurrentTeam();
    ePlayerNetID::eTeamSet const & invitations = admin->GetInvitations();

    // unless, of course, he is in no team, then let him relay the one invitation
    // he has.
    if ( !team && invitations.size() == 1 )
    {
        team = *invitations.begin();
    }

    return team;
}

// checks
static bool se_CanManageTeam( ePlayerNetID * admin, bool emergency )
{
    // check regular access level
    if ( admin->GetAccessLevel() <= se_teamAccessLevel )
    {
        return true;
    }

    // check emergency
    if ( !emergency )
    {
        return false;
    }

    // emergency: /invite and /unlock must be available to a player with
    // maximal access rights on the team, otherwise teams may become
    // locked and orphaned, without a chance to get new members.

    // no team? Nothing to manage
    eTeam * team = admin->CurrentTeam();
    if ( !team )
    {
        return false;
    }

    // check for players of a higher level
    for( int i = team->NumPlayers()-1; i >= 0; --i )
    {
        ePlayerNetID * otherPlayer = team->Player(i);
        if ( otherPlayer->IsHuman() && otherPlayer->GetAccessLevel() < admin->GetAccessLevel() )
        {
            return false;
        }
    }

    return true;
}

// invite/uninvite a player
typedef void (eTeam::*INVITE)( ePlayerNetID * victim );
static void se_Invite( char const * command, ePlayerNetID * admin, std::istream & s, INVITE invite )
{
    if ( se_CanManageTeam( admin, invite == &eTeam::Invite ) )
    {
        // get the team the admin can manage
        eTeam * team = se_GetManagedTeam( admin );

        if ( team )
        {
            ePlayerNetID * victim = se_FindPlayerInChatCommand( admin, command, s );
            if ( victim )
            {
                // invite/uninvite him
                (team->*invite)( victim );
            }
        }
        else
        {
            sn_ConsoleOut( tOutput( "$invite_no_team", command ), admin->Owner() );
        }
    }
    else
    {
        sn_ConsoleOut( tOutput( "$access_level_op_denied", command ), admin->Owner() );
    }
}

// changes private party status of a team
static void se_Lock( char const * command, ePlayerNetID * admin, std::istream & s, bool lock )
{
    if ( se_CanManageTeam( admin, !lock ) )
    {
        // get the team the admin can manage
        eTeam * team = se_GetManagedTeam( admin );

        if ( team )
        {
            team->SetLocked( lock );
        }
        else
        {
            sn_ConsoleOut( tOutput( "$invite_no_team", command ), admin->Owner() );
        }
    }
    else
    {
        sn_ConsoleOut( tOutput( "$access_level_op_denied", command ), admin->Owner() );
    }
}

#else // KRAWALL
// returns the team managed by an admin
static eTeam * se_GetManagedTeam( ePlayerNetID * admin )
{
    return admin->CurrentTeam();
}
#endif // KRAWALL

// the following function really is only supposed to be called from here and nowhere else
// (access right escalation risk):
// log in (via admin password or hash based login)
static void se_AdminLogin_ReallyOnlyCallFromChatKTHNXBYE( ePlayerNetID * p, std::istream & s )
{
    tString params("");
    params.ReadLine( s );
#ifndef KRAWALL_SERVER
    if ( params == "" )
        return;
#endif

    // trim whitespace

    // for the trunk:
    // params.Trim();
    // here,we have to do the work manually
    {
        int lastNonSpace = params.Len() - 2;
        while ( lastNonSpace >= 0 && isblank(params[lastNonSpace]) )
        {
            --lastNonSpace;
        }

        if ( lastNonSpace < params.Len() - 2 )
        {
            params = params.SubStr( 0, lastNonSpace + 1 );
        }
    }

#ifndef KRAWALL_SERVER
    // the password is not stored in the recording, hence we have to store the
    // result of the password test
    bool accept = true;
    static const char * section = "REMOTE_LOGIN";
    if ( !tRecorder::Playback( section, accept ) )
        accept = ( params == sg_adminPass && sg_adminPass != "NONE" );
    tRecorder::Record( section, accept );

    //change this later to read from a password file or something...
    //or integrate it with auth if we ever get that done...
    if ( accept ) {
        // the following function really is only supposed to be called from here and nowhere else
        // (access right escalation risk)
        se_AdminLogin_ReallyOnlyCallFromChatKTHNXBYE( p );
    }
    else
    {
        tString failedLogin;
        sn_ConsoleOut("Login denied!\n",p->Owner());
        failedLogin << "Remote admin login for user \"" << p->GetUserName();
        failedLogin << "\" using password \"" << params << "\" rejected.\n";
        sn_ConsoleOut(failedLogin, 0);
    }
#else
    if ( sn_GetNetState() == nSERVER && p->Owner() != sn_myNetID )
    {
        if ( p->IsAuthenticated() )
        {
            sn_ConsoleOut( "$login_request_redundant", p->Owner() );
            return;
        }

        if ( p->GetRawAuthenticatedName().Len() <= 1 || params.StrPos("@") >= 0 )
        {
            if ( params.StrPos( "@" ) >= 0 )
            {
                p->SetRawAuthenticatedName( params );
            }
            else
            {
                p->SetRawAuthenticatedName( p->GetUserName() + "@" + params );
            }
        }

        // check for stupid bans
        if ( se_IsUserBanned( p, p->GetRawAuthenticatedName() ) )
        {
            return;
        }

        p->loginWanted = true;

        se_RequestLogin( p );
    }
#endif
}

// log out
static void se_AdminLogout( ePlayerNetID * p, char const * command )
{
#ifdef KRAWALL_SERVER
    // revoke the other kind of authentication as well
    if ( p->IsAuthenticated() )
    {
        p->DeAuthenticate();
    }
    else
    {
        sn_ConsoleOut( tOutput( "$access_level_op_same", command ), p->Owner() );
    }
#else
    if ( p->IsLoggedIn() )
    {
        sn_ConsoleOut("You have been logged out!\n",p->Owner());
    }
    p->BeNotLoggedIn();
#endif
}

// access level a user has to have to be able to see what's being typed at /admin
static tAccessLevel se_consoleSpyAccessLevel = tAccessLevel_Moderator;
static tSettingItem< tAccessLevel > se_consoleSpyAccessLevelConf( "ACCESS_LEVEL_SPY_CONSOLE", se_consoleSpyAccessLevel );
static tAccessLevelSetter se_consoleSpyAccessLevelConfLevel( se_consoleSpyAccessLevelConf, tAccessLevel_Owner );

static bool se_cannotSeeConsole( ePlayerNetID const *, ePlayerNetID const * seeker )
{
    return seeker->GetAccessLevel() > se_consoleSpyAccessLevel;
}

// /admin chat command
static void se_AdminAdmin( ePlayerNetID * p, std::istream & s )
{
    if ( p->GetAccessLevel() > se_adminAccessLevel )
    {
        sn_ConsoleOut( tOutput( "$access_level_admin_denied" ), p->Owner() );
        return;
    }

    tString str;
    str.ReadLine(s);
    tColoredString msg;
    msg << tColoredString::ColorString(1,0,0) << "Remote admin command" << tColoredString::ColorString(-1,-1,-1) << " by " << tColoredString::ColorString(1,1,.5) << p->GetUserName() << tColoredString::ColorString(-1,-1,-1) << ": " << tColoredString::ColorString(.5,.5,1) << str << "\n";
    se_SecretConsoleOut( msg, p, &se_cannotSeeConsole, p );
    std::istringstream stream(&str(0));

    // install filter
    eAdminConsoleFilter consoleFilter( p->Owner() );
    try
    {
        // forbid CASACL
        tCasaclPreventer preventer;

        tConfItemBase::LoadLine(stream);
    }
    catch (tAbortLoading const &)
    {
        con << tOutput("$config_abort");
    }
}

static void handle_chat_admin_commands( ePlayerNetID * p, tString const & command, tString const & say, std::istream & s, eChatSpamTester &spam )
{
    if  (command == "/login")
    {
        // Really, there's no reason one would log in and log out all the time
        spam.factor_ = 1;
        if ( spam.Block() )
        {
            return;
        }

        // the following function really is only supposed to be called from here and nowhere else
        // (access right escalation risk)
        se_AdminLogin_ReallyOnlyCallFromChatKTHNXBYE( p, s );
    }
    else  if (command == "/logout")
    {
        spam.factor_ = 1;
        if( spam.Block() )
        {
            return;
        }

        se_AdminLogout( p, command );
    }
#ifdef KRAWALL_SERVER
    else if ( command == "/op" )
    {
        se_ChangeAccess( p, s, "/op", &se_Op );
    }
    else if ( command == "/deop" )
    {
        se_DeOp( p, s, "/deop" );
    }
    else if ( command == "/invite" )
    {
        spam.factor_ = 0.4;
        if( spam.Block() )
        {
            return;
        }

        se_Invite( command, p, s, &eTeam::Invite );
    }
    else if ( command == "/uninvite" )
    {
        spam.factor_ = 0.4;
        if( spam.Block() )
        {
            return;
        }

        se_Invite( command, p, s, &eTeam::UnInvite );
    }
    else if ( command == "/lock" )
    {
        spam.factor_ = 0.4;
        if( spam.Block() )
        {
            return;
        }

        se_Lock( command, p, s, true );
    }
    else if ( command == "/unlock" )
    {
        spam.factor_ = 0.4;
        if( spam.Block() )
        {
            return;
        }

        se_Lock( command, p, s, false );
    }
#endif
    else  if ( command == "/admin" )
    {
        se_AdminAdmin( p, s );
    }
    else
        if (se_interceptUnknownCommands)
        {
            handle_command_intercept(p, command, s, say);
        }
        else
        {
            sn_ConsoleOut( tOutput( "$chat_command_unknown", command ), p->Owner() );
        }
}
#else // DEDICATED
// returns the team managed by an admin
static eTeam * se_GetManagedTeam( ePlayerNetID * admin )
{
    return admin->CurrentTeam();
}
#endif // DEDICATED

REAL se_alreadySaidTimeout=5.0;
static tSettingItem<REAL> se_alreadySaidTimeoutConf("SPAM_PROTECTION_REPEAT",
        se_alreadySaidTimeout);

#ifndef KRAWALL_SERVER
// flag set to allow players to shuffle themselves up in a team
static bool se_allowShuffleUp=false;
static tSettingItem<bool> se_allowShuffleUpConf("TEAM_ALLOW_SHUFFLE_UP",
        se_allowShuffleUp);
#else
static tAccessLevel se_shuffleUpAccessLevel = tAccessLevel_TeamMember;
static tSettingItem< tAccessLevel > se_shuffleUpAccessLevelConf( "ACCESS_LEVEL_SHUFFLE_UP", se_shuffleUpAccessLevel );
static tAccessLevelSetter se_shuffleUpAccessLevelConfLevel( se_shuffleUpAccessLevelConf, tAccessLevel_Owner );
#endif

static bool se_silenceDefault = false;        // flag indicating whether new players should be silenced

// minimal access level for chat
tAccessLevel se_chatAccessLevel = tAccessLevel_Program;
static tSettingItem< tAccessLevel > se_chatAccessLevelConf( "ACCESS_LEVEL_CHAT", se_chatAccessLevel );
static tAccessLevelSetter se_chatAccessLevelConfLevel( se_chatAccessLevelConf, tAccessLevel_Owner );

// time between public chat requests, set to 0 to disable
REAL se_chatRequestTimeout = 60;
static tSettingItem< REAL > se_chatRequestTimeoutConf( "ACCESS_LEVEL_CHAT_TIMEOUT", se_chatRequestTimeout );

// access level a spectator has to have to be able to listen to /team messages
static tAccessLevel se_teamSpyAccessLevel = tAccessLevel_Moderator;
static tSettingItem< tAccessLevel > se_teamSpyAccessLevelConf( "ACCESS_LEVEL_SPY_TEAM", se_teamSpyAccessLevel );
static tAccessLevelSetter se_teamSpyAccessLevelConfLevel( se_teamSpyAccessLevelConf, tAccessLevel_Owner );

// access level a user has to have to be able to listen to /msg messages
static tAccessLevel se_msgSpyAccessLevel = tAccessLevel_Owner;
static tSettingItem< tAccessLevel > se_msgSpyAccessLevelConf( "ACCESS_LEVEL_SPY_MSG", se_msgSpyAccessLevel );
static tAccessLevelSetter se_msgSpyAccessLevelConfLevel( se_msgSpyAccessLevelConf, tAccessLevel_Owner );

// access level a user has to have to get IP addresses in /players output
static tAccessLevel se_ipAccessLevel = tAccessLevel_Armatrator;
static tSettingItem< tAccessLevel > se_ipAccessLevelConf( "ACCESS_LEVEL_IPS", se_ipAccessLevel );
static tAccessLevelSetter se_ipAccessLevelConfLevel( se_ipAccessLevelConf, tAccessLevel_Owner );

static tAccessLevel se_nVerAccessLevel = tAccessLevel_Moderator;
static tSettingItem< tAccessLevel > se_nVerAccessLevelConf( "ACCESS_LEVEL_NVER", se_nVerAccessLevel );
static tAccessLevelSetter se_nVerAccessLevelConfLevel( se_nVerAccessLevelConf, tAccessLevel_Owner );

static tSettingItem<bool> se_silAll("SILENCE_DEFAULT",
                                    se_silenceDefault);

// checks whether a player is silenced, giving him appropriate warnings if he is
bool IsSilencedWithWarning( ePlayerNetID const * p )
{
    if ( !se_enableChat && ! p->IsLoggedIn() )
    {
        // everyone except the admins is silenced
        sn_ConsoleOut( tOutput( "$spam_protection_silenceall" ), p->Owner() );
        return true;
    }
    else if ( p->IsSilenced() )
    {
        if(se_silenceDefault) {
            // player is silenced, but all players are silenced by default
            sn_ConsoleOut( tOutput( "$spam_protection_silenced_default" ), p->Owner() );
        } else {
            // player is specially silenced
            sn_ConsoleOut( tOutput( "$spam_protection_silenced" ), p->Owner() );
        }
        return true;
    }

    return false;
}

// returns true if the player is allowed to shout
static bool se_CheckAccessLevelShoutNoWarn( ePlayerNetID * p )
{
#ifdef KRAWALL_SERVER
    eShoutDefault shout = se_GetManagedTeam( p ) ? se_shoutPlayer : se_shoutSpectator;
    if( shout == eShoutDefault_ShoutAndOverride )
    {
        return true;
    }

    // check if the player has the right to shout
    return p->GetAccessLevel() <= se_shoutAccessLevel;
#else
    return true;
#endif
}

// returns true if the player is allowed to shout
static bool se_CheckAccessLevelShout( ePlayerNetID * p )
{
    if( !se_CheckAccessLevelShoutNoWarn( p ) )
    {
        sn_ConsoleOut( tOutput("$access_level_shout_denied" ), p->Owner() );
        return false;
    }
    else
    {
        return true;
    }
}

// /me chat commant
static void se_ChatMe( ePlayerNetID * p, std::istream & s, eChatSpamTester & spam )
{
    // check for global chat access right
    if ( !se_CheckAccessLevelShout( p ) )
    {
        return;
    }

    if ( IsSilencedWithWarning(p) || spam.Block() )
    {
        return;
    }

    tString msg;
    msg.ReadLine( s );

    tColoredString console;
    console << tColoredString::ColorString(1,1,1)  << "* ";
    console << *p;
    console << tColoredString::ColorString(1,1,.5) << " " << msg;
    console << tColoredString::ColorString(1,1,1)  << " *";

    tColoredString forOldClients;
    forOldClients << tColoredString::ColorString(1,1,1)  << "*"
                  << tColoredString::ColorString(1,1,.5) << msg
                  << tColoredString::ColorString(1,1,1)  << "*";

    se_BroadcastChatLine( p, console, forOldClients );
    console << "\n";
    sn_ConsoleOut(console,0);

    tString str;
    str << p->GetUserName() << " /me " << msg;
    se_SaveToChatLog(str);
    return;
}

// /teamleave chat command: leaves the current team
static void se_ChatTeamLeave( ePlayerNetID * p )
{
    if ( se_assignTeamAutomatically )
    {
        sn_ConsoleOut(tOutput("$player_teamleave_disallowed"), p->Owner() );
        return;
    }
    if(!p->TeamChangeAllowed()) {
        sn_ConsoleOut(tOutput("$player_disallowed_teamchange"), p->Owner() );
        return;
    }

    eTeam * leftTeam = p->NextTeam();
    if ( leftTeam )
    {
        if ( !leftTeam )
            leftTeam = p->CurrentTeam();

        if ( leftTeam->NumPlayers() > 1 )
        {
            sn_ConsoleOut( tOutput( "$player_leave_team_wish",
                                    tColoredString::RemoveColors(p->GetName()),
                                    tColoredString::RemoveColors(leftTeam->Name()) ) );
        }
        else
        {
            sn_ConsoleOut( tOutput( "$player_leave_game_wish",
                                    tColoredString::RemoveColors(p->GetName()) ) );
        }
    }

    p->SetTeamWish(0);
}

static bool se_filterColorTeam=false;
tSettingItem< bool > se_coloredTeamConf( "FILTER_COLOR_TEAM", se_filterColorTeam );
static bool se_filterDarkColorTeam=false;
tSettingItem< bool > se_coloredDarkTeamConf( "FILTER_DARK_COLOR_TEAM", se_filterDarkColorTeam );

// regular chat; reaches all players
static void se_ChatShout( ePlayerNetID * p, tString const & say, eChatSpamTester & spam )
{
    if ( !se_CheckAccessLevelShout( p ) )
    {
        return;
    }

    // check for spam
    if ( spam.Block() )
    {
        return;
    }

    if ( say.Len() <= se_SpamMaxLen+2 && !IsSilencedWithWarning(p) )
    {
        se_BroadcastChat( p, say );
        se_DisplayChatLocally( p, say);
        
        tString s;
        s << p->GetUserName() << ' ' << say;
        se_SaveToChatLog(s);
    }
}

static void se_ChatShout( ePlayerNetID * p, std::istream & s, eChatSpamTester & spam )
{
    // parse string
    tString say;
    say.ReadLine( s );
    
    // delegate
    se_ChatShout( p, say, spam );
}

// /team chat commant: talk to your team
static void se_ChatTeam( ePlayerNetID * p, tString msg, eChatSpamTester & spam )
{
    eTeam *currentTeam = se_GetManagedTeam( p );

    // team messages are less spammy than public chat, take care of that.
    // we don't care too much about AI players (but don't remove them from the denominator because we're too lazy to count the total number of human players).
    spam.factor_ = ( currentTeam ? currentTeam->NumHumanPlayers() : 1 )/REAL( se_PlayerNetIDs.Len() );

    // silencing only affects spectators here
    if ( ( !currentTeam && IsSilencedWithWarning(p) ) || spam.Block() )
    {
        return;
    }

    // Apply filters if we don't already
    if ( se_filterColorTeam )
        msg = tColoredString::RemoveColors ( msg, false );
    else if ( se_filterDarkColorTeam )
        msg = tColoredString::RemoveColors ( msg, true );

    // Log message to server (and in previous revisions, the sender)
    tColoredString messageForServerAndSender = se_BuildChatString(currentTeam, p, msg);
    messageForServerAndSender << "\n";

    if (currentTeam != NULL) // If a player has just joined the game, he is not yet on a team. Sending a /team message will crash the server
    {
        sn_ConsoleOut(messageForServerAndSender, 0);

        // Send message to team-mates
        int numTeamPlayers = currentTeam->NumPlayers();
        for (int teamPlayerIndex = 0; teamPlayerIndex < numTeamPlayers; teamPlayerIndex++)
        {
            se_SendTeamMessage(currentTeam, p, currentTeam->Player(teamPlayerIndex), msg);
        }

        // check for other players who are authorized to hear the message
        for( int i = se_PlayerNetIDs.Len() - 1; i >=0; --i )
        {
            ePlayerNetID * admin = se_PlayerNetIDs(i);

            if (
                // two cases:
                   (
                    // You are a speccing admin, and you aren't invited to anything:
                    se_GetManagedTeam( admin ) == 0 &&
                    admin->GetAccessLevel() <=  se_teamSpyAccessLevel
                    ) ||
                   (
                    // You are invited and spectating
                    admin->CurrentTeam() == NULL &&
                    // invited players are also authorized
                    currentTeam->IsInvited( admin )
                    )
                )
            {
                se_SendTeamMessage(currentTeam, p, admin, msg);
            }
        }
    }
    else
    {
        sn_ConsoleOut(messageForServerAndSender, 0);

        // check for other spectators
        for( int i = se_PlayerNetIDs.Len() - 1; i >=0; --i )
        {
            ePlayerNetID * spectator = se_PlayerNetIDs(i);

            if ( se_GetManagedTeam( spectator ) == 0 )
            {
                se_SendTeamMessage(currentTeam, p, spectator, msg);
            }
        }
    }
}

// /team chat commant: talk to your team
static void se_ChatTeam( ePlayerNetID * p, std::istream & s, eChatSpamTester & spam )
{
    tString msg;
    msg.ReadLine( s );

    se_ChatTeam( p, msg, spam );
}

// /msg chat commant: talk to anyone team
static void se_ChatMsg( ePlayerNetID * p, std::istream & s, eChatSpamTester & spam )
{
    // odd, the refactored original did not check for silence. Probably by design.
    if ( /* IsSilencedWithWarning(player) || */ spam.Block() )
    {
        return;
    }

    // Check for player
    ePlayerNetID * receiver =  se_FindPlayerInChatCommand( p, "/msg", s );

    // One match, send it.
    if ( receiver ) {
        // extract rest of message: it is the true message to send
        std::ws(s);

        // read the rest of the message
        tString msg_core;
        msg_core.ReadLine(s);

        // build chat string
        tColoredString toServer = se_BuildChatString( p, receiver, msg_core );
        toServer << '\n';

        if ( p->CurrentTeam() == receiver->CurrentTeam() || !IsSilencedWithWarning(p) )
        {
            // log locally
            sn_ConsoleOut(toServer,0);

            // log to sender's console
            sn_ConsoleOut(toServer, p->Owner());

            // send to receiver
            if ( p->Owner() != receiver->Owner() )
                se_SendPrivateMessage( p, receiver, receiver, msg_core );

            // let admins of sufficient rights eavesdrop
            for( int i = se_PlayerNetIDs.Len() - 1; i >=0; --i )
            {
                ePlayerNetID * admin = se_PlayerNetIDs(i);

                if ( admin != receiver && admin != p && admin->GetAccessLevel() <=  se_msgSpyAccessLevel )
                {
                    se_SendPrivateMessage( p, receiver, admin, msg_core );
                }
            }
        }
    }
}

static void se_SendTo( std::string const & message, ePlayerNetID * receiver )
{
    if ( receiver )
    {
        sn_ConsoleOut(message.c_str(), receiver->Owner());
    }
    else
    {
        con << message;
    }
}

// prints an indented team member with position marker
static void se_SendTeamMember( ePlayerNetID const * player, int indent, std::ostream & tos, int index, int width )
{
    tos << '#' << std::setw( width ) << index+1 << ' ';

    // send team name
    for( int i = indent-1; i >= 0; --i )
    {
        tos << ' ';
    }

    tos << *player << "\n";
}

// list teams with their formation
static void se_ListTeam( ePlayerNetID * receiver, eTeam * team )
{
    std::ostringstream tos;

    // send team name
    tos << team->GetColoredName();
    if ( team->IsLocked() )
    {
        tos << " " << tOutput( "$invite_team_locked_list" );
    }
    tos << ":\n";

    // send team members
    int teamMembers = team->NumPlayers();
    int width = teamMembers >= 10 ? 2 : 1;

    int indent = 0;
    // print left wing, the odd team members
    for( int i = (teamMembers/2)*2-1; i>=0; i -= 2 )
    {
        se_SendTeamMember( team->Player(i), indent, tos, i, width );
        indent += 2;
    }
    // print right wing, the even team members
    for( int i = 0; i < teamMembers; i += 2 )
    {
        se_SendTeamMember( team->Player(i), indent, tos, i, width );
        indent -= 2;
    }

    tos << "\n";

    se_SendTo( tos.str(), receiver );
}

static void se_ListTeams( ePlayerNetID * receiver )
{
    int numTeams = 0;

    for ( int i = eTeam::teams.Len() - 1; i >= 0; --i )
    {
        eTeam * team = eTeam::teams[i];
        if ( team->NumPlayers() > 1 || team->IsLocked() )
        {
            numTeams++;
            se_ListTeam( receiver, team );
        }
    }

    if ( numTeams == 0 )
    {
        se_SendTo( std::string( tString( tOutput("$no_real_teams") ) ), receiver );
    }
}

static void teams_conf(std::istream &s)
{
    se_ListTeams( 0 );
}

static tConfItemFunc teams("TEAMS",&teams_conf);

// /teams gives a teams list
static void se_ChatTeams( ePlayerNetID * p )
{
    se_ListTeams( p );
}

void se_ListPastChatters(ePlayerNetID * receiver);

static void se_ListPlayers( ePlayerNetID * receiver, std::istream &s, tString command )
{
    tString search;
    bool doSearch = false;

    search.ReadLine( s );
    tToLower( search );

    if ( search.Len() > 1 )
    doSearch = true;

    bool hidden = false;

    int count = 0;
    short receiverOwner = nNetObject::Owner(receiver);
    
    for ( int i2 = se_PlayerNetIDs.Len()-1; i2>=0; --i2 )
    {
        ePlayerNetID* p2 = se_PlayerNetIDs(i2);

        tColoredString tos;
        if ( doSearch )
            tos << "  ";
        tos << p2->Owner();
        tos << ": ";
        if ( p2->GetAccessLevel() < tAccessLevel_Default && !se_Hide( p2, receiver ) )
        {
#ifdef KRAWALL_SERVER
            hidden = p2->GetAccessLevel() <= se_hideAccessLevelOf && p2->StealthMode();
#else
            hidden = false;
#endif
            tos << p2->GetColoredName()
                << tColoredString::ColorString( -1, -1, -1)
                << " ( ";
            if ( hidden )
                tos << se_hiddenPlayerPrefix;
#ifdef KRAWALL_SERVER
            tos << p2->GetFilteredAuthenticatedName();
            if ( hidden )
                tos << tColoredString::ColorString( -1 ,-1 ,-1 )
                    << ", "
                    << se_hiddenPlayerPrefix;
            else
                tos << ", ";
#endif
            tos << tCurrentAccessLevel::GetName( p2->GetAccessLevel() );
            if ( hidden )
                tos << tColoredString::ColorString( -1 ,-1 ,-1 );
            tos << " )";
        }
        else
        {
            tos << p2->GetColoredName() << tColoredString::ColorString(1,1,1) << " ( )";
        }
        if ( ( p2->Owner() != 0 && tCurrentAccessLevel::GetAccessLevel() <= se_ipAccessLevel ) || ( p2->Owner() != 0 && p2->Owner() == receiverOwner ) )
        {
            tString IP = p2->GetMachine().GetIP();
            if ( IP.Len() > 1 )
            {
                tos << ", IP = " << IP;
            }
        }
        if ( ( p2->Owner() != 0 && tCurrentAccessLevel::GetAccessLevel() <= se_nVerAccessLevel ) || ( p2->Owner() != 0 && p2->Owner() == receiverOwner ) )
        {
            tos << ", " << sn_GetClientVersionString( sn_Connections[ p2->Owner() ].version.Max() ) << " (ID: " << sn_Connections[ p2->Owner() ].version.Max() << ")";
        }

        tos << "\n";

        if ( !doSearch )
        {
            sn_ConsoleOut( tos, receiverOwner );
            count++;
        }
        else
        {
            tString tosLowercase( tColoredString::RemoveColors(tos) );
            tToLower( tosLowercase );
            // looks quite like a hack, but i guess it's faster( esp. for me :) ) than checking on each parameter individually
            if ( tosLowercase.StrPos( search ) != -1 )
            {
                count++;
                if ( count == 1 )
                {
                    sn_ConsoleOut( tOutput( "$player_list_search", command, search ) , receiverOwner );
                }
                sn_ConsoleOut( tos, receiverOwner );
            }
        }
    }

    if ( doSearch && !count )
    {
        sn_ConsoleOut( tOutput( "$player_list_search_no_results", command, search ) , receiverOwner );
    }
    else if ( doSearch )
    {
        sn_ConsoleOut( tOutput( "$player_list_search_end", command, count ) , receiverOwner );
    }
    else
    {
        sn_ConsoleOut( tOutput( "$player_list_end", command, count ) , receiverOwner );

        if(tCurrentAccessLevel::GetAccessLevel() < tAccessLevel_DefaultAuthenticated)
            se_ListPastChatters(receiver);
    }
}

static void players_conf(std::istream &s)
{
    se_ListPlayers( 0, s, tString("PLAYERS") );
}

static tConfItemFunc players("PLAYERS",&players_conf);
static tAccessLevelSetter players_AccessLevel( players, tAccessLevel_Owner );


// /players gives a player list
static void se_ChatPlayers( ePlayerNetID * p, std::istream &s, tString command )
{
    se_ListPlayers( p, s, command );
}


// team shuffling: reorders team formation
static void se_ChatShuffle( ePlayerNetID * p, std::istream & s )
{
    // team position shuffling. Allow players to change their team setup.
    // syntax:
    // /teamshuffle: shuffles you all the way to the outside.
    // /teamshuffle <pos>: shuffles you to position pos
    // /teamshuffle +/-<dist>: shuffles you dist to the outside/inside
    // con << msgRest << "\n";
    int IDNow = p->TeamListID();
    int len = eTeam::maxPlayers;
    if (!p->CurrentTeam())
    {
        // players start on the outside by default
        if( IDNow < 0 )
        {
            IDNow = len-1;
        }
    }
    else
    {
        len = p->CurrentTeam()->NumPlayers();
    }

    // but read the target position as additional parameter
    int IDWish = len-1; // default to shuffle to the outside

    // peek at the first nonwhite character
    std::ws( s );
    char first = s.get();
    if ( !s.eof() && !s.fail() )
    {
        s.unget();

        int shuffle = 0;
        s >> shuffle;

        if ( s.fail() )
        {
            sn_ConsoleOut( tOutput("$player_shuffle_error"), p->Owner() );
            return;
        }

        if ( first == '+' || first == '-' )
        {
            IDWish = IDNow;
            IDWish += shuffle;
        }
        else
        {
            IDWish = shuffle-1;
        }
    }

    if (IDWish < 0)
        IDWish = 0;
    if (IDWish >= len)
        IDWish = len-1;

    if( !p->CurrentTeam() || IDWish < IDNow )
    {
#ifndef KRAWALL_SERVER
        if ( !se_allowShuffleUp )
        {
            sn_ConsoleOut(tOutput("$player_noshuffleup"), p->Owner());
            return;
        }
#else
        if ( p->GetAccessLevel() > se_shuffleUpAccessLevel )
        {
            sn_ConsoleOut(tOutput("$access_level_shuffle_up_denied", tCurrentAccessLevel::GetName(se_shuffleUpAccessLevel), tCurrentAccessLevel::GetName(p->GetAccessLevel())), p->Owner());
            return;
        }
#endif
    }

    if( IDNow == IDWish )
    {
        sn_ConsoleOut(tOutput("$player_noshuffle"), p->Owner());
        return;
    }

    if( p->CurrentTeam() )
    {  
        // really shuffle
        p->CurrentTeam()->Shuffle( IDNow, IDWish );
        se_ListTeam( p, p->CurrentTeam() );
    }
    else
    {
        // just store the shuffle wish for later
        p->SetShuffleWish( IDWish );
    }
}

void ePlayerNetID::SetShuffleWish( int pos )
{
    tASSERT( !CurrentTeam() );

    if ( GetShuffleSpam().ShouldAnnounce() )
    {
        sn_ConsoleOut( GetShuffleSpam().ShuffleMessage( this, pos+1 ) );
    }

    teamListID = pos;
}

class eHelpTopic {
    tString m_shortdesc, m_text;

    // singleton accessor
    static std::map<tString, eHelpTopic> & GetHelpTopics();
public:
    eHelpTopic() {}
    eHelpTopic(tString const &shortdesc, tString const &text) : m_shortdesc(shortdesc), m_text(text) {
    }

    void write(tColoredString &s) const {
        s << tColoredString::ColorString(.5,.5,1.) << tOutput(&m_shortdesc[0]) << ":\n" << tOutput(&m_text[0]) << '\n';
    }

    static void addHelpTopic(std::istream &s) {
        tString name, shortdesc, text;
        s >> name >> shortdesc;
        if(s.fail()) {
            if(tConfItemBase::printErrors) {
                con << tOutput("$add_help_topic_usage");
            }
            return;
        }
        s >> text;
        GetHelpTopics()[name] = eHelpTopic(shortdesc, text);
        if(tConfItemBase::printChange) {
            con << tOutput("$add_help_topic_success", name);
        }
    }

    static void removeHelpTopic(std::istream &s) {
        tString name;
        s >> name;
        if(GetHelpTopics().erase(name)) {
            if(tConfItemBase::printChange) {
                con << tOutput("$remove_help_topic_success", name);
            }
        } else {
            if(tConfItemBase::printErrors) {
                con << tOutput("$remove_help_topic_notfound", name);
            }
        }
    }

private:

    static void listTopics(tColoredString &s, tString const &base, std::map<tString, eHelpTopic>::const_iterator begin, std::map<tString, eHelpTopic>::const_iterator const &end) {
        bool printed_start = false;
        for(;begin != end; ++begin) {
            if(!begin->first.StartsWith(base)) {
                continue;
            }
            // would be easier with std::string...
            if(begin->first.SubStr(base.Len() - 1).StrPos("_") >= 0) {
                // don't print subcommands
                continue;
            }
            if(!printed_start) {
                printed_start = true;
                s << tOutput("$help_topics_list_start");
            }
            s << tColoredString::ColorString(.5,.5,1.) << begin->first << tColoredString::ColorString(1.,1.,.5) << ": " << tOutput(&begin->second.m_shortdesc[0]) << "\n";
        }
    }

public:

    static void listTopics(tColoredString &s, tString const &base=tString()) {
        listTopics(s, base, GetHelpTopics().begin(), GetHelpTopics().end());
    }

    static void printTopic(tColoredString &s, tString const &name) {
        std::map<tString, eHelpTopic>::const_iterator iter = GetHelpTopics().find(name);
        if(iter != GetHelpTopics().end()) {
            iter->second.write(s);
            listTopics(s, name + "_");
        } else {
            s << tOutput("$help_topic_not_found", name);
        }
    }
};

static void se_makeDefaultHelpTopic(  std::map<tString, eHelpTopic> & helpTopics, char const *topic) {
    tString topicStr(topic);
    tString helpTopic(tString("$help_") + topicStr);
    helpTopics[topicStr] = eHelpTopic(helpTopic + "_shortdesc", helpTopic + "_text");
}

// singleton accessor implementation
static std::map<tString, eHelpTopic> & FillHelpTopics()
{
    static std::map<tString, eHelpTopic> helpTopics;

    se_makeDefaultHelpTopic(helpTopics, "commands");
    se_makeDefaultHelpTopic(helpTopics, "commands_chat");
    se_makeDefaultHelpTopic(helpTopics, "commands_team");
#ifdef KRAWALL_SERVER
    se_makeDefaultHelpTopic(helpTopics, "commands_auth");
    se_makeDefaultHelpTopic(helpTopics, "commands_auth_levels");
    se_makeDefaultHelpTopic(helpTopics, "commands_tourney");
#else
    se_makeDefaultHelpTopic(helpTopics, "commands_ra");
#endif
    se_makeDefaultHelpTopic(helpTopics, "commands_misc");
    se_makeDefaultHelpTopic(helpTopics, "commands_pp");

    return helpTopics;
}

// singleton accessor implementation
std::map<tString, eHelpTopic> & eHelpTopic::GetHelpTopics()
{
    static std::map<tString, eHelpTopic> & helpTopics = FillHelpTopics();
    return helpTopics;
}

static tConfItemFunc add_help_topic_conf("ADD_HELP_TOPIC",&eHelpTopic::addHelpTopic);
static tConfItemFunc remove_help_topic_conf("REMOVE_HELP_TOPIC",&eHelpTopic::removeHelpTopic);
static tString se_helpIntroductoryBlurb;
static tConfItemLine se_helpIntroductoryBlurbConf("HELP_INTRODUCTORY_BLURB",se_helpIntroductoryBlurb);

static void se_Help( ePlayerNetID * sender, ePlayerNetID * receiver, std::istream & s ) {
    std::ws(s);
    tColoredString reply;
    if(s.eof() || s.fail()) {
        if(se_helpIntroductoryBlurb.Len() > 1) {
            reply << se_helpIntroductoryBlurb << "\n\n";
        }
        eHelpTopic::listTopics(reply);
    } else {
        tString name;
        s >> name;
        eHelpTopic::printTopic(reply, name);
    }

    short receiverOwner = nNetObject::Owner(receiver);
    if ( sender == receiver )
    {
        // just send a console message, the player asked for help himself
        sn_ConsoleOut(reply, receiverOwner);
    }
    else
    {
        // send help disguised as a chat message (with disabled spam limit)
        int spamMaxLenBack = se_SpamMaxLen;
        se_SpamMaxLen = 0;
        se_SendChatLine(sender, reply, reply, receiverOwner);
        se_SpamMaxLen = spamMaxLenBack;
    }
}

static tAccessLevel se_rtfmAccessLevel = tAccessLevel_Moderator;
static tSettingItem< tAccessLevel > se_rtfmAccessLevelConf( "ACCESS_LEVEL_RTFM", se_rtfmAccessLevel );
static tAccessLevelSetter se_rtfmAccessLevelConfLevel( se_rtfmAccessLevelConf, tAccessLevel_Owner );

#ifdef DEDICATED
static void se_Rtfm( tString const &command, ePlayerNetID *p, std::istream &s, eChatSpamTester &spam ) {
#ifdef KRAWALL_SERVER
    if ( p->GetAccessLevel() > se_rtfmAccessLevel ) {
        sn_ConsoleOut(tOutput("$access_level_rtfm_denied", tCurrentAccessLevel::GetName(se_rtfmAccessLevel), tCurrentAccessLevel::GetName(p->GetAccessLevel())), p->Owner());
        return;
    }
#else
    if (!p->IsLoggedIn()) {
        sn_ConsoleOut(tOutput("$rtfm_denied"));
        return;
    }
#endif
    if(IsSilencedWithWarning(p)) {
        return;
    }
    if(spam.Block()) {
        return;
    }
    ePlayerNetID *newbie = se_FindPlayerInChatCommand(p, command, s);
    if(newbie) {
        // somewhat hacky, but what the hack...
        tString str;
        str.ReadLine(s);
        std::istringstream s1(&str(0)), s2(&str(0));
        tColoredString name;
        name << *p << tColoredString::ColorString(1,1,1);
        tColoredString newbie_name;
        newbie_name << *newbie << tColoredString::ColorString(1,1,1);

        tString announcement( tOutput("$rtfm_announcement", str, name, newbie_name) );
        se_BroadcastChatLine( p, announcement, announcement );
        con << announcement;

        se_Help(p, newbie, s1);

        // avoid sending you the same doc twice if you tell yourself to rtfm :)
        if ( newbie != p )
        {
            se_Help(p, p, s2);
        }
    }
}
#endif

#if defined(DEDICATED) && defined(KRAWALL_SERVER)
void se_ListAdmins( ePlayerNetID *, std::istream &s, tString command );
#endif

void handle_chat( nMessage &m )
{
    nTimeRolling currentTime = tSysTimeFloat();
    unsigned short id;
    m.Read(id);
    tColoredString say;
    m >> say;

    tJUST_CONTROLLED_PTR< ePlayerNetID > p=dynamic_cast<ePlayerNetID *>(nNetObject::ObjectDangerous(id));

    // register player activity
    if ( p )
        p->lastActivity_ = currentTime;

    if(sn_GetNetState()==nSERVER){
        if (p)
        {
            // for the duration of this function, set the access level to the level of the user.
            tCurrentAccessLevel levelOverride( p->GetAccessLevel(), true );

            // check if the player is owned by the sender to avoid cheating
            if( p->Owner() != m.SenderID() )
            {
                Cheater( m.SenderID() );
                nReadError();
                return;
            }

            eChatSpamTester spam( p, say );

            if (say.StartsWith("/")) {
                std::string sayStr(say);
                std::istringstream s(sayStr);

                tString command;
                s >> command;

                // filter to lowercase
                tToLower( command );

                tConfItemBase::EatWhitespace(s);

                // now, s is ready for reading the rest of the message.
#ifdef DEDICATED
                if (se_InterceptCommands.StrPos(command) != -1)
                {
                    handle_command_intercept(p, command, s, say);
                    return;
                }
                else
#endif
                    if (command == "/me") {
                        spam.lastSaidType_ = eChatMessageType_Me;
                        spam.say_ = spam.say_.SubStr(4); // cut /me prefix
                        se_ChatMe( p, s, spam );
                        return;
                    }
                    else if (command == "/teamleave") {
                        spam.lastSaidType_ = eChatMessageType_Command;
                        se_ChatTeamLeave( p );
                        return;
                    }
                    else if (command == "/teamshuffle" || command == "/shuffle") {
                        spam.lastSaidType_ = eChatMessageType_Command;
                        se_ChatShuffle( p, s );
                        return;
                    }
                    else if (command == "/team")
                    {
                        spam.lastSaidType_ = eChatMessageType_Team;
                        se_ChatTeam( p, s, spam );
                        return;
                    }
                    else if (command == "/shout")
                    {
                        spam.lastSaidType_ = eChatMessageType_Public;
                        spam.say_ = spam.say_.SubStr(7); // cut /shout prefix
                        se_ChatShout( p, s, spam );
                        return;
                    }
                    else if (command == "/msg" ) {
                        spam.lastSaidType_ = eChatMessageType_Private;
                        se_ChatMsg( p, s, spam );
                        return;
                    }
                    else if (command == "/players" || command == "/listplayers") {
                        spam.lastSaidType_= eChatMessageType_Command;
                        se_ChatPlayers( p, s, command );
                        return;
                    }
#if defined(DEDICATED) && defined(KRAWALL_SERVER)
                    else if (command == "/admins" || command == "/listadmins") {
                        spam.lastSaidType_ = eChatMessageType_Command;
                        se_ListAdmins( p, s, command );
                        return;
                    }
#endif
                    else if (command == "/vote" || command == "/callvote") {
                        spam.lastSaidType_ = eChatMessageType_Command;
                        eVoter::HandleChat( p, s );
                        return;
                    }
                    else if (command == "/teams") {
                        spam.lastSaidType_ = eChatMessageType_Command;
                        se_ChatTeams( p );
                        return;
                    }
                    else if (command == "/myteam") {
                        spam.lastSaidType_ = eChatMessageType_Command;
                        eTeam *currentTeam = se_GetManagedTeam( p );
                        if( currentTeam )
                        {
                            se_ListTeam( p, currentTeam );
                        }
                        return;
                    }
                    else if (command == "/help") {
                        spam.lastSaidType_ = eChatMessageType_Command;
                        se_Help( p, p, s );
                        return;
                    }
#ifdef DEDICATED
                    else  if ( command == "/rtfm" || command == "/teach" )
                    {
                        spam.lastSaidType_ = eChatMessageType_Command;
                        se_Rtfm( command, p, s, spam );
                        return;
                    }
                    else {
                        spam.lastSaidType_ = eChatMessageType_Command;
                        handle_chat_admin_commands( p, command, say, s, spam );
                        return;
                    }
#endif
            }

            // well, that leaves only regular, boring chat.
            eShoutDefault shout = se_GetManagedTeam( p ) ? se_shoutPlayer : se_shoutSpectator;
            if( shout != eShoutDefault_Team && se_CheckAccessLevelShoutNoWarn( p ) )
            {
                // if it's the default and the player is allowed to, shout it out
                se_ChatShout( p, say, spam );
            }
            else
            {
                // otherwise, fall back to team chat.
                se_ChatTeam( p, say, spam );
            }
        }
    }
    else
    {
        se_DisplayChatLocally( p, say );
    }
}

// check if a string is a legal player name
// a name is only legal if it contains at least one non-witespace character.
static bool IsLegalPlayerName( tString const & name )
{
    tString userName = se_UnauthenticatedUserName( name );
    if ( userName.Len() <= 1 )
        return false;

    // strip colors
    tString stripped( tColoredString::RemoveColors( name ) );

    // and count non-whitespace characters
    for ( int i = stripped.Len()-2; i>=0; --i )
    {
        if ( !isblank( stripped(i) ) )
            return true;
    }

    return false;
}

void ePlayerNetID::Chat(const tString &s_orig)
{
    tColoredString s( s_orig );
    s.NetFilter();

#ifndef DEDICATED
    // check for direct console commands
    if( s_orig.StartsWith("/console") )
    {
        // direct commands are executed at owner level
        tCurrentAccessLevel level( tAccessLevel_Owner, true );
        
        tString params("");
        if (s_orig.StrPos(" ") == -1)
            return;
        else
            params = s_orig.SubStr(s_orig.StrPos(" ") + 1);
        
        if ( tRecorder::IsPlayingBack() )
        {
            tConfItemBase::LoadPlayback();
        }
        else
        {
            std::stringstream s(static_cast< char const * >( params ) );
            tConfItemBase::LoadAll(s);
        }
    }
    else
#endif
    {
        switch (sn_GetNetState())
        {
        case nCLIENT:
        {
            se_NewChatMessage( this, s )->BroadCast();
            break;
        }
        case nSERVER:
        {
            se_BroadcastChat( this, s );
            
            // break;
        }
        // falling through on purpose
        default:
        {
            se_DisplayChatLocally( this, s );
            break;
        }
        }
    }
}

//return the playernetid for a given name
/*
static ePlayerNetID* identifyPlayer(tString inname)
{
    for(int i=0; i<se_PlayerNetIDs.Len(); i++)
    {
        ePlayerNetID *p = se_PlayerNetIDs[i];

        if( inname == p->GetUserName() )
            return p;
    }
    return NULL;
}
*/

// identify a local player
static ePlayerNetID* se_GetLocalPlayer()
{
    for(int i=0; i<se_PlayerNetIDs.Len(); i++)
    {
        ePlayerNetID *p = se_PlayerNetIDs[i];

        if( p->Owner() == sn_myNetID )
            return p;
    }
    return NULL;
}

static void ConsoleSay_conf(std::istream &s)
{
    // read the message
    tString message;
    message.ReadLine( s, true );

    switch (sn_GetNetState())
    {
    case nCLIENT:
        {
            ePlayerNetID *me = se_GetLocalPlayer();

            if (me)
                me->Chat( message );

            break;
        }
    case nSERVER:
        {
            tColoredString send;
            send << tColoredString::ColorString( 1,0,0 );
            send << "Admin";
            send << tColoredString::ColorString( 1,1,.5 );
            send << ": " << message << "\n";

            // display it
            sn_ConsoleOut( send );

            break;
        }
    default:
        {
            ePlayerNetID *me = se_GetLocalPlayer();

            if ( me )
                se_DisplayChatLocally( me, message );

            break;
        }
    }
}

static tConfItemFunc ConsoleSay_c("SAY",&ConsoleSay_conf);

struct eChatInsertionCommand
{
    tString insertion_;

    eChatInsertionCommand( tString const & insertion )
            : insertion_( insertion )
    {}
};


static std::deque<tString> se_chatHistory; // global since the class doesn't live beyond the execution of the command
static int se_chatHistoryMaxSize=10; // maximal size of chat history
static tSettingItem< int > se_chatHistoryMaxSizeConf("HISTORY_SIZE_CHAT",se_chatHistoryMaxSize);

class eMenuItemChat : uMenuItemStringWithHistory{
    ePlayer *me;
public:
    eMenuItemChat(uMenu *M,tString &c,ePlayer *Me):
    uMenuItemStringWithHistory(M,"$chat_title_text","",c, se_SpamMaxLen, se_chatHistory, se_chatHistoryMaxSize),me(Me) {}


    virtual ~eMenuItemChat(){ }

    //virtual void Render(REAL x,REAL y,REAL alpha=1,bool selected=0);

    virtual bool Event(SDL_Event &e){
#ifndef DEDICATED
        if (e.type==SDL_KEYDOWN &&
                (e.key.keysym.sym==SDLK_KP_ENTER || e.key.keysym.sym==SDLK_RETURN)){

            for(int i=se_PlayerNetIDs.Len()-1;i>=0;i--)
                if (se_PlayerNetIDs(i)->pID==me->ID())
                    se_PlayerNetIDs(i)->Chat(*content);

            MyMenu()->Exit();
            return true;
        }
        else if (e.type==SDL_KEYDOWN &&
                 uActionGlobal::IsBreakingGlobalBind(e.key.keysym.sym))
        {
            return su_HandleEvent(e, true);
        }
        else if (e.type==SDL_KEYDOWN &&
                 e.key.keysym.sym == SDLK_ESCAPE)
        {
            // escape needs to be handled by the surrounding menu, otherwise it
            // probably brings up the ingame menu via global bind.
            return false;
        }
        else
        {
            if ( uMenuItemStringWithHistory::Event(e) )
            {
                return true;
            }
            // exclude modifier keys from possible control triggers
            else if ( e.key.keysym.sym < SDLK_NUMLOCK || e.key.keysym.sym > SDLK_COMPOSE )
            {
                // maybe it's an instant chat button?
                try
                {
                    return su_HandleEvent(e, false);
                }
                catch ( eChatInsertionCommand & insertion )
                {
                    if ( content->Len() + insertion.insertion_.Len() <= maxLength_ )
                    {
                        *content = content->SubStr( 0, cursorPos ) + insertion.insertion_ + content->SubStr( cursorPos );
                        cursorPos += insertion.insertion_.Len()-1;
                    }

                    return true;
                }
            }
        }
#endif // DEDICATED

        return false;
    }
};


void se_ChatState(ePlayerNetID::ChatFlags flag, bool cs){
    for(int i=se_PlayerNetIDs.Len()-1;i>=0;i--)
    {
        ePlayerNetID *p = se_PlayerNetIDs[i];
        if (p->Owner()==sn_myNetID && p->pID >= 0){
            p->SetChatting( flag, cs );
        }
    }
}

static ePlayer * se_chatterPlanned=NULL;
static ePlayer * se_chatter =NULL;
static tString se_say;
static void do_chat(){
    if (se_chatterPlanned){
        su_ClearKeys();

        se_chatter=se_chatterPlanned;
        se_chatterPlanned=NULL;
        se_ChatState( ePlayerNetID::ChatFlags_Chat, true);

        sr_con.SetHeight(15,false);
        se_SetShowScoresAuto(false);

        uMenu chat_menu("",false);
        eMenuItemChat s(&chat_menu,se_say,se_chatter);
        chat_menu.SetCenter(-.75);
        chat_menu.SetBot(-2);
        chat_menu.SetTop(-.7);
        chat_menu.Enter();

        se_ChatState( ePlayerNetID::ChatFlags_Chat, false );

        sr_con.SetHeight(7,false);
        se_SetShowScoresAuto(true);
    }
    se_chatter=NULL;
    se_chatterPlanned=NULL;
}

static void chat( ePlayer * chatter, tString const & say )
{
    se_chatterPlanned = chatter;
    se_say = say;
    st_ToDo(&do_chat);
}

static void chat( ePlayer * chatter )
{
    chat( chatter, tString() );
}

static bool se_allowControlDuringChat = false;
static nSettingItem<bool> se_allowControlDuringChatConf("ALLOW_CONTROL_DURING_CHAT",se_allowControlDuringChat);

uActionPlayer se_toggleSpectator("TOGGLE_SPECTATOR", -7);

bool ePlayer::Act(uAction *act,REAL x){
    eGameObject *object=NULL;

    if ( act == &se_toggleSpectator && x > 0 )
    {
        spectate = !spectate;
        con << tOutput(spectate ? "$player_toggle_spectator_on" : "$player_toggle_spectator_off", name );
        if ( !spectate )
        {
            ePlayerNetID::Update();
        }
        return true;
    }
    else if (!se_chatter && s_chat==*reinterpret_cast<uActionPlayer *>(act)){
        if(x>0) {
            chat( this );
        }
        return true;
    }
    else{
        if ( x > 0 )
        {
            int i;
            uActionPlayer* pact = reinterpret_cast<uActionPlayer *>(act);
            for(i=MAX_INSTANT_CHAT-1;i>=0;i--){
                uActionPlayer* pcompare = se_instantChatAction[i];
                if (pact == pcompare && x>=0){
                    for(int j=se_PlayerNetIDs.Len()-1;j>=0;j--)
                        if (se_PlayerNetIDs(j)->pID==ID())
                        {
                            tString say = instantChatString[i];
                            bool sendImmediately = true;
                            if ( say.Len() > 2 && say[say.Len()-2] == '\\' )
                            {
                                // cut away trailing slash and note for later
                                // that the message should not be sent immediately.
                                say = say.SubStr( 0, say.Len()-2 );
                                sendImmediately = false;
                            }

                            if ( se_chatter == this )
                            {
                                // a chat is already active, insert the chat string
                                throw eChatInsertionCommand( say );
                            }
                            else
                            {
                                if ( sendImmediately )
                                {
                                    // fire out chat string immediately
                                    se_PlayerNetIDs(j)->Chat(say);
                                }
                                else
                                {
                                    // chat with instant chat string as template
                                    chat( this, say );
                                }
                            }
                            return true;
                        }
                }
            }
        }

        // no other command should get through during chat
        if ( se_chatter && !se_allowControlDuringChat )
            return false;

        int i;
        for(i=se_PlayerNetIDs.Len()-1;i>=0;i--)
            if (se_PlayerNetIDs[i]->pID==id && se_PlayerNetIDs[i]->object)
                object=se_PlayerNetIDs[i]->object;

        bool objectAct = false; // set to true if an action of the object was triggered
        bool ret = ((cam    && cam->Act(reinterpret_cast<uActionCamera *>(act),x)) ||
                    ( objectAct = (object && se_GameTime()>=0 && object->Act(reinterpret_cast<uActionPlayer *>(act),x))));

        if (bool(netPlayer) && (objectAct || !se_chatter))
            netPlayer->Activity();

        return ret;
    }

}

rViewport * ePlayer::PlayerViewport(int p){
    if (!PlayerConfig(p)) return NULL;

    for (int i=rViewportConfiguration::CurrentViewportConfiguration()->num_viewports-1;i>=0;i--)
        if (sr_viewportBelongsToPlayer[i] == p)
            return rViewportConfiguration::CurrentViewport(i);

    return NULL;
}

bool ePlayer::PlayerIsInGame(int p){
    return PlayerViewport(p) && PlayerConfig(p);
}

// veto function for tooltips that require a controllable game object
bool ePlayer::VetoActiveTooltip(int player)
{
    // check if the player exists and controls a living object
    if( player == 0 )
    {
        return true;
    }
    ePlayer * p = PlayerConfig(player-1);
    if ( !p )
    {
        return true;
    }
    ePlayerNetID * pn = p->netPlayer;
    if ( !pn )
    {
        return true;
    }
    eNetGameObject *o = pn->Object();
    if (!o || !o->Alive())
    {
        return true;
    }

    return false;
}

static tConfItemBase *vpbtp[MAX_VIEWPORTS];

void ePlayer::Init(){
    se_Players = tNEW( ePlayer[MAX_PLAYERS] );

    int i;
    for(i=MAX_INSTANT_CHAT-1;i>=0;i--){
        tString id;
        id << "INSTANT_CHAT_";
        id << i+1;
        tOutput desc;
        desc.SetTemplateParameter(1, i+1);
        desc << "$input_instant_chat_text";

        tOutput help;
        help.SetTemplateParameter(1, i+1);
        help << "$input_instant_chat_help";
        ePlayer::se_instantChatAction[i]=tNEW(uActionPlayer) (id, desc, help, 100);
        //,desc,       "Issues a special instant chat macro.");
    }


    for(i=MAX_VIEWPORTS-1;i>=0;i--){
        tString id;
        id << "VIEWPORT_TO_PLAYER_";
        id << i+1;
        vpbtp[i] = tNEW(tConfItem<int>(id,"$viewport_belongs_help",
                                       s_newViewportBelongsToPlayer[i]));
        s_newViewportBelongsToPlayer[i]=i;
    }
}

void ePlayer::Exit(){
    int i;
    for(i=MAX_INSTANT_CHAT-1;i>=0;i--)
        tDESTROY(ePlayer::se_instantChatAction[i]);

    for(i=MAX_VIEWPORTS-1;i>=0;i--)
        tDESTROY(vpbtp[i]);

    delete[] se_Players;
    se_Players = NULL;
}

uActionPlayer ePlayer::s_chat("CHAT",-8);

// only display chat in multiplayer games
static bool se_ChatTooltipVeto(int)
{
    return sn_GetNetState() == nSTANDALONE;
}

uActionTooltip ePlayer::s_chatTooltip(ePlayer::s_chat, 1, &se_ChatTooltipVeto);
uActionTooltip s_toggleSpectatorTooltip(se_toggleSpectator, 1, &se_ChatTooltipVeto);

int pingCharity = 100;
static const int maxPingCharity = 300;

static void sg_ClampPingCharity( int & pingCharity )
{
    if (pingCharity < 0 )
        pingCharity = 0;
    if (pingCharity > maxPingCharity )
        pingCharity = maxPingCharity;
}

static void sg_ClampPingCharity( unsigned short & pingCharity )
{
    if (pingCharity > maxPingCharity )
        pingCharity = maxPingCharity;
}

static void sg_ClampPingCharity()
{
    sg_ClampPingCharity( ::pingCharity );
}

static int IMPOSSIBLY_LOW_SCORE=INT_MIN;

static nSpamProtectionSettings se_chatSpamSettings( 1.0f, "SPAM_PROTECTION_CHAT", tOutput("$spam_protection") );

class eMachineDecoratorSpam: public nMachineDecorator
{
public:
    nSpamProtection chatSpam;
    eShuffleSpamTester shuffleSpam;
    eChatLastSaid lastSaid;

    eMachineDecoratorSpam( nMachine & m ): nMachineDecorator( m ), chatSpam( se_chatSpamSettings ){}

    virtual void OnDestroy()
    {
        delete this;
    }

    virtual void OnBan()
    {
        // Don't punish the player with restrictive spam checks when they
        // return from their ban.
        chatSpam.ResetSpam();
    }
};

static eMachineDecoratorSpam & se_GetSpam( ePlayerNetID & p )
{
    nMachine & machine = p.GetMachine();
    eMachineDecoratorSpam * spam = machine.GetDecorator< eMachineDecoratorSpam >();
    if( !spam )
    {
        spam = tNEW(eMachineDecoratorSpam)( machine );
    }
    return *spam;
}

nSpamProtection & ePlayerNetID::GetChatSpam()
{
    return se_GetSpam( *this ).chatSpam;
}

eChatLastSaid & ePlayerNetID::GetLastSaid()
{
    return se_GetSpam( *this ).lastSaid;
}

eShuffleSpamTester & ePlayerNetID::GetShuffleSpam()
{
    return se_GetSpam( *this ).shuffleSpam;
}

struct LastChatData
{
    LastChatData(nMachine const & machine_, eChatSaidEntry const & entry_)
    :machine(&machine_), entry(&entry_)
    {
    }

    nMachine const * machine;
    eChatSaidEntry const * entry;
};

void se_ListPastChatters(ePlayerNetID * receiver)
{
    static const unsigned int MaxReport = 3;
    std::vector<LastChatData> report;

    // list dead connections
    for(nMachine::iterator m; m.Valid(); ++m)
    {
        nMachine & machine = *m;
        eMachineDecoratorSpam * spam = machine.GetDecorator<eMachineDecoratorSpam>();
        if(spam && spam->lastSaid.Disconnected())
        {
            eChatLastSaid::SaidList const & said = spam->lastSaid.LastSaid();
            eChatSaidEntry const * recentLastSaid = NULL;
            for(int i = said.size()-1; i >= 0; --i)
            {
                eChatSaidEntry const & lastSaid = said[i];
                if(lastSaid.Type() != eChatMessageType_Team && lastSaid.Type() != eChatMessageType_Private)
                {
                    if(!recentLastSaid || recentLastSaid->Time() < lastSaid.Time())
                        recentLastSaid = &lastSaid;
                }
            }

                    
            if(recentLastSaid)
            {
                // put report in list
                report.push_back(LastChatData(machine, *recentLastSaid));
                
                // let it bubble up
                for(int j = report.size()-1; j > 0; --j)
                {
                    if(report[j].entry->Time() > report[j-1].entry->Time())
                    {
                        std::swap(report[j-1], report[j]);
                    }
                }
                
                // cull reports
                if(report.size() > MaxReport)
                    report.pop_back();
            }
        }
    }

    short receiverOwner = nNetObject::Owner(receiver);

    // and print
    if(report.size() > 0)
    {
        sn_ConsoleOut( tOutput( "$player_list_disconnected" ), receiverOwner );
    }

    for(std::vector<LastChatData>::iterator iter = report.begin(); iter != report.end(); ++iter)
    {
        tColoredString line;
        LastChatData const & data = *iter;
        eChatSaidEntry const & lastSaid = *(data.entry);
        
        if ( tCurrentAccessLevel::GetAccessLevel() <= se_ipAccessLevel )
        {
            tString IP = data.machine->GetIP();
            if ( IP.Len() > 1 )
            {
                line << "IP = " << IP << "; ";
            }
        }
        
        line << lastSaid.PlayerName() << ": " << lastSaid.Said() << "\n";
        
        sn_ConsoleOut( line, receiverOwner );
    }
}

ePlayerNetID::ePlayerNetID(int p):nNetObject(),listID(-1), teamListID(-1), timeCreated_( tSysTimeFloat() ), allowTeamChange_(false), registeredMachine_(0), pID(p)
{
    // default access level
    lastAccessLevel = tAccessLevel_Default;

    favoriteNumberOfPlayersPerTeam = 1;

    nameTeamAfterMe = false;

    r = g = b = 15;

    greeted             = true;
    chatting_           = false;
    spectating_         = false;
    stealth_            = false;
    chatFlags_          = 0;
    disconnected        = false;
    suspended_          = 0;

    loginWanted = false;


    if (p>=0){
        ePlayer *P = ePlayer::PlayerConfig(p);
        if (P){
            SetName( P->Name() );
            r=   P->rgb[0];
            g=   P->rgb[1];
            b=   P->rgb[2];

            sg_ClampPingCharity();
            pingCharity=::pingCharity;

            loginWanted = P->autoLogin;
        }
    }

    se_PlayerNetIDs.Add(this,listID);
    object=NULL;

    /*
      if(sn_GetNetState()!=nSERVER)
      ping=sn_Connections[0].ping;
      else
    */
    ping=0; // hehe! server has no ping.

    lastSync=tSysTimeFloat();

    RequestSync();
    score=0;
    lastScore_=IMPOSSIBLY_LOW_SCORE;
    // rubberstatus=0;

    MyInitAfterCreation();

    if(sn_GetNetState()==nSERVER)
        RequestSync();
}




ePlayerNetID::ePlayerNetID(nMessage &m):nNetObject(m),listID(-1), teamListID(-1), timeCreated_( tSysTimeFloat() )
        , allowTeamChange_(false), registeredMachine_(0)
{
    // default access level
    lastAccessLevel = tAccessLevel_Default;

    greeted     =false;
    chatting_   =false;
    spectating_ =false;
    stealth_    =false;
    disconnected=false;
    suspended_  = 0;
    chatFlags_  =0;

    r = g = b = 15;

    nameTeamAfterMe = false;


    pID=-1;
    se_PlayerNetIDs.Add(this,listID);
    object=NULL;
    ping=sn_Connections[m.SenderID()].ping;
    lastSync=tSysTimeFloat();

    loginWanted = false;

    score=0;
    lastScore_=IMPOSSIBLY_LOW_SCORE;
    // rubberstatus=0;
}

void ePlayerNetID::Activity()
{
    // the player was active; therefore, he cannot possibly be chatting_ or disconnected.

    // but do nothing if we are in client mode and the player is not local to this computer
    if (sn_GetNetState() != nSERVER && Owner() != ::sn_myNetID)
        return;

    if (chatting_ || disconnected)
    {
#ifdef DEBUG
        con << *this << " showed activity and lost chat status.\n";
#endif
        RequestSync();
    }

    chatting_ = disconnected = false;

    // store time
    this->lastActivity_ = tSysTimeFloat();
}

static int se_maxPlayersPerIP = 4;
static tSettingItem<int> se_maxPlayersPerIPConf( "MAX_PLAYERS_SAME_IP", se_maxPlayersPerIP );

// should unworthy spectators be kicked if the server is full?
static bool se_kickUnworthy=false;
tSettingItem< bool > se_kickUnworthyConf( "KEEP_PLAYER_SLOT", se_kickUnworthy );

// access level needed to grant immunity against all forms of idle kicks
static tAccessLevel se_autokickImmunity = tAccessLevel_TeamLeader;
static tSettingItem< tAccessLevel > se_autokickImmunityConf( "ACCESS_LEVEL_AUTOKICK_IMMUNITY", se_autokickImmunity );

// compares the worth of two players. Returns 1 if the first is better, -1 if the second is better, 0 if they are equal.
static int se_comparePlayerWorth( ePlayerNetID * a, ePlayerNetID * b, int nullPointerSign=1 )
{
    // check for NULL pointers
    if( !a )
    {
        if ( !b )
        {
            return 0;
        }
        else
        {
            return -nullPointerSign;
        }
    }
    else
    {
        if ( !b )
        {
            return nullPointerSign;
        }
    }

    // potential players > spectators
    if ( !se_GetManagedTeam( a ) )
    {
        if( se_GetManagedTeam( b ) )
        {
            return -1;
        }
    }
    else
    {
        if( !se_GetManagedTeam( b ) )
        {
            return 1;
        }
    }

    // actual players > potential players
    if ( !a->CurrentTeam() )
    {
        if( b->CurrentTeam() )
        {
            return -1;
        }
    }
    else
    {
        if( !b->CurrentTeam() )
        {
            return 1;
        }
    }

    // access level counts
#ifdef KRAWALL_SERVER
    if( a->GetAccessLevel() < b->GetAccessLevel() )
    {
        return 1;
    }
    else if( a->GetAccessLevel() > b->GetAccessLevel() )
    {
        return -1;
    }
#endif

    // players with login process > players without
    if( !nAuthentication::LoginInProcess( a ) )
    {
        if( nAuthentication::LoginInProcess( b ) )
        {
            return -1;
        }
    }
    else
    {
        if( !nAuthentication::LoginInProcess( b ) )
        {
            return 1;
        }
    }

    // players online for shorter times are more worthy
    if( a->GetTimeCreated() < b->GetTimeCreated() )
    {
        return 1;
    }
    else if( a->GetTimeCreated() > b->GetTimeCreated() )
    {
        return 1;
    }

    return 0;
}

// the user that last logged in; spare him.
static int se_kickUnworthySpare=-1;

// clear out one unworthy spectator
static void se_KickUnworthy()
{
    int userToSpare=se_kickUnworthySpare;

    static REAL banForMinutes = 0;
    static double roundBegin = -1;
    double lastRoundBegin = roundBegin;

    // each player joining increases the ban, rounds passing decrease it
    if( userToSpare >= 0 )
    {
        banForMinutes += .05f;
    }
    else
    {
        banForMinutes *= 0.875;
        roundBegin = tSysTimeFloat();
    }

    // nothing to do?
    if( !se_kickUnworthy || sn_NumUsers() < sn_MaxUsers() )
    {
        return;
    }

    // find the most worthy player for each client
    ePlayerNetID * mostWorthy[MAXCLIENTS+2];
    for( int i = MAXCLIENTS+1; i >= 0; --i )
    {
        mostWorthy[i] = NULL;
    }
    for( int i = se_PlayerNetIDs.Len() - 1; i >=0; --i )
    {
        ePlayerNetID * p = se_PlayerNetIDs(i);
        ePlayerNetID * & rival = mostWorthy[p->Owner()];
        if( se_comparePlayerWorth( p, rival ) > 0 )
        {
            rival = p;
        }
    }

    // find the most unworthy client
    int mostUnworthyUser = 0;

    for( int i = MAXCLIENTS; i >= 1; --i )
    {
        // NULL players are actually more worthy here now
        ePlayerNetID * player = mostWorthy[i];
        if( ( i != userToSpare && sn_Connections[i].socket ) && 
            // don't kick players with immune access level
            !( player && se_autokickImmunity >= player->GetAccessLevel() ) && 
            // give players one round to sign in
            !( player && nAuthentication::LoginInProcess(player) && player->GetTimeCreated() >= lastRoundBegin ) && 
            ( !mostUnworthyUser || se_comparePlayerWorth( mostWorthy[mostUnworthyUser], mostWorthy[i], -1 ) > 0 ) )
        {   
            mostUnworthyUser = i;
        }
    }

    // take care not to auto-kick someone with a high access level
    if( mostUnworthyUser )
    {
        tString name;
        ePlayerNetID * player = mostWorthy[mostUnworthyUser];
        if( player )
        {
            mostWorthy[mostUnworthyUser]->PrintName( name );
        }
        else
        {
            name = "?";
        }
        
        con << tOutput( "$network_kill_unworthy_log", name, banForMinutes );
        if( banForMinutes > 1 )
        {
            nMachine::GetMachine( mostUnworthyUser ).Ban( banForMinutes*60, 
                                                          tString( 
                                                              tOutput( "$network_kill_unworthy_banreason" ) ) );
            sn_DisconnectUser( mostUnworthyUser, tOutput( "$network_kill_unworthy_ban", banForMinutes ) );
        }
        else
        {   
            sn_DisconnectUser( mostUnworthyUser, tOutput( "$network_kill_unworthy" ) );
        }
    }
}

// array of players in legacy spectator mode: they have been
// deleted by their clients, but no new player has popped up for them yet
static tJUST_CONTROLLED_PTR< ePlayerNetID > se_legacySpectators[MAXCLIENTS+2];

static void se_ClearLegacySpectator( int owner )
{
    ePlayerNetID * player = se_legacySpectators[ owner ];

    // fully remove player
    if ( player )
    {
        player->RemoveFromGame();
    }

    se_legacySpectators[ owner ] = NULL;
}

static void se_PlayerLoginLogoutCallback()
{
    // clear the legacy spectator when a client enters or leaves
    se_ClearLegacySpectator( nCallbackLoginLogout::User() );

    // always keep one slot free
    if( nCallbackLoginLogout::Login() )
    { 
        se_kickUnworthySpare=nCallbackLoginLogout::User();
        st_ToDo( se_KickUnworthy );
    }
}
static nCallbackLoginLogout se_playerLoginLogoutCallback( se_PlayerLoginLogoutCallback );



void ePlayerNetID::MyInitAfterCreation()
{
    this->CreateVoter();

    this->silenced_ = se_silenceDefault;
    this->renameAllowed_ = true;

    // register with machine and kick user if too many players are present
    if ( Owner() != 0 && sn_GetNetState() == nSERVER )
    {
        this->RegisterWithMachine();

        // reset spam timer
        GetChatSpam().ResetTime();

        if ( se_maxPlayersPerIP < nMachine::GetMachine(Owner()).GetPlayerCount() )
        {
            // kill them
            sn_DisconnectUser( Owner(), "$network_kill_too_many_players" );

            // technically has the same effect as the above function, but we also want
            // to abort registering this player object and this exception will do that as well.
            throw nKillHim();
        }

        // clear old legacy spectator that may be lurking around
        se_ClearLegacySpectator( Owner() );

        // get silenced state and suspension count
        eVoter *voter = eVoter::GetPersistentVoter( Owner() );
        if ( voter )
        {
            suspended_ = voter->suspended_;
            silenced_ = voter->silenced_;
        }
    }

    this->wait_ = 0;

    this->lastActivity_ = tSysTimeFloat();
}

void ePlayerNetID::InitAfterCreation()
{
    MyInitAfterCreation();
}

bool ePlayerNetID::ClearToTransmit(int user) const{
    return ( ( !nextTeam || nextTeam->HasBeenTransmitted( user ) ) &&
             ( !currentTeam || currentTeam->HasBeenTransmitted( user ) ) ) ;
}

ePlayerNetID::~ePlayerNetID()
{
    // se_PlayerNetIDs.Remove(this,listID);
    if ( sn_GetNetState() == nSERVER && disconnected )
    {
        tOutput mess;
        tColoredString name;
        name << *this << tColoredString::ColorString(1,.5,.5);
        mess.SetTemplateParameter(1, name);
        mess.SetTemplateParameter(2, score);
        mess << "$player_left_game";
        sn_ConsoleOut(mess);
    }

    UnregisterWithMachine();

    RemoveFromGame();

    ClearObject();
    //con << "Player info sent.\n";

    for(int i=MAX_PLAYERS-1;i>=0;i--){
        ePlayer *p = ePlayer::PlayerConfig(i);

        if (p && static_cast<ePlayerNetID *>(p->netPlayer)==this)
            p->netPlayer=NULL;
    }

    if ( currentTeam )
    {
        currentTeam->RemovePlayer( this );
    }
}

static void player_removed_from_game_handler(nMessage &m)
{
    // and the ID of the player that was removed
    unsigned short id;
    m.Read(id);
    ePlayerNetID* p = dynamic_cast< ePlayerNetID* >( nNetObject::ObjectDangerous( id ) );
    if ( p && sn_GetNetState() != nSERVER )
    {
        p->RemoveFromGame();
    }
}

static nDescriptor player_removed_from_game(202,&player_removed_from_game_handler,"player_removed_from_game");

static eLadderLogWriter se_playerLeftWriter("PLAYER_LEFT", true);

void ePlayerNetID::RemoveFromGame()
{
    // unregister with the machine
    this->UnregisterWithMachine();

    // release voter
    eVoter *voter = eVoter::GetPersistentVoter( Owner() );
    if ( voter )
        voter->RemoveFromGame();

    // log scores
    LogScoreDifference();

    bool logLeave = false;

    if ( sn_GetNetState() != nCLIENT )
    {
        nameFromClient_ = nameFromServer_;

        nMessage *m=new nMessage(player_removed_from_game);
        m->Write(this->ID());
        m->BroadCast();

        if ( listID >= 0 ){
            if ( ( IsSpectating() || IsSuspended() || !se_assignTeamAutomatically ) && ( se_assignTeamAutomatically || se_specSpam ) && CurrentTeam() == NULL )
            {
                // get colored player name
                tColoredString playerName;
                playerName << *this << tColoredString::ColorString(1,.5,.5);

                // announce a generic leave
                sn_ConsoleOut( tOutput( "$player_left_spectator", playerName ) );
            }

            if ( IsHuman() && sn_GetNetState() == nSERVER && NULL != sn_Connections[Owner()].socket )
            {
                logLeave = true;
            }
        }
    }

    se_PlayerNetIDs.Remove(this, listID);
    SetTeamWish( NULL );
    SetTeam( NULL );
    UpdateTeam();
    ControlObject( NULL );

    if( logLeave )
    {
        se_playerLeftWriter << userName_ << nMachine::GetMachine(Owner()).GetIP();
        se_playerLeftWriter.write();
    }
}

bool ePlayerNetID::ActionOnQuit()
{
    tControlledPTR< ePlayerNetID > holder( this );

    // clear legacy spectator
    se_ClearLegacySpectator( Owner() );

    this->RemoveFromGame();
    return true;
}

void ePlayerNetID::ActionOnDelete()
{
    tControlledPTR< ePlayerNetID > holder( this );

    if ( sn_GetNetState() == nSERVER )
    {
        // get the number of players registered from this client
        // int playerCount = nMachine::GetMachine(Owner()).GetPlayerCount();
        int playerCount = 0;
        for ( int i = se_PlayerNetIDs.Len()-1; i >= 0; --i )
        {
            if ( se_PlayerNetIDs[i]->Owner() == Owner() )
                playerCount++;
        }

        // if this is the last player, store it
        if ( playerCount == 1 )
        {
            // log scores
            LogScoreDifference();

            // clear legacy spectator
            se_ClearLegacySpectator( Owner() );

            // store new legacy spectator
            se_legacySpectators[ Owner() ] = this;
            spectating_ = true;

            // quit team already
            SetTeamWish( NULL );
            SetTeam( NULL );
            UpdateTeam();

            // and kill controlled object
            ControlObject( NULL );

            // inform other clients that the player left
            TakeOwnership();
            RequestSync();

            return;
        }
    }

    // standard behavior: just get us out of here
    this->RemoveFromGame();
}

void ePlayerNetID::PrintName(tString &s) const
{
    s << "ePlayerNetID nr. " << ID() << ", name " << GetName();
}


bool ePlayerNetID::AcceptClientSync() const{
    return AcceptClientSyncStatic();
}
bool ePlayerNetID::AcceptClientSyncStatic(){
    return true;
}

#ifdef KRAWALL_SERVER

tString se_GetAuthorityFromGid ( const tString gid )
{
    int pos;
    if ( ( pos = gid.StrPos( "@" ) ) != -1 )
    {
        return gid.SubStr( pos +1 );
    }
    return gid;
}

// changes various user aspects
template< class P > class eUserConfig: public tConfItemBase
{
public:
    typedef typename std::map< tString, P > Properties;
    P Get(tString const & name ) const
    {
        typename Properties::const_iterator iter = properties.find( name );
        if ( iter != properties.end() )
        {
            return (*iter).second;
        }

        return GetDefault();
    }
    Properties GetMap () const
    {
        return properties;
    }
protected:
   eUserConfig( char const * name )
    : tConfItemBase( name )
    {
        requiredLevel = tAccessLevel_Owner;
    }

    virtual P ReadRawVal(tString const & name, std::istream &s) const = 0;
    virtual P GetDefault() const = 0;
    virtual void TransformName( tString & name ) const {}

    virtual void ReadVal(std::istream &s)
    {
        tString name;
        s >> name;
        
        if ( name == "" )
        {
            tString usageKey("$");
            usageKey += GetTitle();
            usageKey += "_usage";
            tToLower( usageKey );
            con << tOutput( (const char *)usageKey );
            return;
        }

        TransformName( name );

        P value = ReadRawVal(name, s);

        properties[name] = value;
    }

    Properties properties;
private:

    virtual void WriteVal(std::ostream &s)
    {
        tASSERT(0);
    }

    virtual bool Writable(){
        return false;
    }

    virtual bool Save(){
        return false;
    }

    // CAN this be saved at all?
    virtual bool CanSave(){
        return false;
    }
};

// changes the access level of a player
class eUserLevel: public eUserConfig< tAccessLevel >
{
public:
    eUserLevel()
    : eUserConfig< tAccessLevel >( "USER_LEVEL" )
    {
        requiredLevel = tAccessLevel_Owner;
    }

    tAccessLevel GetDefault() const
    {
        return tAccessLevel_DefaultAuthenticated;
    }

    virtual tAccessLevel ReadRawVal(tString const & name, std::istream &s) const
    {
        int levelInt;
        s >> levelInt;
        tAccessLevel level = static_cast< tAccessLevel >( levelInt );

        if ( s.fail() )
        {
            if(printErrors)
            {
                con << tOutput( "$user_level_usage" );
            }
            return GetDefault();
        }

        if(printChange)
        {
            con << tOutput( "$user_level_change", name, tCurrentAccessLevel::GetName( level ) );
        }

        return level;
    }
    
    virtual void TransformName( tString & name ) const
    {
        name = se_EscapeName( name ).c_str();
    }
};

static eUserLevel se_userLevel;

class eAuthorityLevel: public eUserConfig< tAccessLevel >
{
public:
    eAuthorityLevel()
    : eUserConfig< tAccessLevel >( "AUTHORITY_LEVEL" )
    {
        requiredLevel = tAccessLevel_Owner;
    }

    tAccessLevel GetDefault() const
    {
        return tAccessLevel_DefaultAuthenticated;
    }

    virtual tAccessLevel ReadRawVal(tString const & name, std::istream &s) const
    {
        int levelInt;
        s >> levelInt;
        tAccessLevel level = static_cast< tAccessLevel >( levelInt );

        if ( s.fail() || name.StrPos( "@" ) != -1 )
        {
            if(printErrors)
            {
                con << tOutput( "$authority_level_usage" );
            }
            return GetDefault();
        }

        if(printChange)
        {
            con << tOutput( "$authority_level_change", name, tCurrentAccessLevel::GetName( level ) );
        }

        return level;
    }
};

static eAuthorityLevel se_authorityLevel;

#ifdef KRAWALL_SERVER

static tAccessLevel se_adminListMinAccessLevel = tAccessLevel_Moderator;
static tSettingItem< tAccessLevel > se_adminListMinAccessLevelConf( "ADMIN_LIST_MIN_ACCESS_LEVEL", se_adminListMinAccessLevel );
static tAccessLevelSetter se_adminListMinAccessLevelConfLevel( se_adminListMinAccessLevelConf, tAccessLevel_Owner );

static tAccessLevel se_accessLevelListAdmins = tAccessLevel_Moderator; /* This command is sensible, especially if admin rights are set to an
                                                                        * account that can still be registered at.
                                                                        */
static tSettingItem< tAccessLevel > se_accessLevelListAdminsConf( "ACCESS_LEVEL_LIST_ADMINS", se_accessLevelListAdmins );
static tAccessLevelSetter se_accessLevelListAdminsConfLevel( se_accessLevelListAdminsConf, tAccessLevel_Owner );

static tAccessLevel se_accessLevelListAdminsSeeEveryone = tAccessLevel_Moderator;
static tSettingItem< tAccessLevel > se_accessLevelListAdminsSeeEveryoneConf( "ACCESS_LEVEL_LIST_ADMINS_SEE_EVERYONE", se_accessLevelListAdminsSeeEveryone );
static tAccessLevelSetter se_accessLevelListAdminsSeeEveryoneConfLevel( se_accessLevelListAdminsSeeEveryoneConf, tAccessLevel_Owner );

static int se_adminListColors_BestRed = 15;
static tSettingItem< int > se_adminListColors_BetterRed_Conf( "ADMIN_LIST_COLORS_BEST_RED", se_adminListColors_BestRed );

static int se_adminListColors_WorstRed = 15;
static tSettingItem< int > se_adminListColors_WorstRed_Conf( "ADMIN_LIST_COLORS_WORST_RED", se_adminListColors_WorstRed );

static int se_adminListColors_BestGreen = 0;
static tSettingItem< int > se_adminListColors_BetterGreen_Conf( "ADMIN_LIST_COLORS_BEST_GREEN", se_adminListColors_BestGreen );

static int se_adminListColors_WorstGreen = 15;
static tSettingItem< int > se_adminListColors_WorstGreen_Conf( "ADMIN_LIST_COLORS_WORST_GREEN", se_adminListColors_WorstGreen );

static int se_adminListColors_BestBlue = 0;
static tSettingItem< int > se_adminListColors_BetterBlue_Conf( "ADMIN_LIST_COLORS_BEST_BLUE", se_adminListColors_BestBlue );

static int se_adminListColors_WorstBlue = 7;
static tSettingItem< int > se_adminListColors_WorstBlue_Conf( "ADMIN_LIST_COLORS_WORST_BLUE", se_adminListColors_WorstBlue );

void se_ListAdmins ( ePlayerNetID * receiver, std::istream &s, tString command )
{
    short client = nNetObject::Owner(receiver);

    // What's going to be sent ? But wait..are we sending anything at all?
    if ( receiver != 0 && receiver->GetAccessLevel() > se_accessLevelListAdmins )
    {
        sn_ConsoleOut( tOutput("$chat_command_accesslevel", command,
                               tCurrentAccessLevel::GetName( receiver->GetAccessLevel() ),
                               tCurrentAccessLevel::GetName( se_accessLevelListAdmins ) ),
                       client );
        return;
    }

    bool canSeeEverything = false;
    if ( receiver == 0 || receiver->GetAccessLevel() <= se_accessLevelListAdminsSeeEveryone )
    {
        canSeeEverything = true;
    }

    int firstNumber, secondNumber;
    bool gotFirstNumber = true, gotSecondNumber = true;
    s >> firstNumber;
    if ( s.fail() )
    {
        gotFirstNumber = false;
        gotSecondNumber = false;
    }
    else
    {
        s >> secondNumber;
        if ( s.fail() )
        {
            gotSecondNumber = false;
        }
    }

    int userCount = 0, authorityCount = 0;

    std::set< tAccessLevel > accessLevelsToList;

    if ( gotFirstNumber && !gotSecondNumber )
    {
        if ( canSeeEverything || firstNumber <= se_adminListMinAccessLevel )
        {
            accessLevelsToList.insert( static_cast<tAccessLevel>( firstNumber ) );
        }
        else
        {
            sn_ConsoleOut( tOutput( "$admin_list_cant_see", command ), client );
            return;
        }
    }
    else if ( ( gotFirstNumber && gotSecondNumber ) || ( !gotFirstNumber && !gotSecondNumber ) )
    {
        int lowest, highest;
        if ( !gotFirstNumber && !gotSecondNumber )
        {
            lowest = 0;
            highest = se_adminListMinAccessLevel;
        }
        else
        {
            if ( secondNumber > firstNumber )
            {
                lowest = firstNumber;
                highest = secondNumber;
            }
            else
            {
                lowest = secondNumber;
                highest = firstNumber;
            }
            if ( !canSeeEverything && highest > se_adminListMinAccessLevel )
            {
                sn_ConsoleOut( tOutput("$admin_list_cant_see"), client );
                return;
            }
        }

        for ( int al = lowest; al <= highest; ++al )
        {
            accessLevelsToList.insert( static_cast<tAccessLevel>(al) );
        }
    }

    // Now browse trough all users in se_userLevel and sort them by access level in adminLevelsMap, then output it
    typedef std::map< tString, tString > aSetOfAdmins;
    typedef std::map< tAccessLevel, aSetOfAdmins > AdminLevelsMap;

    AdminLevelsMap adminLevelsMap;
    tString user;
    tAccessLevel accessLevel;
    AdminLevelsMap::iterator usersAccessLevelInSet;

    eUserLevel::Properties gidMap = se_userLevel.GetMap();

    for ( eUserLevel::Properties::iterator iter = gidMap.begin(); iter != gidMap.end(); ++iter )
    {
        tColoredString userinfo, lowerUser;

        user = (*iter).first;
        accessLevel = (*iter).second;
        if ( accessLevelsToList.find( accessLevel ) != accessLevelsToList.end() )
        {
            // Prepare a string with the info about that user
//            userinfo << "  " << user;

            usersAccessLevelInSet = adminLevelsMap.find( accessLevel );

            if ( usersAccessLevelInSet == adminLevelsMap.end() )
            {

                adminLevelsMap[ accessLevel ] = aSetOfAdmins();

                usersAccessLevelInSet = adminLevelsMap.find( accessLevel );
            }

            aSetOfAdmins & theRightSet = (*usersAccessLevelInSet).second;

            lowerUser = user;
            tToLower( lowerUser );
            theRightSet[ lowerUser ] = user;

            userCount++;
        }
    }

    // Do it again for authorities
    eAuthorityLevel::Properties authoritiesMap = se_authorityLevel.GetMap();

    for ( eUserLevel::Properties::iterator iter = authoritiesMap.begin(); iter != authoritiesMap.end(); ++iter )
    {
        tColoredString userinfo, lowerUser;

        user = (*iter).first;
        accessLevel = (*iter).second;
        if ( accessLevelsToList.find( accessLevel ) != accessLevelsToList.end() )
        {
            // Prepare a string with the info about that user
            usersAccessLevelInSet = adminLevelsMap.find( accessLevel );

            if ( usersAccessLevelInSet == adminLevelsMap.end() )
            {

                adminLevelsMap[ accessLevel ] = aSetOfAdmins();

                usersAccessLevelInSet = adminLevelsMap.find( accessLevel );
            }

            aSetOfAdmins & theRightSet = (*usersAccessLevelInSet).second;

            lowerUser = user;
            tToLower( lowerUser );
            user = tOutput ( "$admin_list_authoritylevel", user );
            lowerUser = tString( "AAA" ) << lowerUser;
            theRightSet[ lowerUser ] = user;

            authorityCount++;
        }
    }

    // Now we have'em sorted by access level, it's show-time!
    // for each access level out there
    AdminLevelsMap::iterator it;

    int numberOfAccessLevelsShown = adminLevelsMap.size() -1;
    int advancement = 0;
    REAL red, green, blue;
    tColoredString accessLevelColor;
    tColoredString output;

    for ( it = adminLevelsMap.begin(); it != adminLevelsMap.end(); ++it )
    {
        output = "";

        // First, print the access level's name
        tAccessLevel accessLevel = (*it).first;

        // Find the appropriate color for it
        if (numberOfAccessLevelsShown <= 0)
            numberOfAccessLevelsShown = 1;
        red = (
                    se_adminListColors_BestRed * ( numberOfAccessLevelsShown - advancement )
                  + se_adminListColors_WorstRed  * ( advancement )
              ) / 16.0 / numberOfAccessLevelsShown;
        green = (
                    se_adminListColors_BestGreen * ( numberOfAccessLevelsShown - advancement )
                  + se_adminListColors_WorstGreen  * ( advancement )
              ) / 16.0 / numberOfAccessLevelsShown;
        blue = (
                    se_adminListColors_BestBlue * ( numberOfAccessLevelsShown - advancement )
                  + se_adminListColors_WorstBlue  * ( advancement )
              ) / 16.0 / numberOfAccessLevelsShown;

        accessLevelColor << tColoredString::ColorString( red, green, blue );
        output << accessLevelColor
               << tCurrentAccessLevel::GetName( accessLevel ) << ": ";
//        accessLevelColor = "";

        // Then print the admin's names
        for ( aSetOfAdmins::iterator userIt = (*it).second.begin(); userIt != (*it).second.end(); ++userIt )
        {
            if ( userIt == (*it).second.begin() )
            {
                output << (*userIt).second;
            }
            else
            {
                output << ", " << (*userIt).second;
            }
        }

        output << "\n";
        sn_ConsoleOut( output, client );

        ++advancement;
    }

    tOutput sumup;
    sumup = "";

    sn_ConsoleOut( tOutput( "$admin_list_end", command, userCount, authorityCount, static_cast<int>( adminLevelsMap.size() ) ), client );
}

static void se_ListAdmins_conf( std::istream &s )
{
    se_ListAdmins( 0, s, tString( "PLAYERS" ) );
}

static tConfItemFunc se_ListAdminsConf("ADMINS",&se_ListAdmins_conf);
static tAccessLevelSetter se_ListAdminsConfLevel( se_ListAdminsConf, tAccessLevel_Owner );

#endif

// reserves a nickname
class eReserveNick: public eUserConfig< tString >
{
#ifdef DEBUG
#ifdef KRAWALL_SERVER
    static void TestEscape( char const * t )
    {
        tString test(t);
        tString esc(se_EscapeName( test, false ).c_str());
        tString rev(se_UnEscapeName( esc ).c_str());
        tASSERT( test == rev );
    }
#endif

    static void TestEscape()
    {
#ifdef KRAWALL_SERVER
        TestEscape("ä@%bla:");
        TestEscape("a b@%bl%:");
        TestEscape("a\\_b@%bl%:");
#endif
    }
#endif
public:
    eReserveNick()
    : eUserConfig< tString >( "RESERVE_SCREEN_NAME" )
    {
#ifdef DEBUG
        TestEscape();
#endif
    }

    // filter the name so it is compatible with old school user names; those
    // will be used later for comparison
    virtual void TransformName( tString & name ) const
    {
        name = ePlayerNetID::FilterName( name );
    }

    tString GetDefault() const
    {
        return tString();
    }

    virtual tString ReadRawVal(tString const & name, std::istream &s) const
    {
        tString user;
        s >> user;

        if ( user == "" )
        {
            con << tOutput( "$reserve_screen_name_usage" );
            return GetDefault();
        }

        user = se_UnEscapeName( user ).c_str();

        con << tOutput( "$reserve_screen_name_change", name, user );

        return user;
    }
};

static eReserveNick se_reserveNick;

// authentication alias to map a local account to a global one
class eAlias: public eUserConfig< tString >
{
public:
    eAlias()
    : eUserConfig< tString >( "USER_ALIAS" )
    {
    }

    tString GetDefault() const
    {
        return tString();
    }

    virtual tString ReadRawVal(tString const & name, std::istream &s) const
    {
        tString alias;
        s >> alias;

        if ( alias == "" )
        {
            con << tOutput( "$user_alias_usage" );
            return GetDefault();
        }

        alias = se_UnEscapeName( alias ).c_str();

        con << tOutput( "$alias_change", name, alias );

        return alias;
    }
};

static eAlias se_alias;

// bans for players too stupid to disable autologin
class eBanUser: public eUserConfig< bool >
{
public:
    eBanUser()
    : eUserConfig< bool >( "BAN_USER" )
    {
    }

    // unbans the user again
    void UnBan( tString const & name )
    {
        properties[name] = false;
        con << tOutput( "$unban_user_message", name );
    }

    void List()
    {
        bool one = false;
        for ( Properties::iterator i = properties.begin(); i != properties.end(); ++i )
        {
            if ( (*i).second )
            {
                if ( one )
                {
                    con << ", ";
                }
                con << (*i).first;
                one = true;
            }
        }
        if ( one )
        {
            con << "\n";
        }
    }

    bool GetDefault() const
    {
        return false;
    }

    virtual bool ReadRawVal(tString const & name, std::istream &s) const
    {
        con << tOutput( "$ban_user_message", name );
        return true;
    }
};

static eBanUser se_banUser;

// check whether a special username is banned
static bool se_IsUserBanned( ePlayerNetID * p, tString const & name )
{
    if( se_banUser.Get( name ) )
    {
        sn_KickUser( p->Owner(), tOutput( "$network_kill_banned", 60, "" ) );
        return true;
    }

    return false;
}

class eUnBanUser: public eUserConfig< bool >
{
public:
    eUnBanUser( )
    : eUserConfig< bool >( "UNBAN_USER" )
    {
    }

    bool GetDefault() const
    {
        return false;
    }

    virtual bool ReadRawVal(tString const & name, std::istream &s) const
    {
        se_banUser.UnBan(name);
        return false;
    }
};

static eUnBanUser se_unBanUser;

static void se_ListBannedUsers( std::istream & )
{
    se_banUser.List();
}

static tConfItemFunc sn_listBanConf("BAN_USER_LIST",&se_ListBannedUsers);

static void se_CheckAccessLevel( tAccessLevel & level, tString const & authName )
{
    tAccessLevel newLevel;
    tString authority;
    tString user;

    nKrawall::SplitUserName( authName, user, authority );

    newLevel = se_authorityLevel.Get( authority );
    if ( newLevel < level || newLevel > tAccessLevel_DefaultAuthenticated )
    {
        level = newLevel;
    }

    newLevel = se_userLevel.Get( authName );
    if ( newLevel < level || newLevel > tAccessLevel_DefaultAuthenticated )
    {
        level = newLevel;
    }
}

static tAccessLevel se_announceLoginAccessLevel = tAccessLevel_Default;
static tSettingItem< tAccessLevel > se_announceLoginAccessLevelConf( "ACCESS_LEVEL_ANNOUNCE_LOGIN", se_announceLoginAccessLevel );
static tAccessLevelSetter se_announceLoginAccessLevelConfLevel( se_announceLoginAccessLevelConf, tAccessLevel_Owner );

static bool se_HideLoginAnnouncement( ePlayerNetID const *hider, ePlayerNetID const *seeker )
{
    return hider->GetAccessLevel() > se_announceLoginAccessLevel || se_Hide( hider, seeker );
}

static bool se_CanHideLoginAnnouncement( ePlayerNetID const *hider )
{
    return hider->GetAccessLevel() > se_announceLoginAccessLevel || se_CanHide( hider );
}

static void se_AnnounceLogin( tOutput const &out, ePlayerNetID const *player, ePlayerNetID const *admin )
{
    HIDEFUNC hideFunc = &se_HideLoginAnnouncement;
    CANHIDEFUNC canHideFunc = &se_CanHideLoginAnnouncement;

    // /op and /deop don't need to account for ACCESS_LEVEL_ANNOUNCE_LOGIN.
    if ( admin )
    {
        hideFunc = &se_Hide;
        canHideFunc = &se_CanHide;
    }
    se_SecretConsoleOut( out, player, hideFunc, admin, player, canHideFunc );
}

void ePlayerNetID::Authenticate( tString const & authName, tAccessLevel accessLevel_, ePlayerNetID const * admin )
{
    tString newAuthenticatedName( se_EscapeName( authName ).c_str() );

    // no use authenticating an AI :)
    if ( !IsHuman() )
    {
        return;
    }

    if ( !IsAuthenticated() )
    {
        // reset spam timer
        GetChatSpam().ResetTime();

        // elevate access level for registered users
        se_CheckAccessLevel( accessLevel_, newAuthenticatedName );

        rawAuthenticatedName_ = authName;
        tString alias = se_alias.Get( newAuthenticatedName );
        if ( alias != "" )
        {
            rawAuthenticatedName_ = alias;
            newAuthenticatedName = GetFilteredAuthenticatedName();

            // elevate access level again according to the new alias
            se_CheckAccessLevel( accessLevel_, newAuthenticatedName );
        }

        // check for stupid bans
        if ( se_IsUserBanned( this, newAuthenticatedName ) )
        {
            return;
        }

        // minimal access level
        if ( accessLevel_ > tAccessLevel_Authenticated )
        {
            accessLevel_ = static_cast< tAccessLevel >( tAccessLevel_Program - 1 );
        }

        {
            // authorize access level change (careful, don't blindly copy/paste to other places)
            tCurrentAccessLevel level( tAccessLevel_Owner, true );

            // take over the access level
            SetAccessLevel( accessLevel_ );
        }

        tString order( "" );
        if ( admin )
        {
            order = tOutput( "$login_message_byorder",
                             admin->GetLogName() );
        }

        if ( IsHuman() )
        {
            if ( GetAccessLevel() != tAccessLevel_Default )
            {
                tOutput out( "$login_message_special", GetName(), newAuthenticatedName, tCurrentAccessLevel::GetName( GetAccessLevel() ), order );
                se_AnnounceLogin( out, this, admin );                
            }
            else
            {
                tOutput out( "$login_message", GetName(), newAuthenticatedName, order );
                se_AnnounceLogin( out, this, admin );
            }

        }
    }

    GetScoreFromDisconnectedCopy();
    
    // force update (removed again to fix name change possibility during a round)
    // UpdateName();
}

void ePlayerNetID::DeAuthenticate( ePlayerNetID const * admin ){
    if ( IsAuthenticated() )
    {
        if ( admin )
        {
            tOutput out( "$logout_message_deop", GetName(), GetFilteredAuthenticatedName(), admin->GetLogName() );
            se_AnnounceLogin( out, this, admin );
        }
        else
        {
            tOutput out( "$logout_message", GetName(), GetFilteredAuthenticatedName() );
            se_AnnounceLogin( out, this, admin );
        }
    }

    // force falling back to regular user name on next update
    SetAccessLevel( tAccessLevel_Default );

    rawAuthenticatedName_ = "";

    // force update (removed again to fix name change possibility during a round)
    // UpdateName();
}

bool ePlayerNetID::IsAuthenticated() const
{
    return int(GetAccessLevel()) <= int(tAccessLevel_Authenticated);
}
#endif

// create our voter or find it
void ePlayerNetID::CreateVoter()
{
    // only count nonlocal players with voting support as voters
    if ( sn_GetNetState() != nCLIENT && this->Owner() != 0 && sn_Connections[ this->Owner() ].version.Max() >= 3 )
    {
        eVoter *voter = eVoter::GetPersistentVoter( Owner() );
        if ( voter )
            voter->PlayerChanged();
    }
}

void ePlayerNetID::WriteSync(nMessage &m){
    lastSync=tSysTimeFloat();
    nNetObject::WriteSync(m);
    m.Write(r);
    m.Write(g);
    m.Write(b);

    // write ping charity; spectators get a fake (high) value
    if ( currentTeam || nextTeam )
        m.Write(pingCharity);
    else
        m.Write(1000);

    if ( sn_GetNetState() == nCLIENT )
    {
        m << nameFromClient_;
    }
    else
    {
        m << nameFromServer_;
    }

    //if(sn_GetNetState()==nSERVER)
    m << ping;

    // pack chat, spectator and stealth status together
    unsigned short flags = ( chatting_ ? 1 : 0 ) | ( spectating_ ? 2 : 0 ) | ( stealth_ ? 4 : 0 );
    m << flags;

    m << score;
    m << static_cast<unsigned short>(disconnected);

    m << nextTeam;
    m << currentTeam;

    m << favoriteNumberOfPlayersPerTeam;
    m << nameTeamAfterMe;
}

// makes sure the passed string is not longer than the given maximum
static void se_CutString( tColoredString & string, int maxLen )
{
    if (string.Len() > maxLen )
    {
        string.SetLen(maxLen);
        string[string.Len()-1]='\0';
        string.RemoveTrailingColor();
    }
}

static void se_CutString( tString & string, int maxLen )
{
    se_CutString( reinterpret_cast< tColoredString & >( string ), maxLen );
}

static bool se_bugColorOverflow=true;
tSettingItem< bool > se_bugColorOverflowColor( "BUG_COLOR_OVERFLOW", se_bugColorOverflow );
void Clamp( unsigned short & colorComponent )
{
    if ( colorComponent > 15 )
        colorComponent = 15;
}

// function prototype for character testing functions
typedef bool TestCharacter( char c );

// strips characters matching a test beginnings and ends of names
static void se_StripMatchingEnds( tString & stripper, TestCharacter & beginTester, TestCharacter & endTester )
{
    int len = stripper.Len() - 1;
    int first = 0, last = len;

    // eat whitespace from beginnig and end
    while ( first < len && beginTester( stripper[first] ) ) ++first;
    while ( last > 0 && ( !stripper[last] || endTester(stripper[last] ) ) ) --last;

    // strip everything?
    if ( first > last )
    {
        stripper = "";
        return;
    }

    // strip
    if ( first > 0 || last < stripper.Len() - 1 )
        stripper = stripper.SubStr( first, last + 1 - first );
}

// removed convenience function, VisualC 6 cannot cope with it...
// strips characters matching a test beginnings and ends of names
//static void se_StripMatchingEnds( tString & stripper, TestCharacter & tester )
//{
//    se_StripMatchingEnds( stripper, tester, tester );
//}

// function wrapper for what may be a macro
static bool se_IsBlank( char c )
{
    return isblank( c );
}

// enf of player names should neither be space or :
static bool se_IsInvalidNameEnd( char c )
{
    return isblank( c ) || c == ':' || c == '.';
}

// filter name ends
static void se_StripNameEnds( tString & name )
{
    se_StripMatchingEnds( name, se_IsBlank, se_IsInvalidNameEnd );
}

static bool se_allowImposters = false;
static tSettingItem< bool > se_allowImposters1( "ALLOW_IMPOSTERS", se_allowImposters );
static tSettingItem< bool > se_allowImposters2( "ALLOW_IMPOSTORS", se_allowImposters );

// test if a user name is used by anyone else than the passed player
static bool se_IsNameTaken( tString const & name, ePlayerNetID const * exception )
{
    if ( name.Len() <= 1 )
        return false;

    if ( !se_allowImposters )
    {
        // check for other players with the same name
        for (int i = se_PlayerNetIDs.Len()-1; i >= 0; --i )
        {
            ePlayerNetID * player = se_PlayerNetIDs(i);
            if ( player != exception )
            {
                if ( name == player->GetUserName() || name == ePlayerNetID::FilterName( player->GetName() ) )
                    return true;
            }
        }
    }

#ifdef KRAWALL_SERVER
    // check for reserved nicknames
    {
        tString reservedFor = se_reserveNick.Get( name );
        if ( reservedFor != "" &&
             ( !exception || exception->GetAccessLevel() >= tAccessLevel_Default ||
               exception->GetRawAuthenticatedName() != reservedFor ) )
        {
            return true;
        }
    }
#endif

    return false;
}

static bool se_filterColorNames=false;
tSettingItem< bool > se_coloredNamesConf( "FILTER_COLOR_NAMES", se_filterColorNames );
static bool se_filterDarkColorNames=false;
tSettingItem< bool > se_coloredDarkNamesConf( "FILTER_DARK_COLOR_NAMES", se_filterDarkColorNames );

static bool se_stripNames=true;
tSettingItem< bool > se_stripConf( "FILTER_NAME_ENDS", se_stripNames );
static bool se_stripMiddle=true;
tSettingItem< bool > se_stripMiddleConf( "FILTER_NAME_MIDDLE", se_stripMiddle );

// do the optional filtering steps
static void se_OptionalNameFilters( tString & remoteName, int owner )
{
    // filter colors
    if ( se_filterColorNames )
    {
        remoteName = tColoredString::RemoveColors( remoteName, false );
    }
    else if ( se_filterDarkColorNames )
    {
        remoteName = tColoredString::RemoveColors( remoteName, true );
    }

    // don't do the fancy stuff on the client, it only makes names on score tables and
    // console messages go out of sync.
    if ( sn_GetNetState() == nCLIENT )
        return;

    // strip whitespace
    if ( se_stripNames )
        se_StripNameEnds( remoteName );

    if ( se_stripMiddle )
    {
        // first, scan for double whitespace
        bool whitespace=false;
        int i;
        for ( i = 0; i < remoteName.Len()-1; ++i )
        {
            bool newWhitespace=isblank(remoteName[i]);
            if ( newWhitespace && whitespace )
            {
                // yes, double whitespace there. Filter it out.
                whitespace=newWhitespace=false;
                tString copy;
                for ( i = 0; i < remoteName.Len()-1; ++i )
                {
                    char c = remoteName[i];
                    newWhitespace=isblank(c);
                    if ( !whitespace || !newWhitespace )
                    {
                        copy+=c;
                    }
                    whitespace=newWhitespace;
                }
                remoteName=copy;

                // abort loop.
                break;
            }

            whitespace=newWhitespace;
        }
    }

    // zero strings or color code only strings are illegal
    if ( !IsLegalPlayerName( remoteName ) )
    {
        tString oldName = remoteName;

        // revert to old name if possible
        if ( IsLegalPlayerName( oldName ) )
        {
            remoteName = oldName;
        }
        else
        {
            // or replace it by a default value
            remoteName = "Player ";
            remoteName << owner;
        }
    }
}

void ePlayerNetID::ReadSync(nMessage &m){
    // check whether this is the first sync
    bool firstSync = ( this->ID() == 0 );

    nNetObject::ReadSync(m);

    m.Read(r);
    m.Read(g);
    m.Read(b);

    if ( !se_bugColorOverflow )
    {
        // clamp color values
        Clamp(r);
        Clamp(g);
        Clamp(b);
    }

    m.Read(pingCharity);
    sg_ClampPingCharity(pingCharity);

    // name as sent from the other end
    tString & remoteName = ( sn_GetNetState() == nCLIENT ) ? nameFromServer_ : nameFromClient_;

    // name handling
    {
        // read and shorten name, but don't update it yet
        m >> remoteName;

        // filter
        se_OptionalNameFilters( remoteName, Owner() );

        se_CutString( remoteName, 16 );
    }

    // directly apply name changes sent from the server, they are safe.
    if ( sn_GetNetState() != nSERVER )
    {
        UpdateName();
    }

    REAL p;
    m >> p;
    if (sn_GetNetState()!=nSERVER)
        ping=p;

    //  if (!m.End())
    {
        // read chat and spectator status
        unsigned short flags;
        m >> flags;

        if (Owner() != ::sn_myNetID)
        {
            bool newChat = ( ( flags & 1 ) != 0 );
            bool newSpectate = ( ( flags & 2 ) != 0 );
            bool newStealth = ( ( flags & 4 ) != 0 );

            if ( chatting_ != newChat || spectating_ != newSpectate || newStealth != stealth_ )
                lastActivity_ = tSysTimeFloat();
            chatting_   = newChat;
            spectating_ = newSpectate;
            stealth_    = newStealth;
        }
    }

    //  if (!m.End())
    {
        if(sn_GetNetState()!=nSERVER)
            m >> score;
        else{
            int s;
            m >> s;
        }
    }

    if (!m.End()){
        unsigned short newdisc;
        m >> newdisc;

        if (Owner() != ::sn_myNetID && sn_GetNetState()!=nSERVER)
            disconnected = newdisc;
    }

    if (!m.End())
    {
        if ( nSERVER != sn_GetNetState() )
        {
            eTeam *newCurrentTeam, *newNextTeam;

            m >> newNextTeam;
            m >> newCurrentTeam;

            // update team
            tJUST_CONTROLLED_PTR< eTeam > oldTeam( currentTeam );
            if ( newCurrentTeam != currentTeam )
            {
                if ( newCurrentTeam )
                {
                    newCurrentTeam->AddPlayerDirty( this );
                    newCurrentTeam->UpdateProperties();
                }
                else
                {
                    currentTeam->RemovePlayer( this );
                }
            }

            nextTeam = newNextTeam;

            // update properties of the old current team in all cases
            if ( oldTeam )
            {
                oldTeam->UpdateProperties();
            }
        }
        else
        {
            eTeam* t;
            m >> t;
            m >> t;
        }

        m >> favoriteNumberOfPlayersPerTeam;
        m >> nameTeamAfterMe;
    }
    // con << "Player info updated.\n";

    // make sure we did not accidentally overwrite values
    // ePlayer::Update();

    // update the team
    if ( nSERVER == sn_GetNetState() )
    {
        if ( nextTeam )
            nextTeam->UpdateProperties();

        if ( currentTeam )
            currentTeam->UpdateProperties();
    }

    // first sync message
    if ( firstSync && sn_GetNetState() == nSERVER )
    {
        UpdateName();

#ifndef KRAWALL_SERVER
        GetScoreFromDisconnectedCopy();
#endif
        FindDefaultTeam();

        RequestSync();
    }

}


nNOInitialisator<ePlayerNetID> ePlayerNetID_init(201,"ePlayerNetID");

nDescriptor &ePlayerNetID::CreatorDescriptor() const{
    return ePlayerNetID_init;
}



void ePlayerNetID::ControlObject(eNetGameObject *c){
    if (bool(object) && c!=object)
        ClearObject();

    if (!c)
    {
        return;
    }


    object=c;
    c->team = currentTeam;

    if (bool(object))
        object->SetPlayer(this);
#ifdef DEBUG
    //con << "Player " << name << " controlles new object.\n";
#endif

    NewObject();
}

void ePlayerNetID::ClearObject(){
    if (object)
    {
        tJUST_CONTROLLED_PTR< eNetGameObject > x=object;
        object=NULL;
        x->RemoveFromGame();
        x->SetPlayer( NULL );
    }
#ifdef DEBUG
    //con << "Player " << name << " controlles nothing.\n";
#endif
}

void ePlayerNetID::Greet(){
    if (!greeted){
        tOutput o;
        o.SetTemplateParameter(1, GetName() );
        o.SetTemplateParameter(2, sn_programVersion);
        o << "$player_welcome";
        tString s;
        s << o;
        s << "\n";
        GreetHighscores(s);
        s << "\n";
        //std::cout << s;
        sn_ConsoleOut(s,Owner());
        greeted=true;
    }
}

eNetGameObject *ePlayerNetID::Object() const{
    return object;
}

static bool se_consoleLadderLog = false;
static tSettingItem< bool > se_consoleLadderLogConf( "CONSOLE_LADDER_LOG", se_consoleLadderLog );

static bool se_ladderlogDecorateTS = false;
static tSettingItem< bool > se_ladderlogDecorateTSConf( "LADDERLOG_DECORATE_TIMESTAMP", se_ladderlogDecorateTS );
extern bool sn_decorateTS; // from nNetwork.cpp

void se_SaveToLadderLog( tOutput const & out )
{
    if (se_consoleLadderLog)
    {
        std::cout << "[L";
        if(sn_decorateTS) {
            std::cout << st_GetCurrentTime(" TS=%Y/%m/%d-%H:%M:%S");
        }
        std::cout << "] " << out << std::endl;
    }
    if (sn_GetNetState()!=nCLIENT && !tRecorder::IsPlayingBack())
    {
        std::ofstream o;
        if ( tDirectories::Var().Open(o, "ladderlog.txt", std::ios::app) )
        {
            std::stringstream s;

            if(se_ladderlogDecorateTS) {
                s << st_GetCurrentTime("%Y/%m/%d-%H:%M:%S ");
            }

            s << out << std::endl;
            sr_InputForScripts( s.str().c_str() );
            o << s.str();
        }
    }
}

static bool se_chatLog = false;
static tSettingItem<bool> se_chatLogConf("CHAT_LOG", se_chatLog);

static eLadderLogWriter se_chatWriter("CHAT", false);

void se_SaveToChatLog(tOutput const &out) {
    if(sn_GetNetState() != nCLIENT && !tRecorder::IsPlayingBack()) {
        if(se_chatWriter.isEnabled()) {
            se_chatWriter << out;
            se_chatWriter.write();
        }
        if(se_chatLog) {
            std::ofstream o;
            if ( tDirectories::Var().Open(o, "chatlog.txt", std::ios::app) ) {
                o << st_GetCurrentTime("[%Y/%m/%d-%H:%M:%S] ") << out << std::endl;
            }
        }
    }
}

std::list<eLadderLogWriter *> &eLadderLogWriter::writers() {
    static std::list<eLadderLogWriter *> list;
    return list;
}

eLadderLogWriter::eLadderLogWriter(char const *ID, bool enabledByDefault) :
    id(ID),
    enabled(enabledByDefault),
    conf(new tSettingItem<bool>(&(tString("LADDERLOG_WRITE_") + id)(0),
    enabled)),
    cache(id) {
    writers().push_back(this);
}

eLadderLogWriter::~eLadderLogWriter() {
    if(conf) {
        delete conf;
    }
    // generic algorithms aren't exactly easier to understand than regular
    // code, but anyways, let's try one...
    std::list<eLadderLogWriter *> list = writers();
    list.erase(std::find_if(list.begin(), list.end(), std::bind2nd(std::equal_to<eLadderLogWriter *>(), this)));
}

void eLadderLogWriter::write() {
    if(enabled) {
        se_SaveToLadderLog(cache);
    }
    cache = id;
}

void eLadderLogWriter::setAll(bool enabled) {
    std::list<eLadderLogWriter *> list = writers();
    std::list<eLadderLogWriter *>::iterator end = list.end();
    for(std::list<eLadderLogWriter *>::iterator iter = list.begin(); iter != end; ++iter) {
        (*iter)->enabled = enabled;
    }
}

static void LadderLogWriteAll(std::istream &s) {
    bool enabled;
    s >> enabled;
    if(s.fail()) {
        if(tConfItemBase::printErrors) {
            con << tOutput("$ladderlog_write_all_usage") << '\n';
        }
        return;
    }
    if(tConfItemBase::printChange) {
        if(enabled) {
            con << tOutput("$ladderlog_write_all_enabled") << '\n';
        } else {
            con << tOutput("$ladderlog_write_all_disabled") << '\n';
        }
    }
    eLadderLogWriter::setAll(enabled);
}

static tConfItemFunc LadderLogWriteAllConf("LADDERLOG_WRITE_ALL", &LadderLogWriteAll);

void se_SaveToScoreFile(const tOutput &o){
    tString s(o);

#ifdef DEBUG
    if (sn_GetNetState()!=nCLIENT){
#else
    if (sn_GetNetState()==nSERVER && !tRecorder::IsPlayingBack()){
#endif

        std::ofstream o;
        if ( tDirectories::Var().Open(o, "scorelog.txt", std::ios::app) )
            o << tColoredString::RemoveColors(s);
    }
#ifdef DEBUG
}
#else
}
#endif

// void ePlayerNetID::SetRubber(REAL rubber2) {rubberstatus = rubber2;}

void ePlayerNetID::AddScore(int points,
                            const tOutput& reasonwin,
                            const tOutput& reasonlose)
{
    if (points==0)
        return;

    score += points;
    if (currentTeam)
        currentTeam->AddScore( points );

    tColoredString name;
    name << *this << tColoredString::ColorString(-1,-1,-1);

    tOutput message;
    message.SetTemplateParameter(1, name);
    message.SetTemplateParameter(2, points > 0 ? points : -points);


    if (points>0)
    {
        if (reasonwin.IsEmpty())
            message << "$player_win_default";
        else
            message.Append(reasonwin);
    }
    else
    {
        if (reasonlose.IsEmpty())
            message << "$player_lose_default";
        else
            message.Append(reasonlose);
    }

    sn_ConsoleOut(message);
    RequestSync(true);

    se_SaveToScoreFile(message);
}




int ePlayerNetID::TotalScore() const
{
    if ( currentTeam )
    {
        return score;// + currentTeam->Score() * 5;
    }
    else
    {
        return score;
    }
}


void ePlayerNetID::SwapPlayersNo(int a,int b){
    if (0>a || se_PlayerNetIDs.Len()<=a)
        return;
    if (0>b || se_PlayerNetIDs.Len()<=b)
        return;
    if (a==b)
        return;

    ePlayerNetID *A=se_PlayerNetIDs(a);
    ePlayerNetID *B=se_PlayerNetIDs(b);

    se_PlayerNetIDs(b)=A;
    se_PlayerNetIDs(a)=B;
    A->listID=b;
    B->listID=a;
}


void ePlayerNetID::SortByScore(){
    // bubble sort (AAARRGGH! but good for lists that change not much)

    bool inorder = false;
    while ( !inorder )
    {
        inorder = true;
        for( int i = se_PlayerNetIDs.Len() - 2; i >= 0; i-- )
        {
            ePlayerNetID *a = se_PlayerNetIDs( i );
            ePlayerNetID *b = se_PlayerNetIDs( i + 1 );
            if ( a->TotalScore() < b->TotalScore() || ( a->TotalScore() == b->TotalScore() && !a->CurrentTeam() && b->CurrentTeam() ) )
            {
                SwapPlayersNo( i, i + 1 );
                inorder = false;
            }
        }
    }
}

void ePlayerNetID::ResetScore(){
    int i;
    for(i=se_PlayerNetIDs.Len()-1;i>=0;i--){
        se_PlayerNetIDs(i)->score=0;
        if (sn_GetNetState()==nSERVER)
            se_PlayerNetIDs(i)->RequestSync();
    }

    for(i=eTeam::teams.Len()-1;i>=0;i--){
        eTeam::teams(i)->ResetScore();
        if (sn_GetNetState()==nSERVER)
            eTeam::teams(i)->RequestSync();
    }

    ResetScoreDifferences();
}

// flag memorizing whether the scores already have been rendered this frame
static bool se_alreadyDisplayedScores = false;

static bool show_scores=false;

void ePlayerNetID::DisplayScores()
{
    if( !show_scores || !se_mainGameTimer || se_alreadyDisplayedScores )
    {
        return;
    }
    se_alreadyDisplayedScores = true;

    sr_ResetRenderState(true);

    REAL W=sr_screenWidth;
    REAL H=sr_screenHeight;

    REAL MW=400;
    REAL MH=(MW*3)/4;

    if(W>MW)
        W=MW;

    if(H>MH)
        H=MH;

#ifndef DEDICATED
    if (sr_glOut){
        ::Color(1,1,1);
        rTextField c(-.7,.6,10/W,18/H);

        // print team ranking if there actually is a team with more than one player
        int maxPlayers = 20;
        for ( int i = eTeam::teams.Len() - 1; i >= 0; --i )
        {
            if ( eTeam::teams[i]->NumPlayers() > 1 ||
                    ( eTeam::teams[i]->NumPlayers() == 1 && eTeam::teams[i]->Player(0)->Score() != eTeam::teams[i]->Score() ) )
            {
                c << eTeam::Ranking();
                c << "\n";
                maxPlayers -= ( eTeam::teams.Len() > 6 ? 6 : eTeam::teams.Len() ) + 2;
                break;
            }
        }

        // print player ranking
        c << Ranking( maxPlayers );
    }
#endif
}


tString ePlayerNetID::Ranking( int MAX, bool cut ){
    SortByScore();

    tColoredString ret;

    if (se_PlayerNetIDs.Len()>0){
        ret << tColoredString::ColorString(1,.5,.5);
        ret << tOutput("$player_scoretable_name");
        ret << tColoredString::ColorString(-1,-1,-1);
        ret.SetPos(17, cut );
        ret << tOutput("$player_scoretable_alive");
        ret.SetPos(24, cut );
        ret << tOutput("$player_scoretable_score");
        ret.SetPos(31, cut );
        ret << tOutput("$player_scoretable_ping");
        ret.SetPos(37, cut );
        ret << tOutput("$player_scoretable_team");
        ret.SetPos(53, cut );
        ret << "\n";

        int max = se_PlayerNetIDs.Len();

        // wasting the last line with ... is as stupid if it stands for only
        // one player
        if ( MAX == max + 1 )
            MAX = max;

        if ( max > MAX && MAX > 0 )
        {
            max = MAX ;
        }

        for(int i=0;i<max;i++){
            tColoredString line;
            ePlayerNetID *p=se_PlayerNetIDs(i);
            // tColoredString name( p->GetColoredName() );
            // name.SetPos(16, cut );

            // This line is example of how we manually get the player color... could come in useful.
            // line << tColoredString::ColorString( p->r/15.0, p->g/15.0, p->b/15.0 ) << name << tColoredString::ColorString(1,1,1);

            // however, using the streaming operator is a lot cleaner. The example is left, as it really can be usefull in some situations.
            line << *p;
            line.SetPos(17, false );
            if ( p->Object() && p->Object()->Alive() )
            {
                line << tColoredString::ColorString(0,1,0) << tOutput("$player_scoretable_alive_yes") << tColoredString::ColorString(-1,-1,-1);
            }
            else
            {
                line << tColoredString::ColorString(1,0,0) << tOutput("$player_scoretable_alive_no") << tColoredString::ColorString(-1,-1,-1);
            }
            line.SetPos(24, cut );
            line << p->score;

            if (p->IsActive())
            {
                line.SetPos(31, cut );
                //line << "ping goes here";
                line << int(p->ping*1000);
                line.SetPos(37, cut );
                if ( p->currentTeam )
                {
                    //tString teamtemp = p->currentTeam->Name();
                    //teamtemp.RemoveHex();
                    line << tColoredString::RemoveColors(p->currentTeam->Name());
                    line.SetPos(53, cut );
                }
            }
            else
                line << tOutput("$player_scoretable_inactive");
            ret << line << "\n";
        }
        if ( max < se_PlayerNetIDs.Len() )
        {
            ret << "...\n";
        }

    }
    else
        ret << tOutput("$player_scoretable_nobody");
    return ret;
}

static eLadderLogWriter se_onlinePlayerWriter("ONLINE_PLAYER", false);
static eLadderLogWriter se_numHumansWriter("NUM_HUMANS", false);

void ePlayerNetID::RankingLadderLog() {
    SortByScore();

    int num_humans = 0;
    int max = se_PlayerNetIDs.Len();
    for(int i = 0; i < max; ++i) {
        ePlayerNetID *p = se_PlayerNetIDs(i);
        if(p->Owner() == 0) continue; // ignore AIs

        se_onlinePlayerWriter << p->GetLogName();

        if(p->IsActive()) {
            se_onlinePlayerWriter << p->ping;
            if(p->currentTeam) {
                se_onlinePlayerWriter << FilterName(p->currentTeam->Name());
                ++num_humans;
            }
        }
        se_onlinePlayerWriter.write();
    }
    se_numHumansWriter << num_humans;
    se_numHumansWriter.write();
}

void ePlayerNetID::ClearAll(){
    for(int i=MAX_PLAYERS-1;i>=0;i--){
        ePlayer *local_p=ePlayer::PlayerConfig(i);
        if (local_p)
            local_p->netPlayer = NULL;
    }
}

static bool se_VisibleSpectatorsSupported()
{
    static nVersionFeature se_visibleSpectator(13);
    return sn_GetNetState() != nCLIENT || se_visibleSpectator.Supported(0);
}

// @param spectate if true
void ePlayerNetID::SpectateAll( bool spectate ){
    for(int i=MAX_PLAYERS-1;i>=0;i--){
        ePlayer *local_p=ePlayer::PlayerConfig(i);
        if (local_p)
        {
            if ( se_VisibleSpectatorsSupported() && bool(local_p->netPlayer) )
            {
                local_p->netPlayer->spectating_ = spectate || local_p->spectate;

                local_p->netPlayer->RequestSync();
            }
            else
                local_p->netPlayer = NULL;
        }
    }
}

void ePlayerNetID::CompleteRebuild(){
    ClearAll();
    Update();
}

static int se_ColorDistance( int a[3], int b[3] )
{
    int distance = 0;
    for( int i = 2; i >= 0; --i )
    {
        int diff = a[i] - b[i];
        distance += diff * diff;
        //diff = diff < 0 ? -diff : diff;
        //if ( diff > distance )
        //{
        //    distance = diff;
        //}
    }

    return distance;
}

bool se_randomizeColor = false;
static tSettingItem< bool > se_randomizeColorConf( "PLAYER_RANDOM_COLOR", se_randomizeColor );

static void se_RandomizeColor( ePlayer * l, ePlayerNetID * p )
{
    int currentRGB[3];
    int newRGB[3];
    int nullRGB[3]={0,0,0};

    static tReproducibleRandomizer randomizer;

    for( int i = 2; i >= 0; --i )
    {
        currentRGB[i] = l->rgb[i];
        newRGB[i] = randomizer.Get(15);
    }

    int currentMinDiff = se_ColorDistance( currentRGB, nullRGB )/2;
    int newMinDiff = se_ColorDistance( newRGB, nullRGB )/2;

    // check the minimal distance of the new random color with all players
    for ( int i = se_PlayerNetIDs.Len()-1; i >= 0; --i )
    {
        ePlayerNetID * other = se_PlayerNetIDs(i);
        if ( other != p )
        {
            int color[3] = { other->r, other->g, other->b };
            int currentDiff = se_ColorDistance( currentRGB, color );
            int newDiff     = se_ColorDistance( newRGB, color );
            if ( currentDiff < currentMinDiff )
            {
                currentMinDiff = currentDiff;
            }
            if ( newDiff < newMinDiff )
            {
                newMinDiff = newDiff;
            }
        }
    }

    // update current color
    if ( currentMinDiff < newMinDiff )
    {
        for( int i = 2; i >= 0; --i )
        {
            l->rgb[i] = newRGB[i];
        }
    }
}

static nSettingItem<int> se_pingCharityServerConf("PING_CHARITY_SERVER",sn_pingCharityServer );
static nVersionFeature   se_pingCharityServerControlled( 14 );

static int se_pingCharityMax = 500, se_pingCharityMin = 0;
static tSettingItem<int> se_pingCharityMaxConf( "PING_CHARITY_MAX", se_pingCharityMax );
static tSettingItem<int> se_pingCharityMinConf( "PING_CHARITY_MIN", se_pingCharityMin );

static bool se_ForceSpectate( REAL & time, REAL minTime, char const * message, char const * & cantPlayMessage, int & experienceNeeded )
{
    if ( time < 0 )
    {
        time = 0;
    }

    if ( time >= minTime )
    {
        return false;
    }
    else
    {
        // store message. The player should be presented with a single
        // message telling him the easyest way to gain the required experience;
        // if 10 minutes of total play time are needed and 5 minutes of online play time,
        // we tell the player 10 more minutes of online play are required.
        int needed = int( minTime - time + 2 );
        if ( needed > experienceNeeded )
        {
            experienceNeeded = needed;
        }
        cantPlayMessage = message;

        return true;
    }
}

// sorted storage for pre-join shuffle commands
typedef std::multimap< int, tJUST_CONTROLLED_PTR< ePlayerNetID > >
ePrejoinShuffleMap;
typedef std::pair< int, tJUST_CONTROLLED_PTR< ePlayerNetID > >
ePrejoinPair;
static ePrejoinShuffleMap se_prejoinShuffles;

// Update the netPlayer_id list
void ePlayerNetID::Update(){
#ifdef KRAWALL_SERVER
    // update access level
    UpdateAccessLevelRequiredToPlay();

    // remove players with insufficient access rights
    tAccessLevel required = AccessLevelRequiredToPlay();
    for( int i=se_PlayerNetIDs.Len()-1; i >= 0; --i )
    {
        ePlayerNetID* player = se_PlayerNetIDs(i);
        if ( player->GetAccessLevel() > required && player->IsHuman() )
        {
            player->SetTeamWish(0);
        }
    }
#endif

#ifdef DEDICATED
    if (sr_glOut)
#endif
    {
        // the last update time
        static nTimeRolling lastTime = tSysTimeFloat();
        bool playing = false; // set to true if someone is playing
        bool teamPlay = false; // set to true if someone is playing in a team

        char const * cantPlayMessage = NULL;
        int experienceNeeded = 0;

        for(int i=0; i<MAX_PLAYERS; ++i ){
            bool in_game=ePlayer::PlayerIsInGame(i);
            ePlayer *local_p=ePlayer::PlayerConfig(i);
            tASSERT(local_p);
            tCONTROLLED_PTR(ePlayerNetID) &p=local_p->netPlayer;

            if (!p && in_game && ( !local_p->spectate || se_VisibleSpectatorsSupported() ) ) // insert new player
            {
                // reset last time so idle time in the menus does not count as play time
                lastTime = tSysTimeFloat();

                p=tNEW(ePlayerNetID) (i);
                p->FindDefaultTeam();
                p->RequestSync();
            }

            if (bool(p) && (!in_game || ( local_p->spectate && !se_VisibleSpectatorsSupported() ) ) && // remove player
                    p->Owner() == ::sn_myNetID )
            {
                p->RemoveFromGame();

                if (p->object)
                    p->object->player = NULL;

                p->object = NULL;
                p = NULL;
            }

            if (bool(p) && in_game){ // update
                p->favoriteNumberOfPlayersPerTeam=ePlayer::PlayerConfig(i)->favoriteNumberOfPlayersPerTeam;
                p->nameTeamAfterMe=ePlayer::PlayerConfig(i)->nameTeamAfterMe;

                if ( se_randomizeColor )
                {
                    se_RandomizeColor(local_p,p);
                }

                p->r=ePlayer::PlayerConfig(i)->rgb[0];
                p->g=ePlayer::PlayerConfig(i)->rgb[1];
                p->b=ePlayer::PlayerConfig(i)->rgb[2];

                sg_ClampPingCharity();
                p->pingCharity=::pingCharity;

                // update spectator status
                bool spectate = local_p->spectate;

                // force to spectator mode if the player lacks experience
                if ( !spectate )
                {
                    se_ForceSpectate( se_playTimeTotal, se_minPlayTimeTotal, "$play_time_total_lacking", cantPlayMessage, experienceNeeded );
                    se_ForceSpectate( se_playTimeOnline, se_minPlayTimeOnline, "$play_time_online_lacking", cantPlayMessage, experienceNeeded  );
                    se_ForceSpectate( se_playTimeTeam, se_minPlayTimeTeam, "$play_time_team_lacking", cantPlayMessage, experienceNeeded );
                    if ( cantPlayMessage )
                    {
                        spectate = true;

                        // print message to console (but don't spam)
                        static nTimeRolling lastTime = -100;
                        nTimeRolling now = tSysTimeFloat();
                        if ( now - lastTime > 30 )
                        {
                            lastTime = now;
                            con << tOutput( cantPlayMessage, experienceNeeded );
                        }
                    }
                }

                if ( p->spectating_ != spectate )
                    p->RequestSync();
                p->spectating_ = spectate;

                // set playing flags
                if ( !spectate )
                {
                    playing = true;
                }


                if ( p->CurrentTeam() && p->CurrentTeam()->NumHumanPlayers() > 1 )
                {
                    teamPlay = true;
                }

                // update stealth status
                if ( p->stealth_ != local_p->stealth )
                    p->RequestSync();
                p->stealth_ = local_p->stealth;

                // update name
                tString newName( ePlayer::PlayerConfig(i)->Name() );

                if ( ::sn_GetNetState() != nCLIENT || newName != p->nameFromClient_ )
                {
                    p->RequestSync();
                }

                p->SetName( local_p->Name() );
            }
        }

        // account for play time
        nTimeRolling now = tSysTimeFloat();
        REAL time = (now - lastTime)/60.0f;
        lastTime = now;

        if ( playing )
        {
            // all activity gets logged here
            se_playTimeTotal += time;

            if ( sn_GetNetState() == nCLIENT )
            {
                // all online activity counts here
                se_playTimeOnline += time;

                if ( teamPlay )
                {
                    // all online team play counts here
                    se_playTimeTeam += time;
                }
            }
        }
    }

    int i;


    // update the ping charity, but
    // don't do so on the client if the server controls the ping charity completely
    if ( sn_GetNetState() == nSERVER || !se_pingCharityServerControlled.Supported(0) )
    {
        int old_c=sn_pingCharityServer;
        sg_ClampPingCharity();
        sn_pingCharityServer=::pingCharity;

#ifndef DEDICATED
        if (sn_GetNetState()==nCLIENT)
#endif
            sn_pingCharityServer+=100000;

        // set configurable maximum
        if ( se_pingCharityServerControlled.Supported() )
        {
            sn_pingCharityServer = se_pingCharityMax;
        }

        for(i=se_PlayerNetIDs.Len()-1;i>=0;i--){
            ePlayerNetID *pni=se_PlayerNetIDs(i);
            pni->UpdateName();
            int new_ps=pni->pingCharity;
            new_ps+=int(pni->ping*500);

            // only take ping charity into account for non-spectators
            if ( sn_GetNetState() != nSERVER || pni->currentTeam || pni->nextTeam )
                if (new_ps < sn_pingCharityServer)
                    sn_pingCharityServer=new_ps;
        }
        if (sn_pingCharityServer<0)
            sn_pingCharityServer=0;

        // set configurable minimum
        if ( se_pingCharityServerControlled.Supported() )
        {
            if ( sn_pingCharityServer < se_pingCharityMin )
                sn_pingCharityServer = se_pingCharityMin;
        }

        if (old_c!=sn_pingCharityServer)
        {
            tOutput o;
            o.SetTemplateParameter(1, old_c);
            o.SetTemplateParameter(2, sn_pingCharityServer);
            o << "$player_pingcharity_changed";
            con << o;

            // trigger transmission to the clients
            if (sn_GetNetState()==nSERVER)
                se_pingCharityServerConf.nConfItemBase::WasChanged(true);
        }
    }

    // update team assignment
    bool assigned = true;
    while ( assigned && sn_GetNetState() != nCLIENT )
    {
        assigned = false;

        int players = se_PlayerNetIDs.Len();

        // start with the players that came in earlier
        for( i=0; i<players; ++i )
        {
            ePlayerNetID* player = se_PlayerNetIDs(i);

            // only assign new team if it is possible
            if ( player->NextTeam() != player->CurrentTeam() && player->TeamChangeAllowed() &&
                    ( !player->NextTeam() || player->NextTeam()->PlayerMayJoin( player ) )
               )
            {
                player->UpdateTeam();
                if ( player->NextTeam() == player->CurrentTeam() )
                    assigned = true;
            }
        }

        // assign players that are not currently on a team, but want to, to any team. Start with the late comers here.
        if ( !assigned )
        {
            for( i=players-1; i>=0; --i )
            {
                ePlayerNetID* player = se_PlayerNetIDs(i);

                // if the player is not currently on a team, but wants to join a specific team, let it join any, but keep the wish stored
                if ( player->NextTeam() && !player->CurrentTeam() && player->TeamChangeAllowed() )
                {
                    tJUST_CONTROLLED_PTR< eTeam > wish = player->NextTeam();
                    bool assignBack = se_assignTeamAutomatically;
                    se_assignTeamAutomatically = true;
                    player->FindDefaultTeam();
                    se_assignTeamAutomatically = assignBack;
                    player->SetTeamForce( wish );

                    if ( player->CurrentTeam() )
                    {
                        assigned = true;
                        break;
                    }
                }
            }
        }
    }

    if ( sn_GetNetState() != nCLIENT )
    {
        for(i=se_PlayerNetIDs.Len()-1;i>=0;i--)
        {
            ePlayerNetID* player = se_PlayerNetIDs(i);

            // announce unfullfilled wishes
            if ( player->NextTeam() != player->CurrentTeam() && player->NextTeam() )
            {
                // if the player can't change teams or their wish team emptied, delete the team wish
                if(!player->TeamChangeAllowed() || player->NextTeam()->NumPlayers() == 0)
                {
                    player->SetTeam( player->CurrentTeam() );
                    continue;
                }

                tOutput message( "$player_joins_team_wish",
                                 player->GetName(),
                                 player->NextTeam()->Name() );

                sn_ConsoleOut( message );

                // if team change is futile because team play is disabled,
                // delete the team change wish
                if ( eTeam::maxPlayers <= 1 )
                    player->SetTeam( player->CurrentTeam() );
            }
        }
    }

    // update the teams as well
    for (i=eTeam::teams.Len()-1; i>=0; --i)
    {
        eTeam::teams(i)->UpdateProperties();
    }

    // execute all prejoin shuffles
    for( ePrejoinShuffleMap::iterator i = se_prejoinShuffles.begin(); i!= se_prejoinShuffles.end(); ++i )
    {
        ePlayerNetID * player = (*i).second;
        if( player && player->IsActive() )
        {
            eTeam * team = player->CurrentTeam();
            if( team )
            {
                int wish = (*i).first;

                // sanity check
                if( wish < 0 )
                {
                    wish = 0;
                }
                if( wish >= team->NumPlayers() )
                {
                    wish = team->NumPlayers()-1;
                }

                // delegate shuffling work
                team->Shuffle( player->TeamListID(), wish );
            }
        }
    }
    se_prejoinShuffles.clear();
             

    // get rid of deleted netobjects
    nNetObject::ClearAllDeleted();
}

// wait at most this long for any player to leave chat state...
static REAL se_playerWaitMax      = 10.0f;
static tSettingItem< REAL > se_playerWaitMaxConf( "PLAYER_CHAT_WAIT_MAX", se_playerWaitMax );

// and no more than this much measured relative to his non-chatting time.
static REAL se_playerWaitFraction = .05f;
static tSettingItem< REAL > se_playerWaitFractionConf( "PLAYER_CHAT_WAIT_FRACTION", se_playerWaitFraction );

// flag to only account one player for the chat break
static bool se_playerWaitSingle = false;
static tSettingItem< bool > se_playerWaitSingleConf( "PLAYER_CHAT_WAIT_SINGLE", se_playerWaitSingle );

// flag to only let the team leader pause the timer
static bool se_playerWaitTeamleader = true;
static tSettingItem< bool > se_playerWaitTeamleaderConf( "PLAYER_CHAT_WAIT_TEAMLEADER", se_playerWaitTeamleader );

// wait for players to leave chat state
bool ePlayerNetID::WaitToLeaveChat()
{
    static bool lastReturn = false;
    static double lastTime = 0;
    static ePlayerNetID * lastPlayer = 0; // the last player that caused a pause. Use only for comparison, the pointer may be bad. Don't dereference!
    double time = tSysTimeFloat();
    REAL dt = time - lastTime;
    bool ret = false;

    if ( !lastReturn )
    {
        // account for non-break pause: give players additional pause time
        for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
        {
            ePlayerNetID* player = se_PlayerNetIDs(i);
            if ( dt > 1.0 || !player->chatting_ )
            {
                player->wait_ += se_playerWaitFraction * dt;
                if ( player->wait_ > se_playerWaitMax )
                {
                    player->wait_ = se_playerWaitMax;
                }
            }
        }

        if ( dt > 1.0 )
            lastPlayer = 0;

        dt = 0;
    }

    // the chatting player with the most wait seconds left
    ePlayerNetID * maxPlayer = 0;
    REAL maxWait = .2;

    // iterate over chatting players
    for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
    {
        ePlayerNetID* player = se_PlayerNetIDs(i);
        if ( player->CurrentTeam() && !player->IsSilenced() && player->chatting_ && ( !se_playerWaitTeamleader || player->CurrentTeam()->OldestHumanPlayer() == player ) )
        {
            // account for waiting time if everyone is to get his time reduced
            if ( !se_playerWaitSingle )
            {
                player->wait_ -= dt;

                // hold back
                if ( player->wait_ > 0 )
                {
                    ret = true;
                }
                else
                {
                    player->wait_ = 0;
                }
            }

            // determine player we'll wait for longest
            if (  ( maxPlayer != lastPlayer || NULL == maxPlayer ) && ( player->wait_ > maxWait || player == lastPlayer ) && player->wait_ > 0 )
            {
                maxWait = player->wait_;
                maxPlayer = player;
            }
        }
    }

    // account for waiting time if only one player should get his waiting time reduced
    if ( se_playerWaitSingle && maxPlayer )
    {
        maxPlayer->wait_ -= dt;

        // hold back
        if ( maxPlayer->wait_ < 0 )
        {
            maxPlayer->wait_ = 0;
        }
    }

    static double lastPrint = -2;

    // print information: who are we waiting for?
    if ( maxPlayer && maxPlayer != lastPlayer && tSysTimeFloat() - lastPrint > 1 )
    {
        sn_ConsoleOut( tOutput( "$gamestate_chat_wait", maxPlayer->GetName(), int(10*maxPlayer->wait_)*.1f ) );
        lastPlayer = maxPlayer;
    }

    if ( lastPlayer == maxPlayer )
    {
        lastPrint = tSysTimeFloat();
    }

    // store values for future reference
    lastReturn = ret;
    lastTime = time;

    return ret;
}

// time in chat mode before a player is no longer spawned
static REAL se_chatterRemoveTime = 180.0;
static tSettingItem< REAL > se_chatterRemoveTimeConf( "CHATTER_REMOVE_TIME", se_chatterRemoveTime );

// time without keypresses before a player is no longer spawned
static REAL se_idleRemoveTime = 0;
static tSettingItem< REAL > se_idleRemoveTimeConf( "IDLE_REMOVE_TIME", se_idleRemoveTime );

// time without keypresses before a player is kicked
static REAL se_idleKickTime = 0;
static tSettingItem< REAL > se_idleKickTimeConf( "IDLE_KICK_TIME", se_idleKickTime );

//removes chatbots and idling players from the game
void ePlayerNetID::RemoveChatbots()
{
    // nothing to be done on the clients
    if ( nCLIENT == sn_GetNetState() )
        return;

#ifdef KRAWALL_SERVER
    // update access level
    UpdateAccessLevelRequiredToPlay();
#endif

    // determine the length of the last round
    static double lastTime = 0;
    double currentTime = tSysTimeFloat();
    REAL roundTime = currentTime - lastTime;
    lastTime = currentTime;

    // go through all players that don't have a team assigned currently, and assign one
    for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
    {
        ePlayerNetID *p = se_PlayerNetIDs(i);
        if ( p && p->IsHuman() )
        {
            // time allowed to be idle
            REAL idleTime = p->IsChatting() ? se_chatterRemoveTime : se_idleRemoveTime;

            // determine whether the player should have a team
            bool shouldHaveTeam = idleTime <= 0 || p->LastActivity() - roundTime < idleTime;
            shouldHaveTeam &= !p->IsSpectating();

            tColoredString name;
            name << *p << tColoredString::ColorString(1,.5,.5);

            // see to it that the player has or has not a team.
            if ( shouldHaveTeam )
            {
                if ( !p->CurrentTeam() )
                {
                    p->FindDefaultTeam();
                }
            }
            else
            {
                if ( p->CurrentTeam() )
                {
                    p->SetTeam( NULL );
                    p->UpdateTeam();
                }
            }

            // kick idle players (Removes player from list, this must be the last operation of the loop)
            if ( se_idleKickTime > 0 && se_idleKickTime < p->LastActivity() - roundTime && se_autokickImmunity < p->GetAccessLevel() )
            {
                sn_KickUser( p->Owner(), tOutput( "$network_kill_idle" ) );

                // if many players get kicked with one client, the array may have changed
                if ( i >= se_PlayerNetIDs.Len() )
                    i = se_PlayerNetIDs.Len()-1;
            }
        }
    }

    // kick unworthy spectators (in case MAX_CLIENTS has changed)
    se_kickUnworthySpare = -1;
    se_KickUnworthy();
}

void ePlayerNetID::ThrowOutDisconnected()
{
    int i;
    // find all disconnected players

    for(i=se_PlayerNetIDs.Len()-1;i>=0;i--){
        ePlayerNetID *pni=se_PlayerNetIDs(i);
        if (pni->disconnected)
        {
            // remove it from the list of players (so it won't be deleted twice...)
            se_PlayerNetIDs.Remove(pni, pni->listID);
        }
    }

    se_PlayerReferences.ReleaseAll();
}

void ePlayerNetID::GetScoreFromDisconnectedCopy()
{
    int i;
    // find a copy
    for(i=se_PlayerNetIDs.Len()-1;i>=0;i--){
        ePlayerNetID *pni=se_PlayerNetIDs(i);
        if (pni->disconnected && pni->GetUserName() == GetUserName() && pni->Owner() == 0)
        {
#ifdef DEBUG
            con << GetName() << " reconnected.\n";
#endif

            pni->RequestSync();
            RequestSync();

            score = pni->score;

            ControlObject(pni->Object());
            // object->ePlayer = this;
            pni->object = NULL;

            if (bool(object))
                chatting_ = true;

            pni->disconnected = false;
            se_PlayerNetIDs.Remove(pni, pni->listID);
            se_PlayerReferences.Remove( pni );        // really delete it without a message
        }
    }
}


static bool ass=true;

void se_AutoShowScores(){
    if (ass)
        show_scores=true;
}


void se_UserShowScores(bool show){
    show_scores=show;
}

void se_SetShowScoresAuto(bool a){
    ass=a;
}

static void scores(){
    ePlayerNetID::DisplayScores();
    se_alreadyDisplayedScores = false;
}


static rPerFrameTask pf(&scores);

// static bool force_small_cons(){
//    return show_scores;
// }

// static rSmallConsoleCallback sc(&force_small_cons);

//static void cd(){
//    show_scores = false;
//}
//static rCenterDisplayCallback c_d(&cd);

static uActionGlobal score("SCORE");


static bool sf(REAL x){
    if (x>0) show_scores = !show_scores;
    return true;
}

static uActionGlobalFunc saf(&score,&sf);


tOutput& operator << (tOutput& o, const ePlayerNetID& p)
{
    tColoredString x;
    x << p;
    o << x;
    return o;
}



tCallbackString *eCallbackGreeting::anchor = NULL;
ePlayerNetID* eCallbackGreeting::greeted = NULL;

tString eCallbackGreeting::Greet(ePlayerNetID* player)
{
    greeted = player;
    return Exec(anchor);
}

eCallbackGreeting::eCallbackGreeting(STRINGRETFUNC* f)
        :tCallbackString(anchor, f)
{
}

void ePlayerNetID::GreetHighscores(tString &s){
    s << eCallbackGreeting::Greet(this);
    //  tOutput o;
    //  gHighscoresBase::Greet(this,o);
    //  s << o;
}


// *******************
// *      chatting_   *
// *******************
void ePlayerNetID::SetChatting ( ChatFlags flag, bool chatting )
{
    /* z-man can't remember why this exception was made; probably
       just do disable the chat indicator while you play in local menus.
    if ( sn_GetNetState() == nSTANDALONE && flag == ChatFlags_Menu )
    {
        chatting = false;
    }
    */

    if ( chatting )
    {
        chatFlags_ |= flag;
        if ( !chatting_ )
            this->RequestSync();

        chatting_ = true;
    }
    else
    {
        chatFlags_ &= ~flag;
        if ( 0 == chatFlags_ )
        {
            if ( chatting_ )
                this->RequestSync();

            chatting_ = false;
        }
    }
}

// *******************
// * team management *
// *******************

bool ePlayerNetID::TeamChangeAllowed( bool informPlayer ) const {
    if (!( allowTeamChange_ || se_allowTeamChanges ))
    {
        if ( informPlayer )
        {
            sn_ConsoleOut(tOutput("$player_teamchanges_disallowed"), Owner());
        }
        return false;
    }

    int suspended = GetSuspended();
    if ( suspended > 0 )
    {
        if ( informPlayer )
        {
            sn_ConsoleOut(tOutput("$player_teamchanges_suspended", suspended ), Owner());
        }
        return false;
    }

#ifdef KRAWALL_SERVER
       // only allow players with enough access level to enter the game, everyone is free to leave, though
    if (!( GetAccessLevel() <= AccessLevelRequiredToPlay() || CurrentTeam() ))
    {
        if ( informPlayer )
        {
            sn_ConsoleOut(tOutput("$player_teamchanges_accesslevel",
                                  tCurrentAccessLevel::GetName( GetAccessLevel() ),
                                  tCurrentAccessLevel::GetName( AccessLevelRequiredToPlay() ) ),
                          Owner());
        }
        return false;
    }
#endif

    return true;
}

// put a new player into a default team
void ePlayerNetID::FindDefaultTeam( )
{
    // only the server should do this, the client does not have the full information on how to do do it right.
    if ( sn_GetNetState() == nCLIENT || !se_assignTeamAutomatically || spectating_ || !TeamChangeAllowed() )
        return;

    static bool recursion = false;
    if ( recursion )
    {
        return;
    }

    if ( !IsHuman() )
    {
        SetTeam( NULL );
        return;
    }

    recursion = true;

    // find the team with the least number of players on it
    eTeam *min = NULL;
    for ( int i=eTeam::teams.Len()-1; i>=0; --i )
    {
        eTeam *t = eTeam::teams( i );
        if ( t->IsHuman() && !t->IsLocked() && ( !min || min->NumHumanPlayers() > t->NumHumanPlayers() ) )
            min = t;
    }

    if ( min &&
            eTeam::teams.Len() >= eTeam::minTeams &&
            min->PlayerMayJoin( this ) &&
            ( !eTeam::NewTeamAllowed() || ( min->NumHumanPlayers() > 0 && min->NumHumanPlayers() < favoriteNumberOfPlayersPerTeam ) )
       )
        SetTeamWish( min );             // join the team
    else if ( eTeam::NewTeamAllowed() )
        CreateNewTeamWish();            // create a new team

    // yes, if all teams are full and no team creation is allowed, the player stays without team and will not be spawned.

    recursion = false;
}

// register me in the given team (callable on the server)
void ePlayerNetID::SetTeam( eTeam* newTeam )
{
    // check if the team change is legal
    tASSERT ( !newTeam || nCLIENT !=  sn_GetNetState() );

    SetTeamForce( newTeam );

    if (newTeam && ( !newTeam->PlayerMayJoin( this ) || IsSpectating() ) )
    {
        tOutput message;
        message.SetTemplateParameter( 1, GetName() );
        if ( newTeam )
            message.SetTemplateParameter(2, newTeam->Name() );
        else
            message.SetTemplateParameter(2, "NULL");
        message << "$player_nojoin_team";

        sn_ConsoleOut( message, Owner() );
        // return;
    }
}

// register me in the given team (callable on the server)
void ePlayerNetID::SetTeamForce( eTeam* newTeam )
{
    // check if the team change is legal
    tASSERT ( !newTeam || nCLIENT !=  sn_GetNetState() );

    nextTeam = newTeam;
}

// register me in the given team (callable on the server)
void ePlayerNetID::UpdateTeam()
{
    // check if work is needed
    if ( nextTeam == currentTeam )
    {
        return;
    }

    if ( nCLIENT != sn_GetNetState() && bool( nextTeam ) && !nextTeam->PlayerMayJoin( this ) )
    {
        tOutput message;
        message.SetTemplateParameter(1, GetName() );
        if ( nextTeam )
            message.SetTemplateParameter(2, nextTeam->Name() );
        else
            message.SetTemplateParameter(2, "NULL");
        message << "$player_nojoin_team";

        sn_ConsoleOut( message, Owner() );
        return;
    }

    UpdateTeamForce();
}

void ePlayerNetID::UpdateTeamForce()
{
    // check if work is needed
    if ( nextTeam == currentTeam )
    {
        return;
    }

    eTeam *oldTeam = currentTeam;

    if ( nextTeam )
    {
        if( nCLIENT != sn_GetNetState() && !oldTeam && teamListID >= 0 )
        {
            // clear current team list ID, it was just a shuffle wish
            // but store the shuffle wish first
            se_prejoinShuffles.insert( ePrejoinPair( teamListID, this ) );
            teamListID = -1;
        }
        nextTeam->AddPlayer ( this );
    }
    else if ( oldTeam )
    {
        oldTeam->RemovePlayer( this );
    }

    if ( nCLIENT != sn_GetNetState() && GetRefcount() > 0 )
    {
        RequestSync();
    }
}

// teams this player is invited to
ePlayerNetID::eTeamSet const & ePlayerNetID::GetInvitations() const
{
    return invitations_;
}

// sends a team change notification message to everyone's console
static void se_TeamChangeMessage( ePlayerNetID const & player )
{
    if ( player.NextTeam() )
    {
        // send notification
        tOutput message;
        tString playerName = tColoredString::RemoveColors(player.GetName());
        tString teamName = tColoredString::RemoveColors(player.NextTeam()->Name());
        message.SetTemplateParameter(1, playerName );
        if ( playerName != teamName )
        {
            message.SetTemplateParameter(2, teamName );
            message << "$player_joins_team";
        }
        else
        {
            message << "$player_joins_team_solo";
        }

        sn_ConsoleOut( message );
    }
}

// create a new team and join it (on the server)
void ePlayerNetID::CreateNewTeam()
{
    // check if the team change is legal
    tASSERT ( nCLIENT !=  sn_GetNetState() );

    if(!TeamChangeAllowed( true )) {
        return;
    }

    if ( !eTeam::NewTeamAllowed() ||
            ( bool( currentTeam ) && ( currentTeam->NumHumanPlayers() == 1 ) ) ||
            IsSpectating() )
    {
        tOutput message;
        message.SetTemplateParameter(1, GetName() );
        message << "$player_nocreate_team";

        sn_ConsoleOut( message, Owner() );

        if ( !currentTeam )
        {
            bool assignBack = se_assignTeamAutomatically;
            se_assignTeamAutomatically = true;
            FindDefaultTeam();
            se_assignTeamAutomatically = assignBack;
        }

        return;
    }

    // create the new team and join it
    tJUST_CONTROLLED_PTR< eTeam > newTeam = tNEW( eTeam );
    nextTeam = newTeam;
    nextTeam->AddScore( score );

    // directly if possible
    if ( !currentTeam )
    {
        UpdateTeam();
    }
    else
    {
        nextTeam->UpdateAppearance();
        se_TeamChangeMessage( *this );
    }
}

const unsigned short TEAMCHANGE = 0;
const unsigned short NEW_TEAM   = 1;


// express the wish to be part of the given team (always callable)
void ePlayerNetID::SetTeamWish(eTeam* newTeam)
{
    if ( nCLIENT ==  sn_GetNetState() && Owner() == sn_myNetID )
    {
        nMessage* m = NewControlMessage();

        (*m) << TEAMCHANGE;
        (*m) << newTeam;

        m->BroadCast();
    }
    else
    {
        SetTeam( newTeam );

        // directly join if possible to keep counts up to date
        if (!currentTeam)
            UpdateTeam();
    }
}

// express the wish to create a new team and join it
void ePlayerNetID::CreateNewTeamWish()
{
    if ( nCLIENT ==  sn_GetNetState() )
    {
        nMessage* m = NewControlMessage();

        (*m) << NEW_TEAM;

        m->BroadCast();
    }
    else
        CreateNewTeam();

}

// receive the team control wish
void ePlayerNetID::ReceiveControlNet(nMessage &m)
{
    short messageType;
    m >> messageType;

    switch (messageType)
    {
    case NEW_TEAM:
        {
            CreateNewTeam();

            break;
        }
    case TEAMCHANGE:
        {
            eTeam *newTeam;

            m >> newTeam;

            if(!TeamChangeAllowed( true )) {
                break;
            }

            // annihilate team if it no longer is in the game
            if ( bool(newTeam) && newTeam->TeamID() < 0 )
                newTeam = 0;

            // NULL team probably means that the change target does not
            // exist any more. Create a new team instead.
            if ( !newTeam )
            {
                if ( currentTeam )
                    sn_ConsoleOut( tOutput( "$player_joins_team_noex", tColoredString::RemoveColors(GetName()) ), Owner() );
                break;
            }

            // check if the resulting message is obnoxious
            bool redundant = ( nextTeam == newTeam );
            bool obnoxious = ( nextTeam != currentTeam || redundant );

            SetTeam( newTeam );

            // announce the change
            if ( bool(nextTeam) && !redundant )
            {
                se_TeamChangeMessage( *this );

                // count it as spam if it is obnoxious
                if ( obnoxious )
                    GetChatSpam().CheckSpam( 4.0, Owner(), tOutput("$spam_teamchage") );
            }

            break;
        }
    default:
        {
            tASSERT(0);
        }
    }
}

void ePlayerNetID::Color( REAL&a_r, REAL&a_g, REAL&a_b ) const
{
    if ( ( static_cast<bool>(currentTeam) ) && ( currentTeam->IsHuman() ) )
    {
        REAL w = 5;
        REAL r_w = 2;
        REAL g_w = 1;
        REAL b_w = 2;

        int r = this->r;
        int g = this->g;
        int b = this->b;

        // don't tolerate color overflow in a real team
        if ( currentTeam->NumPlayers() > 1 )
        {
            if ( r > 15 )
                r = 15;
            if ( g > 15 )
                g = 15;
            if ( b > 15 )
                b = 15;
        }

        a_r=(r_w*r + w*currentTeam->R())/( 15.0 * ( w + r_w ) );
        a_g=(g_w*g + w*currentTeam->G())/( 15.0 * ( w + g_w ) );
        a_b=(b_w*b + w*currentTeam->B())/( 15.0 * ( w + b_w ) );
    }
    else
    {
        a_r = r/15.0;
        a_g = g/15.0;
        a_b = b/15.0;
    }
}

void ePlayerNetID::TrailColor( REAL&a_r, REAL&a_g, REAL&a_b ) const
{
    Color( a_r, a_g, a_b );

    /*
    if ( ( static_cast<bool>(currentTeam) ) && ( currentTeam->IsHuman() ) )
    {
int w = 6;
        a_r=(2*r + w*currentTeam->R())/( 15.0 * ( w + 2 ) );
        a_g=(2*g + w*currentTeam->G())/( 15.0 * ( w + 2 ) );
        _b=(2*b + w*currentTeam->B())/( 15.0 * ( w + 2 ) );
    }
    else
    {
        a_r = r/15.0;
        a_g = g/15.0;
        a_b = b/15.0;
    }
    */
}

/*
void ePlayerNetID::AddRef()
{
    nNetObject::AddRef();
}

void ePlayerNetID::Release()
{
    nNetObject::Release();
}
*/

// reads a network ID from the stream, either the number or my user name
static unsigned short se_ReadUser( std::istream &s, ePlayerNetID * requester = 0 )
{
    // read name of player to be kicked
    tString name;
    s >> name;

    // try to convert it into a number and reference it as that
    int num = name.toInt();
    if ( num >= 1 && num <= MAXCLIENTS && sn_Connections[num].socket )
    {
        return num;
    }
    else
    {
        // standard name lookup
        ePlayerNetID * p = ePlayerNetID::FindPlayerByName( name, requester );
        if ( p )
        {
            return p->Owner();
        }
    }

    return 0;
}

static void se_PlayerMessageConf(std::istream &s)
{
    if ( se_NeedsServer( "PLAYER_MESSAGE", s ) )
    {
        return;
    }

    int receiver = se_ReadUser( s );

    tColoredString msg;
    s >> msg;

    if ( receiver <= 0 || s.good() )
    {
        con << tOutput("$player_message_usage");
        return;
    }

    msg << '\n';

    sn_ConsoleOut(msg, 0);
    sn_ConsoleOut(msg, receiver);
}

static tConfItemFunc se_PlayerMessage_c("PLAYER_MESSAGE", &se_PlayerMessageConf);
static tAccessLevelSetter se_messConfLevel( se_PlayerMessage_c, tAccessLevel_Moderator );

static tString se_defaultKickReason("");
static tConfItemLine se_defaultKickReasonConf( "DEFAULT_KICK_REASON", se_defaultKickReason );

static void se_KickConf(std::istream &s)
{
    if ( se_NeedsServer( "KICK", s ) )
    {
        return;
    }

    // get user ID
    int num = se_ReadUser( s );

    tString reason = se_defaultKickReason;
    if ( !s.eof() )
        reason.ReadLine(s);

    // and kick.
    if ( num > 0 && !s.good() )
    {
        sn_KickUser( num ,  reason.Len() > 1 ? static_cast< char const *>( reason ) : "$network_kill_kick" );
    }
    else
    {
        con << tOutput("$kick_usage");
        return;
    }
}

static tConfItemFunc se_kickConf("KICK",&se_KickConf);
static tAccessLevelSetter se_kickConfLevel( se_kickConf, tAccessLevel_Moderator );

static tString se_defaultKickToServer("");
static int se_defaultKickToPort = 4534;
static tString se_defaultKickToReason("");

static tSettingItem< tString > se_defaultKickToServerConf( "DEFAULT_KICK_TO_SERVER", se_defaultKickToServer );
static tSettingItem< int > se_defaultKickToPortConf( "DEFAULT_KICK_TO_PORT", se_defaultKickToPort );
static tConfItemLine se_defaultKickToReasonConf( "DEFAULT_KICK_TO_REASON", se_defaultKickToReason );

static void se_MoveToConf(std::istream &s, REAL severity, const char * command )
{
    if ( se_NeedsServer( "KICK/MOVE_TO", s ) )
    {
        return;
    }

    // get user ID
    int num = se_ReadUser( s );

    // read redirection target
    tString server = se_defaultKickToServer;
    if ( !s.eof() )
    {
        s >> server;
    }

    int pos, port = se_defaultKickToPort;
    if ( ( pos = server.StrPos( ":" ) ) != -1 )
    {
        port = atoi( server.SubStr( pos + 1 ) );
        server = server.SubStr( 0, pos );
    }

    nServerInfoRedirect redirect( server, port );

    tString reason = se_defaultKickToReason;
    if ( !s.eof() )
        reason.ReadLine(s);

    // and kick.
    if ( num > 0 && !s.good() )
    {
        sn_KickUser( num ,  reason.Len() > 1 ? static_cast< char const *>( reason ) : "$network_kill_kick", severity, &redirect );
    }
    else
    {
        con << tOutput( "$kickmove_usage", command );
        return;
    }
}

static void se_KickToConf(std::istream &s )
{
    se_MoveToConf( s, 1, "KICK_TO" );
}

static tConfItemFunc se_kickToConf("KICK_TO",&se_KickToConf);
static tAccessLevelSetter se_kickToConfLevel( se_kickToConf, tAccessLevel_Moderator );

static void se_MoveToConf(std::istream &s )
{
    se_MoveToConf( s, 0, "MOVE_TO" );
}

static tConfItemFunc se_moveToConf("MOVE_TO",&se_MoveToConf);
static tAccessLevelSetter se_moveConfLevel( se_moveToConf, tAccessLevel_Moderator );

static void se_BanConf(std::istream &s)
{
    if ( se_NeedsServer( "BAN", s ) )
    {
        return;
    }

    // get user ID
    int num = se_ReadUser( s );

    if ( num == 0 && !s.good() )
    {
        con << tOutput( "$ban_usage" );
        return;
    }

    // read time to ban
    REAL banTime = 60;
    s >> banTime;
    std::ws(s);

    tString reason;
    reason.ReadLine(s);

    // and ban.
    if ( num > 0 )
    {
        nMachine::GetMachine( num ).Ban( banTime * 60, reason );
        sn_DisconnectUser( num , reason.Len() > 1 ? static_cast< char const *>( reason ) : "$network_kill_kick" );
    }
}

static tConfItemFunc se_banConf("BAN",&se_BanConf);
static tAccessLevelSetter se_banConfLevel( se_banConf, tAccessLevel_Moderator );

ePlayerNetID * ePlayerNetID::ReadPlayer( std::istream & s )
{
    // read name of player to be returned
    tString name;
    s >> name;

    int num = name.toInt();
    if ( num > 0 )
    {
        // look for a player from that client
        for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
        {
            ePlayerNetID* p = se_PlayerNetIDs(i);

            // check whether it's p who should be returned
            if ( p->Owner() == num )
            {
                return p;
            }
        }
    }

    return ePlayerNetID::FindPlayerByName( name );
}

static ePlayerNetID * ReadPlayer( std::istream & s )
{
    return ePlayerNetID::ReadPlayer( s );
}

static void Kill_conf(std::istream &s)
{
    if ( se_NeedsServer( "KILL", s, false ) )
    {
        return;
    }

    ePlayerNetID * p = ReadPlayer( s );

    if ( p && p->Object() && p->Object()->Alive() )
    {
        p->Object()->Kill();
        sn_ConsoleOut( tOutput( "$player_admin_kill", p->GetColoredName() ) );
    }
}

static tConfItemFunc kill_conf("KILL",&Kill_conf);
static tAccessLevelSetter se_killConfLevel( kill_conf, tAccessLevel_Moderator );

static void Slap_conf(std::istream &s)
{
    if ( se_NeedsServer( "SLAP", s, false ) )
    {
        return;
    }

    ePlayerNetID * victim = ReadPlayer( s );

    if ( victim )
    {
        int points = 1;

        s >> points;

        if ( points == 0)
        {
            // oh well :)
            sn_ConsoleOut( tOutput("$player_admin_slap_free", victim->GetColoredName() ) );
        }

        tOutput win;
        tOutput lose;
        win << "$player_admin_slap_win";
        lose << "$player_admin_slap_lose";
        victim->AddScore( -points, win, lose );
    }
}

static tConfItemFunc slap_conf("SLAP", &Slap_conf);

static int se_suspendDefault = 5;
static tSettingItem< int > se_suspendDefaultConf( "SUSPEND_DEFAULT_ROUNDS", se_suspendDefault );

static void Suspend_conf_base(std::istream &s, int rounds )
{
    if ( se_NeedsServer( "SUSPEND", s, false ) )
    {
        return;
    }

    ePlayerNetID * p = ReadPlayer( s );

    if ( rounds > 0 )
    {
        s >> rounds;
    }

    if ( p )
    {
        p->Suspend( rounds );
    }
}

static void Suspend_conf(std::istream &s )
{
    Suspend_conf_base( s, se_suspendDefault );
}


static void UnSuspend_conf(std::istream &s )
{
    Suspend_conf_base( s, 0 );
}

static tConfItemFunc suspend_conf("SUSPEND",&Suspend_conf);
static tAccessLevelSetter se_suspendConfLevel( suspend_conf, tAccessLevel_Moderator );

static tConfItemFunc unsuspend_conf("UNSUSPEND",&UnSuspend_conf);
static tAccessLevelSetter se_unsuspendConfLevel( unsuspend_conf, tAccessLevel_Moderator );

static void Silence_conf(std::istream &s)
{
    if ( se_NeedsServer( "SILENCE", s ) )
    {
        return;
    }

    ePlayerNetID * p = ReadPlayer( s );
    if ( p && !p->IsSilenced() )
    {
        sn_ConsoleOut( tOutput( "$player_silenced", p->GetColoredName() ) );
        p->SetSilenced( true );
    }
}

static tConfItemFunc silence_conf("SILENCE",&Silence_conf);
static tAccessLevelSetter se_silenceConfLevel( silence_conf, tAccessLevel_Moderator );

static void Voice_conf(std::istream &s)
{
    if ( se_NeedsServer( "VOICE", s ) )
    {
        return;
    }

    ePlayerNetID * p = ReadPlayer( s );
    if ( p && p->IsSilenced() )
    {
        sn_ConsoleOut( tOutput( "$player_voiced", p->GetColoredName() ) );
        p->SetSilenced( false );
    }
}

static tConfItemFunc voice_conf("VOICE",&Voice_conf);
static tAccessLevelSetter se_voiceConfLevel( voice_conf, tAccessLevel_Moderator );
static tConfItemFunc unsilence_conf("UNSILENCE",&Voice_conf);
static tAccessLevelSetter se_unsilenceConfLevel( unsilence_conf, tAccessLevel_Moderator );

static tString sg_url;
static tSettingItem< tString > sg_urlConf( "URL", sg_url );

static tString sg_options("Nothing special.");
#ifdef DEDICATED
static tConfItemLine sg_optionsConf( "SERVER_OPTIONS", sg_options );
#endif

class gServerInfoAdmin: public nServerInfoAdmin
{
public:
    gServerInfoAdmin(){}

private:
    virtual tString GetUsers() const
    {
        tString ret;

        for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
        {
            ePlayerNetID* p = se_PlayerNetIDs(i);
            if ( p->IsHuman() )
            {
                ret << p->GetName() << "\n";
            }
        }

        return ret;
    }

    virtual tString GetGlobalIDs() const
    {
        tString ret;
#ifdef KRAWALL_SERVER
        int count = 0;

        for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
        {
            ePlayerNetID* p = se_PlayerNetIDs(i);
            if ( p->IsHuman() )
            {
                if( p->IsAuthenticated() && !se_Hide(p, tAccessLevel_Default) )
                {
                    for(; count > 0; --count)
                    {
                        ret << "\n";
                    }
                    ret << p->GetFilteredAuthenticatedName();
                }
                ++count;
            }
        }
#endif
        return ret;
    }

    virtual tString GetOptions() const
    {
        se_CutString( sg_options, 240 );
        return sg_options;
    }

    virtual tString GetUrl() const
    {
        se_CutString( sg_url, 75 );
        return sg_url;
    }
};

static gServerInfoAdmin sg_serverAdmin;

static eLadderLogWriter se_playerEnteredWriter("PLAYER_ENTERED", true);
static eLadderLogWriter se_playerRenamedWriter("PLAYER_RENAMED", true);

class eNameMessenger
{
public:
    eNameMessenger( ePlayerNetID & player )
    : player_( player )
    , oldScreenName_( player.GetName() )
    , oldLogName_( player.GetLogName() )
    , adminRename_( !player.IsAllowedToRename() )
    {
        // store old name for password re-request and name change message
        oldPrintName_ << player_ << tColoredString::ColorString(.5,1,.5);
    }

    ~eNameMessenger()
    {
        if ( sn_GetNetState() == nCLIENT )
        {
            return;
        }

        tString logName = player_.GetLogName();
        tString const & screenName = player_.GetName();

        // messages for the users
        tColoredString printName;
        printName << player_ << tColoredString::ColorString(.5,1,.5);

        tOutput mess;

        mess.SetTemplateParameter(1, printName);
        mess.SetTemplateParameter(2, oldPrintName_);

        // is the player new?
        if ( oldLogName_.Len() <= 1 && logName.Len() > 0 )
        {
            if ( player_.IsHuman() )
            {
                se_playerEnteredWriter << logName << nMachine::GetMachine(player_.Owner()).GetIP() << screenName;
                se_playerEnteredWriter.write();

                player_.Greet();

                // print spectating join message (regular join messages are handled by eTeam)
                if ( ( player_.IsSpectating() || player_.IsSuspended() || !se_assignTeamAutomatically ) && ( se_assignTeamAutomatically || se_specSpam ) )
                {
                    mess << "$player_entered_spectator";
                    sn_ConsoleOut(mess);
                }
            }
        }
        else if ( logName != oldLogName_ || screenName != oldScreenName_ )
        {
            se_playerRenamedWriter << oldLogName_ << logName << nMachine::GetMachine(player_.Owner()).GetIP() << screenName;
            se_playerRenamedWriter.write();

            if ( oldScreenName_ != screenName )
            {
                eVoter *voter = eVoter::GetPersistentVoter( player_.Owner() );
                if ( voter )
                {
                    voter->PlayerChanged();
                }

                if ( adminRename_ )
                {
                    // if our player isn't able to rename, he didn't do it alone, did he ? :)
                    mess << "$player_got_renamed";
                }
                else
                {
                    mess << "$player_renamed";
                }
                sn_ConsoleOut(mess);
            }
        }
    }

    ePlayerNetID & player_;
    tString oldScreenName_, oldLogName_;
    tColoredString oldPrintName_;
    bool adminRename_;
};

// ******************************************************************************************
// *
// *    UpdateName
// *
// ******************************************************************************************
//!
//!
// ******************************************************************************************

void ePlayerNetID::UpdateName( void )
{
    // don't do a thing if we're not fully synced
    if ( this->ID() == 0 && nameFromClient_.Len() <= 1 && sn_GetNetState() == nSERVER )
        return;

    // monitor name changes
    eNameMessenger messenger( *this );

    // apply client change, stripping excess spaces
    if ( sn_GetNetState() == nSTANDALONE
    || ( Owner() == 0 && sn_GetNetState() != nCLIENT )
    || (
            IsHuman()
         && ( sn_GetNetState() == nCLIENT || !messenger.adminRename_ )
         && ( sn_GetNetState() != nCLIENT || Owner() == sn_myNetID )
       )
       )
    {
        // apply name filters only on remote players
        if ( Owner() != 0 )
            se_OptionalNameFilters( nameFromClient_, Owner() );

        // nothing wrong ? proceed to renaming
        nameFromAdmin_ = nameFromServer_ = nameFromClient_;
    }
    else if ( sn_GetNetState() == nCLIENT )
    {
        // If we are in client mode, just follow our leader the server :)
        nameFromAdmin_ = nameFromClient_ = nameFromServer_;
    }
    else
    {
        // revert name
        nameFromClient_ = nameFromServer_ = nameFromAdmin_;
    }
    // remove colors from name
    tString newName = tColoredString::RemoveColors( nameFromServer_ );
    tString newUserName = se_UnauthenticatedUserName( newName );

    // test if it is already taken, find an alternative name if so.
    if ( sn_GetNetState() != nCLIENT && se_IsNameTaken( newUserName, this ) )
    {
        // Remove possilble trailing digit.
        if ( newName.Len() > 2 && isdigit(newName(newName.Len()-2)) )
        {
            newName = newName.SubStr( 0, newName.Len()-2 );
        }

        // append numbers until the name is free
        for ( int i=2; i<1000; ++i )
        {
            tString testName(newName);
            testName << i;

            // cut the beginning if the name is too long
            if ( testName.Len() > 17 )
                testName = testName.SubStr( testName.Len() - 17 );

            newUserName = se_UnauthenticatedUserName( testName );

            if ( !se_IsNameTaken( newUserName, this ) )
            {
                newName = testName;
                break;
            }
        }

        // rudely overwrite name from client
        nameFromAdmin_ = nameFromServer_ = newName;
    }

    // set the colored name to the name from the client, set trailing color to white
    coloredName_.Clear();
    REAL r,g,b;
    Color(r,g,b);
    coloredName_ << tColoredString::ColorString(r,g,b) << nameFromServer_;

    if ( name_ != newName || lastAccessLevel != GetAccessLevel() )
    {
        // copy it to the name, removing colors of course
        name_ = newName;

        // remove spaces and possibly other nasties for the user name
        userName_ = se_UnauthenticatedUserName( name_ );

        if (sn_GetNetState()!=nCLIENT)
        {
            // sync the new name
            RequestSync();
        }
    }

    // store access level for next update
    lastAccessLevel = GetAccessLevel();

#ifdef KRAWALL_SERVER
    // take the user name to be the authenticated name
    if ( IsAuthenticated() )
    {
        userName_ = GetFilteredAuthenticatedName();
        if ( se_legacyLogNames )
        {
            userName_ = tString( "0:" ) + userName_;
        }
    }
    else
    {
        rawAuthenticatedName_ = "";
    }
#endif
}

// ******************************************************************************************
// *
// *    AllowRename
// *
// ******************************************************************************************
//!
//!        @param    allow  let the player rename or not ?
//!
// ******************************************************************************************

void ePlayerNetID::AllowRename( bool allow )
{
    // simple eh ? :-)
    renameAllowed_ = allow;
}
// Now we're here, set commands for it
static void AllowRename( std::istream & s , bool allow , bool announce )
{
    if ( se_NeedsServer( "(DIS)ALLOW_RENAME_PLAYER", s ) )
    {
        return;
    }
    ePlayerNetID * p;
    p = ReadPlayer( s );
    if ( p )
    {
//      announce it?
        if ( announce && allow )
        {
            sn_ConsoleOut( tOutput("$player_allowed_rename", p->GetColoredName() ) );
        }
        else if ( announce && !allow )
        {
            sn_ConsoleOut( tOutput("$player_disallowed_rename", p->GetColoredName() ) );
        }

        p->AllowRename ( allow );
    }
}
static void AllowRename( std::istream & s )
{
    if ( se_NeedsServer( "ALLOW_RENAME_PLAYER", s ) )
    {
        return;
    }
    AllowRename( s , true, true );
}
static tConfItemFunc AllowRename_conf("ALLOW_RENAME_PLAYER", &AllowRename);
static tAccessLevelSetter AllowRename_confLevel( AllowRename_conf, tAccessLevel_Moderator );

static void DisAllowRename( std::istream & s )
{
    if ( se_NeedsServer( "DISALLOW_RENAME_PLAYER", s ) )
    {
        return;
    }
    AllowRename( s , false, true );
}
static tConfItemFunc DisAllowRename_conf("DISALLOW_RENAME_PLAYER", &DisAllowRename);
static tAccessLevelSetter DisAllowRename_confLevel( DisAllowRename_conf, tAccessLevel_Moderator );

// ******************************************************************************************
// *
// *    IsAllowedToRename
// *
// ******************************************************************************************
//!
//!
// ******************************************************************************************

bool ePlayerNetID::HasRenameCapability ( ePlayerNetID const * victim, ePlayerNetID const * admin )
{
    return Rename_conf.GetRequiredLevel() <= admin->GetAccessLevel();
}

// ******************************************************************************************
// *
// *    IsAllowedToRename
// *
// ******************************************************************************************
//!
//!
// ******************************************************************************************


bool ePlayerNetID::IsAllowedToRename ( void )
{
    if ( !IsHuman() || ( nameFromServer_ == nameFromClient_ && nameFromServer_ == nameFromAdmin_ ) || nameFromServer_.Len() <= 1 || sn_GetNetState() == nCLIENT )
    {
        // Don't complain about people who either are bots, doesn't change name, or are entering the grid
        return true;
    }
    if ( nameFromServer_ != nameFromAdmin_ )
    {
        // We are going to rename this player, so, no need to tell him he's trying to rename from his old name to his old name :-P
        // Just return false so the server thinks the player can't be renamed in any other way than admin-rename.
        return false;
    }
    // didn't we disallow this player to rename via a command ?
    if ( !this->renameAllowed_ )
    {
        tOutput message( "$player_rename_rejected_admin", nameFromServer_, nameFromClient_ );
        se_SecretConsoleOut( message, this, &ePlayerNetID::HasRenameCapability, this );
        con << message;
        return false;
    }
    // don't let the player rename if s/he is silenced.
    if ( this->IsSilenced() )
    {
        tOutput message("$player_rename_silenced");
        sn_ConsoleOut( message, Owner() );
        return false;
    }
    // disallow name changes if there was a kick vote recently
    eVoter *voter = eVoter::GetVoter( Owner() );
    if ( !( !bool(voter) || voter->AllowNameChange() || nameFromServer_.Len() <= 1 ) && nameFromServer_ != nameFromClient_ )
    {
        // inform victim to avoid complaints
        tOutput message( "$player_rename_rejected_votekick", nameFromServer_, nameFromClient_ );
        sn_ConsoleOut( message, Owner() );
        con << message;
        return false;
    }

    // Nothing to complain about ? fine, he can rename
    return true;
}


// filters illegal player characters
class ePlayerCharacterFilter
{
public:
    ePlayerCharacterFilter()
    {
        int i;
        filter[0]=0;

        // map all unknown characters to underscores
        for (i=255; i>0; --i)
        {
            filter[i] = '_';
        }

        // leave ASCII characters as they are
        for (i=126; i>32; --i)
        {
            filter[i] = i;
        }
        // but convert uppercase characters to lowercase
        for (i='Z'; i>='A'; --i)
        {
            filter[i] = i + ('a' - 'A');
        }

        //! map umlauts and stuff to their base characters
        SetMap(0xc0,0xc5,'a');
        SetMap(0xd1,0xd6,'o');
        SetMap(0xd9,0xdD,'u');
        SetMap(0xdf,'s');
        SetMap(0xe0,0xe5,'a');
        SetMap(0xe8,0xeb,'e');
        SetMap(0xec,0xef,'i');
        SetMap(0xf0,0xf6,'o');
        SetMap(0xf9,0xfc,'u');

        // ok, some of those are a bit questionable, but still better than _...
        SetMap(161,'!');
        SetMap(162,'c');
        SetMap(163,'l');
        SetMap(165,'y');
        SetMap(166,'|');
        SetMap(167,'s');
        SetMap(168,'"');
        SetMap(169,'c');
        SetMap(170,'a');
        SetMap(171,'"');
        SetMap(172,'!');
        SetMap(174,'r');
        SetMap(176,'o');
        SetMap(177,'+');
        SetMap(178,'2');
        SetMap(179,'3');
        SetMap(182,'p');
        SetMap(183,'.');
        SetMap(185,'1');
        SetMap(187,'"');
        SetMap(198,'a');
        SetMap(199,'c');
        SetMap(208,'d');
        SetMap(209,'n');
        SetMap(215,'x');
        SetMap(216,'o');
        SetMap(221,'y');
        SetMap(222,'p');
        SetMap(231,'c');
        SetMap(241,'n');
        SetMap(247,'/');
        SetMap(248,'o');
        SetMap(253,'y');
        SetMap(254,'p');
        SetMap(255,'y');

        //map 0 to o because they look similar
        SetMap('0','o');

        // TODO: make this data driven.
    }

    char Filter( unsigned char in )
    {
        return filter[ static_cast< unsigned int >( in )];
    }
private:
    void SetMap( int in1, int in2, unsigned char out)
    {
        tASSERT( in2 <= 0xff );
        tASSERT( 0 <= in1 );
        tASSERT( in1 < in2 );
        for( int i = in2; i >= in1; --i )
            filter[ i ] = out;
    }

    void SetMap( unsigned char in, unsigned char out)
    {
        filter[ static_cast< unsigned int >( in ) ] = out;
    }

    char filter[256];
};

static bool se_IsUnderscore( char c )
{
    return c == '_';
}

// ******************************************************************************************
// *
// *    FilterName
// *
// ******************************************************************************************
//!
//!        @param    in   input name
//!        @param    out  output name cleared to be usable as a username
//!
// ******************************************************************************************

void ePlayerNetID::FilterName( tString const & in, tString & out )
{
    int i;
    static ePlayerCharacterFilter filter;
    out = tColoredString::RemoveColors( in );

    // filter out illegal characters
    for ( i = out.Len()-1; i>=0; --i )
    {
        char & c = out[i];

        c = filter.Filter( c );
    }

    // strip leading and trailing unknown characters
    se_StripMatchingEnds( out, se_IsUnderscore, se_IsUnderscore );
}

// ******************************************************************************************
// *
// *    FilterName
// *
// ******************************************************************************************
//!
//!        @param    in   input name
//!        @return        output name cleared to be usable as a username
//!
// ******************************************************************************************

tString ePlayerNetID::FilterName( tString const & in )
{
    tString out;
    FilterName( in, out );
    return out;
}

// ******************************************************************************************
// *
// * SetName
// *
// ******************************************************************************************
//!
//!      @param  name    this player's name without colors. to set
//!       @return     A reference to this to allow chaining
//!
// ******************************************************************************************

ePlayerNetID & ePlayerNetID::SetName( tString const & name )
{
    this->nameFromClient_ = name;
    this->nameFromClient_.NetFilter();

    // replace empty name
    if ( !IsLegalPlayerName( nameFromClient_ ) )
    {
        nameFromClient_ = "Player ";
        nameFromClient_ << Owner();
    }

    if ( sn_GetNetState() != nCLIENT )
        nameFromServer_ = nameFromClient_;

    UpdateName();

    return *this;
}

// ******************************************************************************************
// *
// * SetName
// *
// ******************************************************************************************
//!
//!      @param  name    this player's name without colors. to set
//!       @return     A reference to this to allow chaining
//!
// ******************************************************************************************

ePlayerNetID & ePlayerNetID::SetName( char const * name )
{
    SetName( tString( name ) );
    return *this;
}

// ******************************************************************************************
// *
// * ForceName
// *
// ******************************************************************************************
//!
//!      @param  name    this player's name without colors. to set
//!
// ******************************************************************************************
ePlayerNetID & ePlayerNetID::ForceName( tString const & name )
{
    // This just sets nameFromAdmin_ waiting for the server to look at it next round (this->UpdateName())
    // Also forbid the player from renameing then, because it would be useless :-P
    if ( sn_GetNetState() != nCLIENT )
    {
        tColoredString oldName;
        tColoredString newName;

        oldName << this->GetColoredName() << tColoredString::ColorString( -1, -1, -1 );

        this->nameFromAdmin_ = name;
        this->nameFromAdmin_.NetFilter();
        se_CutString( this->nameFromAdmin_, 16 );

        // crappiest line ever :-/
        newName << tColoredString::ColorString( r/15.0, g/15.0, b/15.0 ) << this->nameFromAdmin_ << tColoredString::ColorString( -1, -1, -1 );

        con << tOutput("$player_will_be_renamed", newName, oldName);

        AllowRename ( false );
    }

    return *this;
}

// Set an admin command for it
void ForceName ( std::istream & s )
{
    ePlayerNetID * p;
    p = ReadPlayer( s );
    if ( p )
    {
        tString newname;
        newname.ReadLine( s );
        p->ForceName ( newname );
    }
}
// the tConfItemFunc is defined in ePlayer.h
// ******************************************************************************************
// *
// * GetFilteredAuthenticatedName
// *
// ******************************************************************************************
//!
//!       @return     The filtered authentication name, or "" if no authentication is supported or the player is not authenticated
//!
// ******************************************************************************************

tString ePlayerNetID::GetFilteredAuthenticatedName( void ) const
{
#ifdef KRAWALL_SERVER
    return tString( se_EscapeName( GetRawAuthenticatedName() ).c_str() );
#else
    return tString("");
#endif
}

class eEnemiesWhitelist
{
public:
    eEnemiesWhitelist() :usernames_whitelist_(), ip_addresses_whitelist_() {}
    
    // Returns true if the two players can be enemies.
    // 
    // Assumes both "a" and "b" are from the same IP address.
    bool CanBeEnemies( const ePlayerNetID * a, const ePlayerNetID * b ) const
    {
        bool enemies = HasEntry( ip_addresses_whitelist_, a->GetMachine().GetIP() );
#ifdef KRAWALL_SERVER
        enemies |= a->IsAuthenticated() && HasEntry( usernames_whitelist_, a->GetLogName() );
        enemies |= b->IsAuthenticated() && HasEntry( usernames_whitelist_, b->GetLogName() );
#endif
        return enemies;
    }
    
    void AddUsernames( std::istream & s )
    {
        Parse( usernames_whitelist_, s );
    }
    
    void AddIPAddresses( std::istream & s )
    {
        Parse( ip_addresses_whitelist_, s );
    }
protected:
    typedef std::set< tString > StringSet;
    
    void Parse( StringSet & whitelist, std::istream & s )
    {
        int entries_count = 0;
        while ( s.good() )
        {
            tString name;
            s >> name;
            if ( name.Len() > 1 )
            {
                std::pair< StringSet::iterator, bool > ret = whitelist.insert( name );
                if ( ret.second ) entries_count++;
            }
        }
        con << tOutput( "$whitelist_enemies_success", entries_count ) << '\n';
    }
    
    bool HasEntry( const StringSet & whitelist, const tString & value ) const
    {
        return whitelist.find( value ) != whitelist.end();
    }
    
    StringSet usernames_whitelist_;
    StringSet ip_addresses_whitelist_;    
};

static eEnemiesWhitelist se_enemiesWhitelist;

#ifdef KRAWALL_SERVER
void se_WhiteListEnemiesUsername( std::istream & s )
{
    se_enemiesWhitelist.AddUsernames( s );
}
static tConfItemFunc se_whiteListEnemiesUsernameConfItemFunc( "WHITELIST_ENEMIES_USERNAME", se_WhiteListEnemiesUsername );
#endif

void se_WhiteListEnemiesIP( std::istream & s )
{
    se_enemiesWhitelist.AddIPAddresses( s );
}
static tConfItemFunc se_whiteListEnemiesIPConfItemFunc( "WHITELIST_ENEMIES_IP", se_WhiteListEnemiesIP );

// allow enemies from the same IP?
static bool se_allowEnemiesSameIP = false;
static tSettingItem< bool > se_allowEnemiesSameIPConf( "ALLOW_ENEMIES_SAME_IP", se_allowEnemiesSameIP );
// allow enemies from the same client?
static bool se_allowEnemiesSameClient = false;
static tSettingItem< bool > se_allowEnemiesSameClientConf( "ALLOW_ENEMIES_SAME_CLIENT", se_allowEnemiesSameClient );

// *******************************************************************************
// *
// *    Enemies
// *
// *******************************************************************************
//!
//!        @param    a    first player to compare
//!        @param    b    second player to compare
//!        @return        true if a should be able to score against b or vice versa
//!
// *******************************************************************************

bool ePlayerNetID::Enemies( ePlayerNetID const * a, ePlayerNetID const * b )
{
    // the client does not need a true answer
    if ( sn_GetNetState() == nCLIENT )
        return true;

    // no scoring if one of them does not exist
    if ( !a || !b )
        return false;

    // no scoring for two players from the same IP
    if ( !se_allowEnemiesSameIP && a->Owner() != 0 && a->GetMachine() == b->GetMachine() && !se_enemiesWhitelist.CanBeEnemies( a, b ) )
        return false;

    // no scoring for two players from the same client
    if ( !se_allowEnemiesSameClient && a->Owner() != 0 && a->Owner() == b->Owner() )
        return false;

    // no objections
    return true;
}

// *******************************************************************************
// *
// *    RegisterWithMachine
// *
// *******************************************************************************
//!
//!
// *******************************************************************************

void ePlayerNetID::RegisterWithMachine( void )
{
    if ( !registeredMachine_ )
    {
        // store machine (it won't get deleted while this object exists; the player count prevents that)
        registeredMachine_ = &this->nNetObject::DoGetMachine();
        registeredMachine_->AddPlayer();
    }
}

// *******************************************************************************
// *
// *    UnregisterWithMachine
// *
// *******************************************************************************
//!
//!
// *******************************************************************************

void ePlayerNetID::UnregisterWithMachine( void )
{
    if ( registeredMachine_ )
    {
        // mark chat spam as disconnected
        se_GetSpam(*this).lastSaid.MarkDisconnected();

        registeredMachine_->RemovePlayer();
        registeredMachine_ = 0;
    }
}

// *******************************************************************************
// *
// *    DoGetMachine
// *
// *******************************************************************************
//!
//!        @return        the machine this object belongs to
//!
// *******************************************************************************

nMachine & ePlayerNetID::DoGetMachine( void ) const
{
    // return machine I'm registered at, otherwise whatever the base class thinks
    if ( registeredMachine_ )
        return *registeredMachine_;
    else
        return nNetObject::DoGetMachine();
}

// *******************************************************************************
// *
// *    LastActivity
// *
// *******************************************************************************
//!
//!        @return
//!
// *******************************************************************************

REAL ePlayerNetID::LastActivity( void ) const
{
    return tSysTimeFloat() - lastActivity_;
}

// *******************************************************************************
// *
// *    ResetScoreDifferences
// *
// *******************************************************************************
//!
//!
// *******************************************************************************

void ePlayerNetID::ResetScoreDifferences( void )
{
    for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
    {
        ePlayerNetID* p = se_PlayerNetIDs(i);
        if ( bool(p->Object()) && p->IsHuman() )
            p->lastScore_ = p->score;
    }

    eTeam::ResetScoreDifferences();
}

// *******************************************************************************
// *
// *    Suspend
// *
// *******************************************************************************
//!
//!  @param rounds number of rounds to suspend
//!
// *******************************************************************************

void ePlayerNetID::Suspend( int rounds )
{
    if ( rounds < 0 )
    {
        rounds = 0;
    }

    if ( suspended_ == rounds )
    {
        return;
    }

    eVoter * pVoter = eVoter::GetPersistentVoter(Owner());
    if(pVoter)
    {
        // transfer suspension rounds to persistent voter, take care to only go
        // into the same direction as this player
        if(rounds > suspended_ && rounds > pVoter->suspended_)
        {
            pVoter->suspended_ = rounds;
        }
        if(rounds < suspended_ && rounds < pVoter->suspended_)
        {
            pVoter->suspended_ = rounds;
        }
    }

    suspended_ = rounds;

    if ( suspended_ == 0 )
    {
        sn_ConsoleOut( tOutput( "$player_no_longer_suspended", GetColoredName() ) );
        FindDefaultTeam();
    }
    else
    {
        sn_ConsoleOut( tOutput( "$player_suspended", GetColoredName(), suspended_ ) );
        SetTeam( NULL );
        if ( Object() && Object()->Alive() )
            Object()->Kill();
    }
}

// *******************************************************************************
// *
// *    LogScoreDifferences
// *
// *******************************************************************************
//!
//!
// *******************************************************************************

void ePlayerNetID::LogScoreDifferences( void )
{
    for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
    {
        ePlayerNetID* p = se_PlayerNetIDs(i);
        p->LogScoreDifference();
    }

    eTeam::LogScoreDifferences();
}

void ePlayerNetID::UpdateSuspensions() {
    for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
    {
        ePlayerNetID* p = se_PlayerNetIDs(i);

        int suspended = p->GetSuspended();

        // update suspension count
        if ( suspended > 0 )
        {
            if ( p->CurrentTeam() && !p->NextTeam() )
            {
                p->UpdateTeam();
            }
            else
            {
                p->Suspend( suspended - 1 );
            }
        }
    }
}

void ePlayerNetID::UpdateShuffleSpamTesters()
{
    if( sn_GetNetState() != nSERVER )
    {
        return;
    }

    for ( int i = se_PlayerNetIDs.Len()-1; i>=0; --i )
    {
        ePlayerNetID *p = se_PlayerNetIDs( i );
        p->GetShuffleSpam().Reset();
    }
}

// *******************************************************************************
// *
// *    AnalyzeTiming
// *
// *******************************************************************************
//!
//!
// *******************************************************************************

void ePlayerNetID::AnalyzeTiming( REAL timing )
{
    // just delegate safely
    if( GetRefcount() > 0 )
    {
        tJUST_CONTROLLED_PTR< ePlayerNetID > keep( this );
        uncannyTimingDetector_.Analyze( timing, this );
    }
}

eUncannyTimingDetector::eUncannyTimingSettings::~eUncannyTimingSettings()
{
#ifdef DEBUG_X
#ifdef DEDICATED
    con << "Best ratio achieved for " << timescale*1000 << "ms stat: " << bestRatio << "\n";
#endif
#endif
}

REAL eUncannyTimingDetector::eUncannyTimingAnalysis::Analyze( REAL timing, eUncannyTimingSettings const & settings )
{
    if( timing < settings.timescale )
    {
        REAL increment = 1.0/turnsSoFar;
        if( turnsSoFar < settings.averageOverEvents )
        {
            turnsSoFar++;
        }
        
        // don't rate failed timings too much. The user may not even have
        // attempted to time something.
        if( timing < 0 )
        {
            increment /= 4;
        }

        // event falls into the buckets
        if( 2*timing < settings.timescale && timing > 0 )
        {
            // event falls into the 'good' bucket, count it
            accurateRatio += increment;
        }

        // let ratio decay
        accurateRatio /= 1+increment;
    }

    REAL ratio = accurateRatio/(1-accurateRatio);
    
    // keep stats
    if (ratio > settings.bestRatio)
    {
        settings.bestRatio = ratio;
    }

    REAL ret = (ratio-settings.goodHumanRatio)/(settings.maxGoodRatio-settings.goodHumanRatio);
    if( ret < 0 )
    {
        ret = 0;
    }
    return ret;
}

eUncannyTimingDetector::eUncannyTimingAnalysis::eUncannyTimingAnalysis()
: accurateRatio( .3 ), turnsSoFar(10)
{}

/* stats; ladle 37:
prematch:
[0] Best ratio achieved for 125ms stat: 0.653367, 591turns.
[0] Best ratio achieved for 62.5ms stat: 1.07667, 124turns.
[0] Best ratio achieved for 31.25ms stat: 0.464286, 43turns.
up to zealous assertion failure:
[0] Best ratio achieved for 125ms stat: 1.45674
[0] Best ratio achieved for 62.5ms stat: 1.08824
[0] Best ratio achieved for 31.25ms stat: 0.942842
proper, after assertions had been removed:
[0] Best ratio achieved for 125ms stat: 1.71929, 4686turns.
[0] Best ratio achieved for 62.5ms stat: 1.08824, 713turns.
[0] Best ratio achieved for 31.25ms stat: 0.952494, 163turns.
z-man, trying really hard:
[0] Best ratio achieved for 125ms stat: 4.71739
[0] Best ratio achieved for 62.5ms stat: 0.945886
[0] Best ratio achieved for 31.25ms stat: 0.444307
tst prematch, only counting enemy grinds:
[0] Best ratio achieved for 125ms stat: 6.04985
[0] Best ratio achieved for 62.5ms stat: 1.80428
[0] Best ratio achieved for 31.25ms stat: 0.819629
all grinds:
[0] Best ratio achieved for 125ms stat: 2.09805
[0] Best ratio achieved for 62.5ms stat: 2.32939
[0] Best ratio achieved for 31.25ms stat: 1
tst proper, enemies only: 
[0] Best ratio achieved for 125ms stat: 5.60549
[0] Best ratio achieved for 62.5ms stat: 1.01227
[0] Best ratio achieved for 31.25ms stat: 0.681035
all grinds:
[0] Best ratio achieved for 125ms stat: 1.72932
[0] Best ratio achieved for 62.5ms stat: 1.68816
[0] Best ratio achieved for 31.25ms stat: 0.750099
ladle41, hamar and partner team actions included:
[0] Best ratio achieved for 125ms stat: 23.7208
[0] Best ratio achieved for 62.5ms stat: 2.01171
[0] Best ratio achieved for 31.25ms stat: 0.90623
*/

static eUncannyTimingDetector::eUncannyTimingSettings 
se_uncannyTimingSettingsFast(1/32.0, 1, 1.5),
se_uncannyTimingSettingsMedium(1/16.0, 2, 4);
// se_uncannyTimingSettingsSlow(1/8.0, 7, 15);

static REAL se_Max( REAL a, REAL b )
{
    return a > b ? a : b;
}

eUncannyTimingDetector::eUncannyTimingDetector()
: dangerLevel( DangerLevel_Low )
{
}

// opportunity to tune timebot detection sensitivity
static REAL se_timebotSensitivity = 1.0;
static tSettingItem< REAL > se_timebotSensitivityConf( "TIMEBOT_SENSITIVITY", se_timebotSensitivity );

// different ways to react to timebot detection
enum eTimebotAction
{
    eTimebotAction_Nothing = 0, // do nothing
    eTimebotAction_Log     = 1, // log it
    eTimebotAction_NotifyModerator = 2, // notify moderators that happen to be online
    eTimebotAction_NotifyEveryone  = 3, // notify all players
    eTimebotAction_Kick  = 4            // kick the player
};
tCONFIG_ENUM( eTimebotAction );

static eTimebotAction se_timebotActionMedium = eTimebotAction_Log;
static eTimebotAction se_timebotActionHigh   = eTimebotAction_Log;
static eTimebotAction se_timebotActionMax    = eTimebotAction_Log;
static tSettingItem< eTimebotAction > se_timebotActionMediumConf( "TIMEBOT_ACTION_MEDIUM", se_timebotActionMedium );
static tSettingItem< eTimebotAction > se_timebotActionHighConf( "TIMEBOT_ACTION_HIGH", se_timebotActionHigh );
static tSettingItem< eTimebotAction > se_timebotActionMaxConf( "TIMEBOT_ACTION_MAX", se_timebotActionMax );

// severity of kick (for autobans)
static REAL se_timebotKickSeverity = 0.5;
static tSettingItem< REAL > se_timebotKickSeverityConf( "TIMEBOT_KICK_SEVERITY", se_timebotKickSeverity );

static void se_TimebotAction( eTimebotAction action, ePlayerNetID * player, char const * message )
{
    if (action == eTimebotAction_Nothing)
    {
        return;
    }
    // look up message
    tOutput m (message, player->GetName());
    switch (action)
    {
    case eTimebotAction_Kick:
        if( player->Owner() > 0 )
        {
            sn_KickUser( player->Owner(), m, se_timebotKickSeverity );
        }
        // no break on purpose.
    case eTimebotAction_NotifyEveryone:
        sn_ConsoleOut( m );
        break;
    case eTimebotAction_NotifyModerator:
#ifdef DEDICATED
        se_SecretConsoleOut( m, player, &se_cannotSeeConsole );
        break;
#endif
    case eTimebotAction_Log:
        con << m;
        break;
    case eTimebotAction_Nothing:
        break;
    }
}

//! analzye a timing event
void eUncannyTimingDetector::Analyze( REAL timing, ePlayerNetID * player )
{
    // ignore this system on the client itself
    if( sn_GetNetState() != nSERVER || se_timebotSensitivity <= 0 )
    {
        return;
    }

    // apply sensitivity
    timing /= se_timebotSensitivity;

    REAL maxUncanny = fast.Analyze( timing, se_uncannyTimingSettingsFast );
    maxUncanny = se_Max( maxUncanny, medium.Analyze( timing, se_uncannyTimingSettingsMedium ) );
    // maxUncanny = se_Max( maxUncanny, slow.Analyze( timing, se_uncannyTimingSettingsSlow ) );

    switch( dangerLevel )
    {
    case DangerLevel_Low:
        if( maxUncanny > .25 )
        {
            dangerLevel =DangerLevel_Medium;
            se_TimebotAction( se_timebotActionMedium, player, "$timebot_action_medium" );
        }
        break;
    case DangerLevel_Medium:
        if( maxUncanny > .5 )
        {
            dangerLevel = DangerLevel_High;
            se_TimebotAction( se_timebotActionHigh, player, "$timebot_action_high" );
        }
        else if( maxUncanny <= 0.01 )
        {
            dangerLevel = DangerLevel_Low;
        }
        break;
    case DangerLevel_High:
        if( maxUncanny > 1 )
        {
            dangerLevel = DangerLevel_Max;
            se_TimebotAction( se_timebotActionMax, player, "$timebot_action_max" );
        }
        else if( maxUncanny < .25 )
        {
            dangerLevel = DangerLevel_Medium;
        }
        break;
    case DangerLevel_Max:
        if( maxUncanny < .75 )
        {
            dangerLevel = DangerLevel_High;
        }
    }
}

// *******************************************************************************
// *
// *    LogScoreDifference
// *
// *******************************************************************************
//!
//!
// *******************************************************************************

static eLadderLogWriter se_roundScoreWriter("ROUND_SCORE", true);

void ePlayerNetID::LogScoreDifference( void )
{
    if ( lastScore_ > IMPOSSIBLY_LOW_SCORE && IsHuman() )
    {
        int scoreDifference = score - lastScore_;
        lastScore_ = IMPOSSIBLY_LOW_SCORE;
        se_roundScoreWriter << scoreDifference << GetUserName();
        if ( currentTeam )
            se_roundScoreWriter << FilterName( currentTeam->Name() );
        se_roundScoreWriter.write();
    }
}

static void se_allowTeamChangesPlayer(bool allow, std::istream &s) {
    if ( se_NeedsServer( "(DIS)ALLOW_TEAM_CHANGE_PLAYER", s, false ) )
    {
        return;
    }

    ePlayerNetID * p = ReadPlayer( s );
    if ( p )
    {
        sn_ConsoleOut( tOutput( (allow ? "$player_allowed_teamchange" : "$player_disallowed_teamchange"), p->GetName() ) );
        p->SetTeamChangeAllowed( allow );
    }
}
static void se_allowTeamChangesPlayer(std::istream &s) {
    se_allowTeamChangesPlayer(true, s);
}
static void se_disallowTeamChangesPlayer(std::istream &s) {
    se_allowTeamChangesPlayer(false, s);
}
static tConfItemFunc se_allowTeamChangesPlayerConf("ALLOW_TEAM_CHANGE_PLAYER", &se_allowTeamChangesPlayer);
static tConfItemFunc se_disallowTeamChangesPlayerConf("DISALLOW_TEAM_CHANGE_PLAYER", &se_disallowTeamChangesPlayer);
static tAccessLevelSetter se_atcConfLevel( se_allowTeamChangesPlayerConf, tAccessLevel_TeamLeader );
static tAccessLevelSetter se_dtcConfLevel( se_disallowTeamChangesPlayerConf, tAccessLevel_TeamLeader );

//! accesses the suspension count
/*
int & ePlayerNetID::AccessSuspended()
{
    return suspended_;
}
*/

//! returns the suspension count
int ePlayerNetID::GetSuspended() const
{
    return suspended_;
}

static void se_FillServerSettings()
{
    nServerInfo::SettingsDigest & digest = *nCallbackFillServerInfo::ToFill();
    
    digest.minPlayTimeTotal_ = int(se_minPlayTimeTotal);
    digest.minPlayTimeOnline_ = int(se_minPlayTimeOnline);
    digest.minPlayTimeTeam_ = int(se_minPlayTimeTeam);

    digest.SetFlag( nServerInfo::SettingsDigest::Flags_AuthenticationRequired,
#ifdef KRAWALL_SERVER
                    se_accessLevelRequiredToPlay < tAccessLevel_Program ||
                    se_playAccessLevel < tAccessLevel_Program
#else
                    false
#endif
        );
}

static nCallbackFillServerInfo se_fillServerSettings(se_FillServerSettings);
